This is a terrible idea. Instead of allowing people to play how they want (ANET's essential idea) -- you are now going to pigeon-hole players into scenarios they would rather not like to be in, in regards to WvW. I, for one, opt to remain guildless as many others have already spoken out about, for personal reasons. ANET has already limited diversity in skill and traitlines for class builds. Now this. EOTM was the original solution to those that wanted "Alliances". Where is EOTM now? Completely a barren wasteland. Where does this put the roamer populations? Many of the roamers played with each other or against each other for certain reasons. We have come to know more or less each other -- for better or for worse. Now you will be forcing ALL players to join big guilds, even if its against their wishes. How does that sit with ANET's tenet and original intent for the game? Forcing more zergling play, it seems. I've played this game in all aspects (all of PvE, all of PvP, all of WvW) for over 4 years. I've been a scout, roamer, zergling, havoc, etc. As originally a BG-native. I've fought in all 3 WvW seasons (Season 1 on BG, Season 2 on SoR/TC, Season 3 on BG). I've seen the buying of various guilds by BG and JQ in their primes (which is what started the snowball effect we have today of servers buying/trading guilds), various backdoor manipulations by server figures, etc. I am not new to the abuses and manipulations I've seen by various players and guilds to the original game's WvW system. This kind of system will just introduce more of the same. (Maguuma has been the only server upto now that I've been able to play carefree.) The equilibrium point of WvW has finally reached. Just let it be. You will cause more harm to the game mode than good with these changes as has been experienced by ANET's intent to meddle in the natural flow of the game. TLDR: Laissez-faire is much better than Keynesianism, in its most conceptual sense (i.e. non-economical).