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Changer the Elder.2948

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  1. Same issue as DanteMC.4308 and qazqazqaz.2098 Essence of Strength is simply not purchaseable at the provisioner vendor. This makes the collection impossible to complete, blocking not only the weapon, but also the Honorary Astral Ward AND the entire long kitten Amnytas Mastery and their respective rewards. This being literally the last thing missing for it. https://cdn.discordapp.com/attachments/838748801312751617/1147319660895805522/image.png This essence was probably purchaseable before the collection was available, and since it was at the same time as all of them, I just bought it, because there's no way in any of the hells that I remember the exact names of all the purchaseables for collections that I need. I remember there being one of the essences that did not progress achievement for me, and I thought it was bug that I just had to purchase it twice for some reason. (Because there is two yellows.) Turns out it was the strength one available before its time.
  2. Well, congratulations to you for meeting people without any sight-related issues. For me and my botched contrast vision, the new settings triggers eye-strain migraine, which is... not a fun way to play literally anything. So yeah, unless this gets reverted, the game has been rendered literally unplayable for me. And as an added bonus, the new settings cries bloody murder on your rig if you dare to set your shadows on Ultra (which my computer handled perfectly fine before) - trying to set that or load into the map with the settings on immediately nukes the game via memory bleed crash.
  3. I will admit I'm kind of lost in the original post, as I have no idea what gets fixed. But I certainly hope it will not fix the not-entirely-intended feature that allows me to adopt old dyes to a new piece of gear (which happens if you equip it with the dye channel open; it sometimes doesn't catch on first try, so you need to swap the old and the new piece twice). It was the only way to, due to how legendary armory works and that there's no way to lock the look of your gear template, manage legendary armory application without having to redye everything and hope you remembered it right.
  4. Same thing for me. Amusing, as far as censoring screenshots for sensitive information goes, but literally unplayable otherwise. Here's what it looks like.
  5. I am sorry, but... this is comparing the incomparable. "Different body shapes"? You mean how Aura and Viera are just set on Elezen body shape/skeleton (female Miqo'te body for female Aura) and Hrothgar are literally just Roegadyn with a lion head? You mean how there's no solution for clipping because despite having full on three races with tails, there is literally no attempt to customize gear for it, so your tails sticks through every belt, every cape, every coat? How the peak for adjusting for race differences is that you have helmets with slots for elf/cat ears or holes for horns, with Viera and Hrothgar being straight up unable to use most headpieces, including almost all cashshop ones you may have bought in the past? How every race is plantigrade and how there's no different body shapes, so there's no such thing as adjusting for digitigrade feet or different muscle mass on a character? I mean. I play both games, I love both games, albeit for wildly different reasons, but implementing new races in XIV is quite literally a trifle matter of putting a new head on an existing body, with maybe a bit of resculpting here and there. Tengu, on the other hand? You could use some base from charr, but all the sticking feathers would have to be cut or clip through, legs and headpieces would have to be completely redesigned, shoulders would have to be different because tengu lack the charr-typical hunch... et cetera, et cetera. So yes, making tengu in GW2 would be a LOT more work.
  6. My bad, I wasn't clear enough. I meant the timer for setting up once you're in the instance. It's like 1:30 or 2 minutes in the private version, and that's just too little for a general pug. Again, meant for well organized guilds, not pug groups. The actual champions are very lenient and can be soloed. That said, you don't need "25" decent players. You need 49 of them due to how the platforms fill out. You have two people space out and not go to the portal? Autofail which you're powerless to overturn, no matter how great you personally are. And did you walk in to the public one, or to the private one? Because the private one is what many raise issue with due to how stringent it is. Public is fine, but also gone in a week. Again, I am not advocating for the fight to be nerfed, but to be better adjusted to the fact that what was built as a map-wide boss for 125+ players is now having to do with 50. I also feel it would be much better if it were a timed world boss instead of a private instance, because that way, it will draw more people and allow for smoother completion once it goes off the public window. To reiterate: I am not asking for the fight to be easier. Just for the bar of entry to not be made obnoxious once the public instance goes away.
  7. Respectfully, as an XIV veteran; there's a HUGE difference between running in content for 4 or 8 people where you can teach and learn and if someone drops, you find a replacement immediately through the roulette system, and between running a teaching run for bleeping 50 that can only get replenished manpower through a passive LFG. And even in XIV and the content you mention, there's a fair amount of carrying in terms of DPS skips and overhealing. This event allows for neither; there's virtually no way you as an experienced player can help. See the difference?
  8. It adds an unnecessary amount of faffing about to a game that could do with more hotjoin options. I love the Marionette fight, I'm more than happy to teach people to do it, but if I log into the game with my limited time on this Earth and ask myself "what do I feel like doing?", it's way easier to look at a timer and go "oh look, Marionette is starting, people will convene there, I can teach a few of them if needs be and we'll have fun", then go "Okay, so I need to start a LFG for fifty people then wait for that to fill up, then spend time explaining things and then pray to all the gods that people will pull it off first time or the next attempt will reset the progress with people just dropping out and new people requiring new explanations pouring in." You may be the equivalent of a saint who will do the latter and call it fun; I won't and most people won't either. LFG fills immediately now, because it's new and shiny and because people need achievements, and it's still a pain in the various body places to get everyone to listen; that interest will die down and it will take a LOT of time just to get all the places set up; just look at squads at world bosses today; they're generally doable with fewer people as the skill/power creep goes up. The way this event is designed negates that theorem, because of the way the platforms fill. You simply won't be able to achieve this with any fewer than 50 people, because the event will *fail*, even if all the 35 guys you scramble together are absolutely divine in terms of player skill. And with all that... even though I love the fight and would like to do it again at some point, I will not spend 2 hours setting it up when I can have fun instead in the meantime. The fight should be where the difficulty lies, not the faffery upfront.
  9. You're ignoring the main problem. You can do everything perfectly. You can be the best player ever, you can flawlessly execute both mechanics and rotations and even solo your warden without a problem. But you need at least 48 people to do the same. It's not your skill that's the problem, it's herding a squad, while on an extremely tight forced timer, to perform the same quality as you do. That's why large scale content has margin of error. If it doesn't, you need an organized guild. But sure, it's much easier to say "oh you're just a bad player, get good and all your problems are solved if you dodge and read what bosses do".
  10. I love the armory (I do happen to be in the group with an advantage - I favor multiple toons over multiple builds per single toon, so people like me get a lot more bang for the buck), but I would very much like a stat/fashion template that's set. As it is, you accidentally put on a different weapon, or heavens forbid a different piece of armor and you have to reset everything from scratch - your dyes, your skins, your stats, your runes and sigils. From this perspective, it's actually more convenient to hang onto your old ascended gear, because that's just plopping in and out of your inventory instead of accidentally plopping in and out of existence.
  11. First, I'd like to say I think the difficulty of the fight as it is is just fine. I love that we finally have (after seven years of those of us who remember the original) a beefy PVE fight that you need to actually pull your weight in instead of just AFKing at the waypoint and maybe hitting a few things to get contribution (I love Dragonstorm, but... yeah, it's loaded with that particular problem.) It doesn't need to be nerfed per se, but I do agree that the current setup makes it extremely annoying to do with the private squad that caps the instance at 50 souls. Especially since the distribution is *extremely* uneven. It's true that the bosses are soloable, yes, and DPS checks are quite lenient, but say you have 7 people enter a portal (for any reason) instead of 10. instead of getting 2 full platforms and 3 soloers, you get 3 full plaforms, 1 soloer and 1 platform completely empty, making it that particular attempt literally impossible, with nothing you can do to help it except waiting helplessly for 2 minutes, which is never fun. It would be prudent, I think, to either change how the platform distribution works to guarantee there's at least 1 person per platform before anything else, or allow platform hopping once your own boss is down. As the event is now, the private instance is pretty much exclusively for large organized guilds that can guarantee both things: either people not leaving midway through/after 1 attempt (impossible) or guarantee new/inexperienced people cannot join (also impossible). You can say "eee, you don't like it just because it's hard, just git gud scrub"; no, I love the event, I have all the achievements from the old one and I've been both killing and leading the new version. However, you can be the godliest god among mere mortals to ever grace this game, but you need 49 other people to make things work. And unless you're very lucky in terms of pugs or you have 49 friends, you will always have a few who are new, a few who get RL aggro midway through the event (it's quite long) and a few who are still learning how their classes work. Problem is, with the way this event works, you're only allowed about 5 such people, and for each of those, you need 5 players who are proportionately high enough in their skill to cover for them. AND for such 5 lifesavers to be paired with those people only on their platforms. Which is simply not a thing in most pug groups, statistically. Also it's really annoying that the event starts once *anyone* enters the instance. Literally every time you open up LFG, even if you write in block capitals "DO NOT ENTER INSTANCE IMMEDIATELY", there's gonna be that one triggerhappy skritt who will. Make it only spawnable by the commander on direct input inside the instance to allow ironing out kinks present in all pug groups. Yes, people will learn the event, but it would need to be public for longer than a week for that to happen. If it stays this way, people will break their teeth a few times and then simply abandon the content because GW2 at this moment allows for much better ways to pass the time. Also in terms of content, what GW needs (and what DS made possible) more of is ability to hotjoin content. To just feel like "Oh dunno, I want to do something, what's up?" and follow on that whim. You can do so with PVE events in general, which is awesome, but if you want to run something more difficult, more challenging, you need to do a little song and dance setup that usually takes as long or even longer than the actual run (pug raids, dungeons... now the marionette). In that sense alone, I would very much prefer the public instance over the private one.
  12. With the recent Legendary Armory announcement, I expected Mystic Coins to spike and they certainly did. I'm not exactly here to complain about the price of Mystic coins, however – at least not directly. I'm here to kindly ask for a fix for an old problem that constantly gets worse. Back when Heart of Thorns came out, you created a system to get "your baby elite's first ascended weapon" (as back in the day, ascended gear had quite limited sources) tied to one's elite specialization. It's a great idea and I always enjoyed running through those collections. Not only it rewards you a really neat skin, it's also a very helpful step towards gearing your new elite spec. When Path of Fire came out, it very nicely followed suit, and I hope End of Dragons is about to do the same. However, unlike PoF weapons which became more accessible as time went on (at launch, the rare weapon required to finish the collection was about 20-30 gold, it now dropped to regular rare prices), Heart of Thorns collections got pretty much impossible to complete, especially if you're a new or returning player, because of one element required in their finishing: a Mystic weapon. Back when HoT released, Mystic Weapons were quite pricey (30-50 gold). Many people delayed quite a few of these collections because they hoped it would get more accessible when the release window passes. Problem is that the Mystic Coins required to craft these weapons is the thing that keeps growing in price, especially due to their involvement in crafting the newer legendary items, making them now a very restrictive gate that makes the collections not worth their price in any way shape or form (as you still receive an ascended weapon with very limited stat options for your 80-100+ gold, and why would you even bother when you can hop into a few strike missions and plop down 15 gold and be done with it). I am not asking for a Mystic Coin market adjustment or upping coin drops or anything like that. Instead, I would like to ask for a solution that, I believe, won't really budge the market itself, but it will be an immense help for those of us who still wish to see that Ydalir or North Wind complete one day: please, add Mystic Weapons as rare drops to festival coffers (or something of the kind). The coins are not being used to craft them, anyway, so it wouldn't tank the coin price, and you can't salvage them for any unusually rare materials or the coins themselves.
  13. Gemstore transactions are not UK, they go to Ireland, as far as I know, and it's due to Ireland being a tax haven. Apple used to be there, too (maybe still is).
  14. I'd start with the chair being actually usable on all races instead of being three sizes too small on charr (again). Loading skins/colors would be nice after that.
  15. How about something that eats auric dust and airship oil... Edit At least your bar got to 100%, ours got stuck at 20-ish and never moved past that.
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