there have been a number of positive things I have seen from this map including something I criticized way back when HoT was first released. this is the first time since silverwastes where I can say that you have finally created a 1) map with a solid meta that 2) ends in an interesting fight that is both 3) rewarding and 4) Not locked behind a long set timer but rather behind player participation and 5) doesnt, at least as of yet, seem to encourage ignoring the main meta like the SW chest farm (though some of the achievements like the bridge one cause deviatinos from that)Now... Collection 1) You do something that grants you a skyscale egg. No timegate on the items, you get an egg and it hatches at the next daily reset unlocking collection 2Collection 2) you do some things, no item time gates, at the next daily reset, the egg hatches giving you a Mini ScyscaleCollection 3) you rep your mini skyscale and run it around the map doing some things.Collection 4) your mini skyscale (which you get to keep) becomes a back gizmo like the C&C short bow collection. you, I dont know, visit some of the skyscales in the map and run the meta or something since skyscale is lore wise a dragon, it can "grow up" and become the full mount as soon as kralk blows up and magic is released.Collection 5) Here, you get your mount. Maybe it doesnt have a full hover bar or whatever you want to call it or maybe the different masteries unlock with successive "training", but it should have been no more than the 3-4 days without the actual mount, and each day, as you see, there is visible progression toward the mount. There are plenty that would still not like this kind of time gating, but, given your quoted goal, this would have at least been a bit more in line with even that. People are seeing no real progression other than in the UI and that does not lend itself to a feeling of progress or a feeling of raising a skyscale.