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Gilgamesh VII.8690

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  1. More dungeon content with puzzles and death traps and random boss encounters like the troll in AC. Also I would love to see more world bosses on the scale of teq, jomag with better mechanics or a epic meta event leading to it (not like dragon stand).
  2. If raids get boring some day (And they will, since they're pretty much a waste of time after you get everything), they'll end up putting less and less work on them, until some day they just get replaced by something else. They need a healthy population to keep growing in quality and quantity. Catering to more people allow raids to be more epic, too. For example, imagine if the final fight of PoF had been a raid against Balthazar and Kralkatorrik. Wouldn't that be cooler than the White Mantle trash wings? Raids would be better if they actually meant anything for the world and the story, but right now they're just unmemorable side quests. It's just common sense. ArenaNet is being just stubborn and dumb. See how well that went in the past. They never learn. Those are there to give noobs an easy LI, plain and simple. I don't have anything against them regarding their design, it's their nonexistent difficulty that annoys me. Everyone skipping LI-less trash like Gorseval's pres and Twisted Castle kinda reinforces my point. No one would do escort and trio if they gave no LI, because they're boring filler, there for those who can't get LIs by doing the normal bosses. Why does people always assume it would be some huge work? They don't need to redesign bosses, just touch damage and timers, and that would be enough. This can't be stated enough. The primary point of an easy mode is to train while having fun. Wiping and wiping is not fun. Easy mode lets new players kill the bosses after a few tries, and then they learn the mechanics and can play normal mode without needing to watch tutorials, learn guides, or get carried. You're not supposed to play easy mode unless you're new. If you already raid, you wouldn't even touch easy mode. It's not for you, just like hard mode would be for 0.1% only. Also, the point of easy mode is to have the same mechanics and same bosses, with tuned down difficulty so you can learn them easily. Why do people assume that it's a copy and paste job or just a few number changes, only Anet know how long it will take. It also what kind of easy mode people want like: *Remove enrage timer so people can play safer builds without the time pressure and DPS check. *reduced damage numbers to give a bit more room for error. *remove or reduce some mechanics to lessen the pressure. Example only needing 3 people to be on greens at VG. If people what the removed timer that would take less time but if people what less or removed mechanics then thar will take longer to develop, test and debug. Another problem is rewards, lest say Anet decided to not put rewards in as it is easy mode, how long till easy mode dies out because it's not rewarding like story dungeons. Then let's say they put LI as a reward in easy mode how many people will run normal if they can get the same rewards as in easy. There's far more things to think about then just assuming it's a easy job for them, as there are other questions and what ifs that arise adding content and modes. I don't mind if they put Dev time into it as it would be a plus for people who would use it as training runs, but then they gotta think was it worth it if no one is playing easy mode a month later or and forum post saying easy mode is not rewarding enough.
  3. I would like to see a easy and hard mode for raids, but I don't belive it's worth the Dev time to do so. At the morment.
  4. Maybe every level past 300% grants a MF Booster like we have spirit shards for XP or put 4 stacks of 100 exotic luck in to the mystic forge to make it into a MF booster. Nothing big just somthing that dosnt feel like your wasting them.
  5. Has to be Greatsword and maybe a Norn, kodan or joton legend.
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