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thaniretouni.4762

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  1. Can we for once get something without a million bugs? Please Anet. Fix the Breaching strike text tooltip, the sword f1 animation and dont mix ur test server with live. Why did we get a weird version of breaching strike that will end up being the skill for core?
  2. This is my feedback on Ranger sword with just 45mins of playing. It is lukewarm. So it has positives adn negatives. These new skills make you more predictable, but deliver (especially with the extra power gained from the updated trait) more burst dmg (around 30% I would say, maybe a tiny bit more) and more consistently (it is hard to miss these skills now whereas the previous ones had too many animations and it was easy to either mess up due to lag or in some cases based on terrain it wouldnt do much difference compared to running). It also make it a bit more boring to play but you are a bit more excited with higher dmg I guess. So, as I said, less flexibility in terms of combos (in the past u could ,2a, 2b, f1, 3, 2a, 2b etc) now it is plain 2 and 3. BOOM, u used them you wait for cooldowns and the 3 is quite a long one. But the dmg is better overall and now sword/dagger can actually take someone down instead of just jumping around. Sword/Axe though is less defensive now which is not good. If we at least get a way to reset the cooldown of skill 3 like in the past, it would be nice.
  3. that is not a how proper framework works. this is how italian spaghetti code works
  4. if they have a concrete plan why not announce next changes and instead they talk about philosophy?
  5. if that is how budget works then warrior needs a huge loan
  6. i kinda agree. its their last chance in my book. either give us proper balance in all modes and allow for true diversity or bb. i dont mind what they give compared to standard roles, but if they say warrior is a tank with cc i want to see a true tank. if it is dmg i want to see numbers. why guardian can play all roles perfectly fine in all modes and warrior is all about dmg which is not true in wvw and pvp. one true dmg dealer who is 95% melee should not be able to get outhealed by one support. breaching strike bug gave pve dmg in wvw for a few days and i had a blast. i could take down people. even fight 3v1 and get two people down. yes in the end the support barely managed to get them up and ultimately lost the fight but it was feeling nice after 2.5 years of bad dmg. also, why does necro has to be so insane in wvw forever. why is thief getting destroyed in wvw and pve. not to mention the insane mobility on classes like holosmith or willbender. they are basically faster than thief. this is bs atm
  7. Warrior. OH yeah wears heavy armour, let's add some power budget to all his skills. He also belongs to the high hp classes. Another 50 budget. Ok, has some nice weapon swap cd with discipline. Ok, leave him 10 budget. So, each skill has no to be easy to see and evade in order to gain some budget. Alright, now we got 50 budget overall, what can we do chief? Simple, make each skill to either give 2s stability or 1s resistance, do 4-5k dmg regardless of cd or adrenaline, or make it do some cc and no dmg at all. The rest of the classes can have budget discounts. Now they are even.
  8. warrior changes were good as long as we did have dmg through a bugged version of breaching strike. now that was fixed and warriors still below mediocre. until they change warrior's dmg in wvw i ll be playing other classes that have more dmg, escapes and group support all in one build
  9. same goes for thief and trickery. same goes for power soulbeast and beastmastery. some classes rely more on certain things than others. for example, mesmer gives no kitten. any traitline can be replaced and still be decent. coz shatters and utilities are super good on their own. warrior utilities are mostly bad and the good are usually defensive and only usable during high pressure. warrior dmg comes from bursts and spamming these bad weapon skills as fast as possible. in order to make warrior not use discipline we need fast hands baseline as a warrior mechanic and also remove the adrenaline depletion outside of combat. then they need to update some traitlines like arms and make it as good as strength and then we are talking
  10. if they give some dmg to other abilities, like hammer 5, bulls charge, hundred blades (also reduce cast time a little bit), dagger 4 and 5 and fix some utilities i would be fine breaching strike doing what it does now
  11. I disagree with your statement that it was an overkill. ARguably this is what we needed if we didnt receive any other change. Also didn't check the values so I thought ur value was a bit lower than mine. Anyway, when i meanth 80% of pve i meant at the very least. Also, nothing personal.
  12. I do not mean to disencourage you but the best choice is to reroll to something with more dmg and more utility. You can play mechanist, you can play mesmer or anything else really
  13. lol, it clearly didn't change much coz warrior does very low dmg to do anything in wvw. and now with breaching strike bug fixed and axe 5 dmg nerfed it is only arcing slice that prevents warriors from doing negative dmg
  14. I disagree. We need some strong skills that do burst dmg otherwise many classes can outheal you. Especially with how many celestial builds running around. Breaching strike needs to hit around the 80% dmg of what it does in PVE. With the bug the values were the same between the two modes. We also need our axe 5 dmg back. Also, some of the old dmg to cc skills would be nice, maybe 20% would be adequate.
  15. rip breaching strike. it was nice hitting properly for once. now back to noodle strike. and we also got axe 5 nerf. now they only need to nerf arcing slice and warrior will deal negative dmg in wvw. way to go anet
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