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Catchyfx.5768

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  1. Looks like pure endgame pve weapon. my pvp/wvw experience - 6 hits with #3skill is very hard to deliver in GW2 2023 where everything is very fast and jumpy, and you are very slow(pvp,wvw). Tether doesnt do anything special for its huge cost. If you swap legends, use upkeep and #3 and 6x hit golem, you will end with 20 energy, not good. In fighting scenario, you cannot just walk and hit, you will die. But if you can hit in 5v5 it is decent tank. But devs don't like revenant unkillable builds, so this will be nerfed. - #2 skill is Okayish, shame I cannot use #2 swap to gs and 4x hit and then get the effect. #2 skill can be used without target and does nothing(if without a target) - biggest flaw for me is how does the weapon feel(just another sword, this is slower,less dps and does barrier). It is slow, you are very vurneable if you wanna utilize #2 and#3. #3 does absolutely nothing (and have huge cost) if you are unable to hit(multi hit does not count in PvP for some reason) BUT if you have another healer you can keep point in PvP vs 3 ppl (drop devastation for retribution and shiro for jalis, Scpt/Shield+GS) - if #1 was ranged(even single target), whole weapon weapon would work exactly the same, maybe better.
  2. Whole vindi support kit is starting base line for any other support, then they get lot more toys to play with. That is sad.
  3. I can agree on that besides healing and now very limited condicleanse, there is nothing special, no auras, no great utility on demand on the kit, just healing. Cannot tell for zerg scenario but in small groups it still kinda work..
  4. Well i run with full zerker and i got 5 sec of quickness per tik so +2 sec every second and it went pretty good. I expected it lot worst. It was ok.
  5. on rev I would say no it isn't, most boons aren't active for a long time like engi,ranger,guard. Esspecialy Vindi, you need 100% uptime to make that 1sec prot to 2 sec. so maybe some pieces. But not for rev I would say. If we had baseline 5-10 sec boons then I would say yes
  6. Guards engies can do this too. I would say its just little bit better class design, so it not that Overpowered, or it is just allowed, after all ranger is newplayers go to.
  7. Well you must be new here. So much copium. I only hope they will not touch it anymore. Every change was downgrade so far. No creativity in changes. And Rev again only class that is hotfixed asap. This inconsistency is telling us something. Go blue or orange class. Sad days.
  8. we need them, for stacking all great guilds in one alliance and then we can farm rest of the servers nonstop. Ez lootbags 😄
  9. I think nomad advance, battle dance doesnt work with aggressive agility as far as i remember
  10. 21 seconds perma dodging to get some effect, in real scenario i dont believe it is somewhat broken, but nice clip
  11. In my opinion, balancing PvE is lot esier then pvp/WvW, where things have to be truly working and doing something. In PvE you only look at dps benchmark first(there it is ez, buff nerf, in OW everything dies on hit or two, and bosses both OW or Instaced, will snap you in 1-2 hits or do nothing at all ) this answer is really dumbed down, but you got my logic behind this.
  12. Trait where you get 1sec(now 2) seconds of resistance and it is concidered buff, why we even have traits that gives you 1sec "buff" i dont have this lowkey traits on other classes But please lets keep convo on dodge. Im sorry i bringed this up.
  13. I like 2 dodges, in competetive modes, only thing i dont like is amount of 1sec boon/unimpactful traits we get rn. Vindi, corruption,retribution in pvp i am looking at you.
  14. Maybe cuz it is channeled. If i cancel it in first 1/5 of casttime it goes to 3 sec cd, snything after 1/5 goes on full cd(my experience)
  15. Rework it like herald or core, it does diferent things when used in diferent legends, or choose with trait
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