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Aomine.5012

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  1. HoT is designed for group play when it's first launch.The emphasis is on replayability on every maps since HoT don't have many new maps.Now people moved away , HoT balance is a bit skewed.
  2. I mean all the places we visit actually feel like new places...Those maps are nothing alike compare to GW1 Plus on top of expansion, in living story, we already visit various new places GW1 never visted.
  3. Hhahahaha romance.They used to have a simple love / forcity/ charming option back then with little to no impact. I'd rather they just add an ingame marriage system like many other MMO , and people can join the hosts' wedding.It'd spice up some activities.
  4. It's not the case for GW2 either.There haven't been Aquatic weapon skins in "theme" sets for years. Arenanet can easily introduce, for example, Javelins without making skins for all the older Black Lion sets.The crafting skins, most of which are recolours anyway, and the three fractal colours would suffice for the start.In the case of Javelins, it might even be easier to just shrink existing spear models to make "new" skins. Afaik, GW1 didn't add skins for new weapon types to older sets either. Well, you do have the point.One thing Anet can do is make Aquatic weapons become land weapon on some of the Espec. (With totally new skill set ofc)I always love spear theme weapon, why's it water exclusive?Just make it a land weapon already for some espec. It'd be super awesome and probably easier to implant.
  5. End 2021 around. Why? Because : Episode 5 october 2020Episode 6 december 2020Episode 7 february 2020Episode 8 : April 2020Expansion : September 2021 But I didn't include any Vision Past or delay... it's very optimized^^ If Episode 7 and Episode 8 are released in February and April of 2020, will they be including a time travel machine? :wink: I was wondering about that... :bleep_bloop: I hope we can find out relatively soon some of the extremely basic things like: Will it have a new profession? (presume no)Will it have a new race? (almost 100% chance of no, but worth pondering anyway since people have been asking for Tengu as far back as Factions of GW1)Will it have new elite specs (presume yes)Will it have new mount types (solid maybe on my guess)Will it have new weapons (presume no as they've not added any since launch)If it has a new profession or race, would it give another character slot as well? (since I don't think we'll get either, this question is likely moot) I'm also itching to see enough of a trailer preview to be able to guess as to whether or not they will resort to cheap ethnic stereotypes like Eye of the North did (GW2 base game has it too, but only because it was stuck with what EotN did with Norn and Asura) or whether it will avoid that like Factions, Nightfall and Path of Fire all managed to do. This has been becoming important to me as I see some of the things people are asking for being racist ethnic stereotypes... ArenaNet has usually managed to avoid that, but it's still a concern as the dev team has been in flux a lot over the years and I get worried each time the reigns of control get passed around that somebody with a D&D past might creep in...At this point, chance of getting a new race is next to impossible and not really practical in business prospective too.There's just way too many armours/ back item/ weapons they need to deal with if they add in completely new model character. Idrc what game-changing system they'd add this time, I just want something new and big to spice up my love for GW2 again, and hope it doesn't take exactly one year, but instead half a year. But with global pandemic and the decline in GW2 development team, my hope is kinda slim. Btw the reason why Anet has trouble adding new weapon in this game is 100% because of cosmetic feature of this game.There's just way too many weapon skins for each type of weapons , so every new weapon they add, they have to make like 500 more skins. For 99% of other MMOs , this is not the case because they just release a new weapon type by adding 1~5 new weapon skin, and there's no "theme skins" for all types of weapons like GW2 does. (For example, when they release an iceborne weapon, they have to add it to add 17 weapons)
  6. Well as i said, having an offhand weapon doesn't mean it needs to be dull or boring. It is enough so weapon skills depends of the Main Hand weapon you equip with the off hand sword. We could get 10 new weapon skills with the offhand sword and i think that's more than enough for any weapon to cover any bases. I doubt anet would put that much effort in for rangers to give it 10 new weapon skills depending on the depending on the main hand weapon. We aren’t one of their precious meta classes. Tho, I wouldn’t mind an offhand sword, if mainhand sword was reworked a little to give it more offensive pressure. At the moment is a weak hybrid weapon/mobility weapon, doesn’t really do anything well. It’s autoattacks need to apply bleeds/poison or generate might on every strike, AA2 needs to effect 3 targets and sword 2 needs the roll around target part removed and just evade on the spot giving more reliablity for the poison application.I much prefer they just hand the hammer to ranger so our bunny thumper dream is complete.I do agree sword mh and dagger offhand need a rework.
  7. Thief needs a proper support options. Something that lets them heal allies. Imagine the outcry of thief community if they get their very last specialization being Druid like supportive role . :expressionless: They'd cry about "where's my high dps/ aoe? Isn't thief all about damage?" Shall they cry, thief already got damage from elite specs. Daredevil can deal damage in AoE and deadeye has some pretty good single target damage. Anet's philosophy has been that in the end every class should be able to perform any of the trinity roles: damage, tank, support.Daredevil was their version of a thief "tank" by increasing defensive mechanics like dodges and also providing new defense system like blocks.Thief already had good damage, deadeye gave them the addition of ranged dps additionally. The only role a thief is not able to fill realistically is support, so this should be their next elite spec to keep their philosophy of being able to have a build for these different roles on all classes.Ranger wasn't able to support before HOT, they got that fixed with druid.Same for necromancer with scourge.Warrior, engineer and thief should get such support elite specs, too, since they don't have any yet.Disagree about Warrior part.Warrior core always have good support in form of shout/ banners/ empower allies/team might stacking . They even have shout heal build.Though it may not be practical in raid, it was very good support in fractal back then. (I haven't play fractal for awhile so can't comment on the current state of fractal)They even got a semi-defensive espec already through spellbreaker.The only thing Warrior is missing is strong range playstyle cuz rifle is kinda trash.
  8. I use SB mostly now just for stance (is much more useful than most other abilities of ranger in pve outdoor contents)Trait itself is meh tbh. (I think a lot of Soulbeast traits need a buff)
  9. Yeah, I have a feeling we'd get one of the two options:BIG pet , giving immense pet bonus/ ability but in return you can only have one pet with no swapping abilityMultipet -> having 2 pets active at once. Or maybe we get both but different trait options for big pet or multi pet.
  10. Thief needs a proper support options. Something that lets them heal allies. Imagine the outcry of thief community if they get their very last specialization being Druid like supportive role . :expressionless: They'd cry about "where's my high dps/ aoe? Isn't thief all about damage?"
  11. I tried Rifle abit in pve recently and it feels awful to use compare to LB from ranger.Everything about it is much clunkier now. The dodge is not bad but the backward distance is too short to justify the animation.3 does less dm too as well, and 1 doesn't has pierce for whatever the reason and do laughable damage.
  12. Pretty sure the last specialization thief will get will be about condition and aoe, which franky is the only thing thief is missing so far.
  13. It is ONLY good in PVE outdoor so it's nothing to brag about and should not be touched.No-one use it in raid / pvp / wvw because it's just not reliable with little to no utility when merged and dm will never lands.
  14. I'm 90% certain the last specialization would be pet specialize class.It is the only playstyle ranger has yet to get so far, so it's a no brainer.I'm actually quite excited about it actually, a specialization to boost pet to furious beast degree.Maybe allowing 2 pets activate at the same time with some cool new abilities and strong boosts for pet. As for weapon choice, maybe a hammer just for the GW2 meme. (Bunny thumper)
  15. I'd say Reaper for PVE. (Aside from raid, they're top tier in every PVE contents and they never die too due to insanely powerful down-state life leeching)They're very powerful in fractal too. (INSANE breakbar potential and INSANE aoe cc, good aoe dm/ very tanky with full offensive gears/ /good sustain)
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