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Edelweiss.4261

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  1. Legendary equipment locks what should be a baseline or easily accessible feature behind a gold/time-sink that most players will never get beyond. The implication that having legendary equipment shows more investment(be it time, "dedication", or "commitment") is nonsense. I don't waste my time with raids/fractals because I find them less enjoyable than watching paint dry. This does not mean I have invested less in the game in any meaningful measure. That someone may stay under the illusion that their investment is more valuable than mine is exemplified by a number of posts in this thread. Simply put, this thread highlights why implementing legendary equipment was a terrible decision.
  2. Completing the story instances is a chore. If there weren't incentives for doing so, I'd probably ignore most story instances. Requiring the story be completed before unlocking the tp scroll means completing a lot of boring content in sequence. Why was this considered a positive change?
  3. Strike missions lean more towards raids/fractals/etc, so I view them as ignoring GW2's strengths, free-form cooperation with strangers. Content similar to raids exist in other MMOs. Content like GW2's open world, however, is unique to GW2. If they truly want to design difficult content, they should design it within the context of the open world. Personally, I place value on the connection between a large group of strangers more than I do on so-called "difficulty".
  4. For my part, I don't like when we create problems for solutions rather than solutions for problems. The problem that we need to retrain to use mounts in the cold comes from the solution that is to regrant access to mounts. The solution comes before the problem. The problem is, thus, contrived. Mounts, on the other hand, solved an existing perceived issue among certain players(what fraction I could not say) that our characters were too immobile. I remember many builds pre-PoF would include utilities just to help you traverse maps a bit faster.
  5. I don't find much content that I play difficult, but I'm glad for it. I don't care about challenge, I want to have fun. Having to blow my cooldowns on a random mob just sounds wasteful. For me, this would just make core Tyria significantly more tedious and time consuming. Given that recent balance patches feel like unfun nerfs for most classes, I think OP might get their wish eventually. =(
  6. I'd pay for new weapons or new elite specs. Just putting that out there.
  7. Making legendary equipment when you have 18 avatars is tiresome. I'm doing my best to get ascended on some of them.
  8. While this is certainly true to an extent, I don't think clamming up is the best course of action. Communication needs to also effectively manage expectations. If you say you are working on something with the disclaimer that it might get canned, communicating that the idea was canned and why needs to be done sooner than later. There are those who will complain no matter how well you manage expectations(and they will be loud about it), but these people(or others) will complain just the same from silence. The claims of lies will sting more than the claims of silence and, I think, will feature more prominently in the minds of the developers. I think this is why silence is opted for over communication. Unfortunately, communication generates a lot of goodwill from more understanding fans while silence generates anxiety. Still, developer mental health is important, so silence may be better for more fragile people like myself.
  9. I don't have issue with power creep, but all of these things are just so kitten expensive. I have 18 avatars. Getting all of them ascended everything is a pain without consideration for changes when I want to try different builds. If I have to worry about ascended runes too, I'll never finish.
  10. I'm talking about the marketing. The game was originally marketed using a female 'V'. That changed as the process moved along. This probably happened because a male 'V' was more marketable. If someone has an issue with pandering, they should have an issue with that. I think an issue here is that people use too simplistic heuristics about what is or isn't pandering. Is the character a minority? Must be pandering. I don't know about others, but I find stories about people different than myself interesting. Maybe the creators think similarly.
  11. Okay, well I guess that seems fair. They've been treating the elder dragons as human since Mordremoth, though, so I think they abandoned the "sentient forces of nature" idea. I'm betting this is the real reason. What makes you think people aren't making games as they want without caring about politics? Just because you wouldn't include them in your stories does not mean the same of others. Do you get upset about the blatant pandering to cishet white males in the vast majority of video games? Did you get upset when 'V' from Cyberpunk was changed to be a man on the cover so as to better sell to men? I doubt it. Our mere existence shouldn't be considered political.
  12. New weapon types is, in my opinion, the best change that can be made for the game. Let these new weapon types break some of the general rules for weapons. Maybe let them hit more than 5 targets or maybe give us a weapon that turns 1 instance of damage into 2 instances of a little over half damage. Let weapons be tactical options over just picking the best weapon for a given build.
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