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Xarius.6120

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  1. I like both the ideas, but there is a big problem here: Abrasive Grit: Granting an ally a barrier removes conditions afflicting them and grants might. It works also with us and has no CD (as it is now) due to the limited ways we have to apply barrier. If we apply it continuosly in a figth, we will be basicaly immune to conditions. The solution would be to put a CD on Abrasive Grit or Blood Bank (but increase it's value to make this GM trait value).I would love to see this trait more useful for teamworks then selfish. Healscourges will still use Transfusion, but other necro builds could choise this to better support their teams.
  2. First of all: I'm a casual player, I usualy play PvE open-fractal-dungeon-raid, and change in PvP and WvWvW as I feel like.Personaly I'm looking forward this new step. Yes, at the stage they didn't say much about the new stuff, but before judge it I'll wait.The difference between Saga and LS I still didn't get. What I hear (please correct me if I make a mistake) is that Devs will have more freedom to develope stuff. Ok, great! How? The lack of informations is frustating, but because I like the game,and I want to know more about the future.For the strike mission I'd like to test them first, at first it sound like some sort try to make more people get closer to raid concept. It's not bad at all. About PvP and WvWvW I'm not realy an expert, I leave this to others
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