Jump to content
  • Sign Up

Sylosi.6503

Members
  • Posts

    241
  • Joined

Recent Profile Visitors

242 profile views

Sylosi.6503's Achievements

  1. I will enjoy my smaller rings, some of the lamest "PvP" I've ever experienced in WvW was being 1v1 at a camp where you have some PPT hero on a minstrel build running around a building trying to endlessly stall. Those buildings at certain camps will no longer be in the ring, they will now have to fight if they want to keep their camp. It's a good change.
  2. That would be most all of the players gone.
  3. I only play this game occasionally these days, but the first thing I noticed when I installed this time (end of feb) was that a lot of people on my follow/block lists who I would have described as addicted to this game have either stopped playing or are playing a lot less. (this is on EU btw) Similar thing on Discord, first thing I saw was the one tryhard guild that the server+link had between them had disbanded that week due to them being bored to death of the way the combat/meta has gone. According to their guild leader they are not alone in this, other guilds have also disbanded / gone on a break for similar reasons. Of the three people I actually talk to (outside of the game) still deranged enough to play WvW on a regular basis, 2 have gone on a break / possibly quit, 1 is now mostly playing sPvP. I expect once I've played about for a bit after this balance patch on the assumption it makes no real difference I too will uninstall again. And for the devs who seem to need this explaining, you've managed to turn what was once pretty good by the standards of large scale combat into dross. When I join a Discord group up to 80% of the players are on support builds, that alone should tell you how wrong things are. But then you sit there in a ball barely moving, much of the time I move more doing the Dragons End boss than I do when I play WvW in an organised group. Not only have you made the combat so bad even WvW players (who aren't exactly the most fussy when it comes to quality / skilled gameplay) are being turned off by it, but you've managed to make it even more binary. Years ago if you had one server that was a bit more tryhard and one that was bit more casual, the more casual server could get carried by a group of decent players so you would have reasonably decent fights between the two, at least some of the time, but that doesn't really happen anymore. Which is boring for everyone. The result of which is now even your "addicted" players are leaving / playing less, the low server populations reflect that, maybe combined with how they determine the thresholds if they for example base it off the most populated server (WSR in this case).
  4. Why would they nerf engy when it is one of the least played classes by actual competent players? Below is the most recent MAT (EU), on quick perusal I see few engies, there are more thieves, mesmers, guardians, eles, revs, etc, in fact it could well be the least represented class there. So why is it that actual competent players are choosing to largely not use it, but you think it is the most busted thing in the game, I wonder what the reason could be... 😉
  5. Which incidentally brings up one of the reasons alliances are so poorly thought out. The notion that alliances will bring meaningful balance between "worlds" when so many players have multiple accounts (especially tryhard players) is laughable. And if they ever add decent rewards, then you only have to look at PvP to see the lengths people will go to in order to "win".
  6. It goes both ways, it will also be problem for many players who do not speak French, German or Spanish. For example when alliances are a thing say my guild gets put on a "world" where the two alliances are German, what are we as non-German speakers meant to do outside of guild raids, it will be pointless joining Discord as it will understandably be in German, it will be even worse for solo players. Alliances will finally kill off this game mode.
  7. So far it has been pretty dismal. To take a couple of examples one of my accounts is on Griffonfall (EU) we currently have a k/d ratio of 1.67 the other 2 teams quite rightly spent most of the weekend avoiding fights, because they obviously don't have as many tryhards on their teams. So unless one is a PvE hero who roleplays one sided "PvP" / bag farming is skilled, fun gameplay (which granted is exactly what a lot of WvW players / guilds left are), the match up is mostly trash. On another account by midnight on reset night the borders were 90% green (they also had SM), then during the day time the next day most of the maps spent a lot of time red, so that matchup so far has essentially put players that don't play at the same time against each other, brilliant, more thrilling gameplay...
  8. It isn't an issue with End of Dragons, it is an issue with WvW and zerg fights in particular. You can't expect them to design specs with no pets, no heavy reliance on projectiles, not be condition based and so on, just to accommodate zerglings roleplaying at PvP in a way that completely breaks much of the combat in this game. And then even if a spec doesn't use mechanics that are useless in zergs and fits the narrow confines of what is "good" in zergs, to get a place it still has to be stronger than Firebrand, Scrapper, Scourge, etc. Which is unlikely to happen given they are all absolutely busted OP in zergs. Trying to design to accommodate for something as niche and broken as WvW zergs is pointless and detrimental to the game, especially given how dead the game mode is.
  9. On that basis the game failed years ago, e.g - Teldo used to often get 700-1000 viewers for PvP, he quit before HoT.
  10. No thanks, it makes it a worse stat in most cases, because the movement speed stat would basically be redundant on a lot of builds or very often if you are playing in a group (and the - condi duration isn't much better in that respect). Let me guess, you mainly play solo and you play something lacking movement speed like mesmer, DH, etc.
  11. There should be a fair system, so support players should indeed get the same bags and WXP as DPS. And on the same basis of fairness on the rare occasions I still bother to play this dead game mode, if I kill a guy 1v1 worth 100 WXP, I should get 100 WXP and 1 bag. And if I am in a 50 man zerg and we 50 v 1 the same guy, then I should get 2 WXP and a 1 in 50 chance of getting that bag.
  12. No guilds are worth naming, because as a skilled, competitive PvP game WvW is a joke, to pretend otherwise is simply more roleplaying.
  13. Druid & Ventari weren't needed before Scrapper, so nothing changed in that respect. All that basically happened is the busted Tempest got replaced by the more busted Scrapper. Maybe one day they will invent something so busted it will replace Firebrand (that hopefully is not yet another Guardian elite). Just think some silly PvP games that are actually successful do things like keeping the meta fresh to retain players, but Anet are big brain they save on server bills.
×
×
  • Create New...