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Bjorn Wolfen.4752

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  1. Also, any weapons you might have crafted before DO count, so you don't have to craft them again if you already did. I had made the focus back when the map was new, so only had to craft 5 weapons now.
  2. Actually it requires you to craft "only" 6 astral weapons...that's for the Istan part, haven't checked yet what is required for the other maps since I'm doing them one at a time :P
  3. Ofc the content is just a few days old now and the data will likely change over time with more players obtaining the regular scarf, which if true would indicate to me that more players who play a lot preferred the more challenging content while more of the infrequent players preferred the more casual content, which would be less surprising . . .But why should I do 15 laps on 5 races in a day or two when I can just do a lap or two on whatever map I am on for the daily bronze/silver/gold chests and get my scarf in a couple of weeks that way? I still think your interpretation of those numbers is majorly flawed. Plus I seriously doubt it's in ANet's best interest to concentrate their development on the needs of those that rush through new content/achievements early (and then complain that there's nothing to do). A good mix is in order, but the new content is meant to entertain people for a good while, and those numbers you quote do nothing to convince me that ANet is better off developing for the people that are done with the content in a matter of hours. I think the argument that players wouldn't care about running fifteen laps bc they'll probably run fifteen laps eventually anyway would actually support the theory that they are not especially interested in the reward for doing so . . .Wanting a reward and wanting it NOW are two very different things. Patience is a virtue not to be overlooked. Seems the challenge was the much more effective motivator in this case then . . .You keep insisting that the first day numbers are any kind of indicator, while willfully ignoring the fact that a large part of this game's playerbase leads lives that don't even permit that much gametime a day, much less spend all of it on just one specific aspect of the game. Face it: a lot of people play this game because (unlike many others) it allows goals to be reached without having to no-life every content that is released. How many people complete new challenges on the first day has no connection to how many people enjoy the more relaxed aspects and goals of new content. You seem to misunderstand what is being discussed. I am not comparing the number of ppl who have achieved each goal to the total number of players, I am comparing the number of ppl who have completed one goal to the number who have completed the other. The ppl who completed either goal could have used the same time to complete the other instead. The fact that the more difficult goal has been completed more frequently is a strong indicator that the challenge of that goal is more appealing. Why is that uncomfortable for you . . ?I'd just like to point out that if you are even half-decent with controlling the Beetle (which is easier said than done!), the "difficult" goal is actually much faster to do than the "easy" goal, meaning it's perfectly normal to get it done earlier without even trying. For example, I got my 5th gold today, yet I haven't even done 15 laps on any single race course (ok, maybe in Brisban if you count the times I reset the race). I wasn't TRYING to get the "difficult" achievement first, nor did I find it more appealing in any way. I just....got it first because it was faster to do. Point being, you're trying to read something into the achievement completion numbers that simply isn't there.
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