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Mammoth.1975

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  1. And this just happened again, except instead of a thief it was another scourge, and this time the scrapper realised it wasn't worth fighting over after I killed the scourge. I still really want to know what people are playing when they decide it's time to come to the forums and complain about scrapper. Obviously it's a genuine problem for some classes.
  2. So a scrapper just capped my home point. I decapped him, fullcapped him, and stood there having a wet noodle match with him. His thief comes so I have a 1v1 with the thief while the scrapper is still pointlessly flailing away at me, thief runs, node still ours. Thief regens a bit, comes back and tries again, gets driven off again (I can't push the kill I don't have the mobility as a Necro). Happens one more time. From 266 to 500 I kept 2 of them trying to decap our node, because the scrapper couldnt do anything, but the thief thought he could. Thieves are -much- better at 2v1 than 1v1, but scrappers don't count, so he had to 1v1 me. That game basically summarises all these menders scrappers, and frankly, most of the demolishers scrappers.
  3. Hard counters: Ignoring it while it does nothing to help as you kill the rest of the team, then killing it 4v1.Decapping it with knocks and fears etc when you 1v1 it.+1ing it with actual damage dealers. It doesn't DO anything, who cares if you can't solo it?
  4. That would be great. A bit of a boost to support would make them fine I think. The superspeed is amazing, I can survive some ridiculous stuff as a scourge when I'm getting superspeed, but they need to be able to contribute slightly more to teamfights than they do right now, or get a tiny boost to damage so they can do something meaningful when you +1 them. It's just such an ignorable spec right now, if you jump in on a scrapper who is getting 2v1d, all it means is you get 2v1d, then they go back to 2v1ing him. Like, I literally avoid moving to support scrappers, it's counterproductive.
  5. Scrapper could use a buff. They don't really bring anything except superspeed and some revives on people who can move while downed. All they do is die last, and there's plenty of builds which do that while also contributing more. I'm tired of trying to carry them. If there is more than one scrapper in the match and your team has more than theirs, you're going to lose. I've heard of people winning when their team has more scrappers, but it has never happened in any game I have been in. If they have more, we win, if we have more, they win, one hundred percent of the time since patch, unless there's only one in the game. I did get killed by a scrapper one time, can't remember the name, he was scary. Had Chaith on my team a couple times and that was good, but generally, there's nothing I'm less happy to see on my team than 2+ scrappers.
  6. First you gotta manage to get so much LF in sPvP and the luxury to spend it. This is very doable, although your damage suffers for it ;) I'm basically hitting shade abilities on recharge. It's all a balance I guess, it just feels very strong right now.
  7. Well I guess I just lucked out jumping 100 rating. I wouldn't get too attached tbh.
  8. Sure but it gets close to 5k, and 11k personal. While stunned. It's pretty mindless, and "just dodge" is still a worthless argument after all these years, even if it is very easy to dodge. I'm surprised people still break it out. Shrug, we will see what happens I guess. People bitching about scrappers since the patch haven't seen what scourge is capable of now.
  9. This could use a coefficient nerf in pvp honestly. 11k aoe barriers that deal damage strip boons and stack torment are pretty strong.
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