I still think the alliance numbers need to be more conservative. There are not THAT many super big 100+ roster wvw guilds left (there are a few yes but they are generally PvX), a lot sit between 50 - 100. Also remember it is only active WvW nominated players that are counted in the Alliance spots. So lets say the average number of wvw players an average fights/ppt/zerg guild has is 50, now even if the alliance cap is at 500 that's still 10 guilds worth of active players. If you consider most servers total active population right now would be close to 500 - 1000 (if you're lucky tbh) you can see how it could be a problem. Does anyone really care enough anymore to be that ruthless with their Alliance make-up?, probably not but I guess we will find out. These people talking about 500 people just being one guild aren't considering the way nomination works and the rarity/pvx nature of these larger guilds where only a few will be active WvWers. Just roll it out Anet, the first 8 weeks can be the beta testing. I don't know if I can handle all the speculation and kittentalk in wvw team chat over the possibilities for that much longer.