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DeadMeat.8724

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DeadMeat.8724's Achievements

  1. Wizards Tower QoL improvement: It has been mentioned before elsewhere in forums, but Wizards Tower can really use Guild Bank access. Eye of the North and Arborstone have it. I drop stuff off in the guild bank all the time when cleaning up character inventory, and while i could go to Mistlock Sanctuary, Arborstone, or guild hall itself, it makes me regret going to wizards tower sometimes.
  2. I had this happen to me too. skills/utilites/health all gone. but i found i could still fight. you can still press skill/utility keys they still work, you just no longer know if they are off cooldown until you try them. you don't know your health, but Peitha will try to rez you if you get downed. the biggest thing that got me was i got to the 75% stage when Cerus gets impenentrable defense buff, i ended up using wiki and found i had to use special action key. that worked. I did get the fight done from the 75% point with no knowledge of skills/utilities availability nor what my health was at any time. It is possible to still complete the story step.
  3. The person with me had the same issue on this story step. i got credit and they didn't. EDIT: I went back in with this other person and they got credit for 'repeating' the story and got 5 tales of adventure but they still don't have actual credit for the story and cannot progress the story. What's up with that?
  4. The dailies list is broken in some way. Should go back to only showing dailies for the zone you are in, plain and simple.
  5. Same, in same event, hit two different groups of 2 Naga, and got zero credit. i think i hit two in a previous event on a recent day and didnt see progress, so i was paying attention this time and for sure hit 2 Naga, twice in one event. Edit: To be honest, this achievement can be hard to get if more than a few people actually are doing it. Everyone is killing Naga, even angry marked ones, so trying to be patient for 2 of them to get together may never happen since can be rare even 2 are near each other cause one just died to people killing one. Better to try on a dead map. Or, my suggestion would be the angry marked ones can only be gotten rid of with the throw item, may still not get 2 together if a lot of people are there but stops the killing part.
  6. After the Friday path, getting to 20% is what i am seeing consistently now. I am at about 0/20 for successful runs. I do agree that the meta expects too much out of a lot of pugs; to get every single mechanic there is and get them right all the time, and have a 10 sec burn with everyone there, is a bit much to require for random people who 1111 during world boss events. I still see a large number of people miss using the jump special action during the start of the island split boss phase and they die for no reason. And yes, instructions beforehand mentioned this. I am not asking for an easy meta, there are those, but a doable meta if enough people are actually contributing, where this meta seems to require 95% of the people to know what to do all the time. Even with instructions, people won't go to tail immediately, and when you finally do get tail, you 'maybe' get a 10 sec burn phase. In my opinion, you smash tail, get an automatic cc phase for a possible longer burn. Also, succeeding with wisps, which is getting 'better' should give you an automatic cc phase for a longer burn. Even after Friday patch, i see CC phases come up during a period it is sending out a wave, or also see no cc phases, something is wrong with timing of boss mechanics or the randomness of what is next. For 20 min you get a decent burn period in first few minutes then its basically random when you get further burn phases. There is also absolutely too much randomness in the meta. Plus, the 20% split phase bosses, a number of them move around, making burning them that much harder. The CC on them doesn't lock them down for more than like 5 seconds and they go back to jumping all over island. It's a meta that gives you hope in the first 5 min you have a chance then it's kitten from then on, pardon my French. Give better burn phase rewards on completing mechanics. For those out there wanting for of a challenge, they should have made a CM version with greater rewards.
  7. i got achieve in public dragonstorm, and i do believe i hit both Ryland and Braham, but did only primordus flight attacks. Fellow guildie in same instance did not get achieve. The guildie did get both the story achieve and the Return to Dragonstorm achieve in the story version of the fight.
  8. You can have multiple forage nodes (leather/cloth/etc.) in a tower/keep. I have the glyph of reaping on a sickle, but have to farm each cloth, leather, vegetable node separately.
  9. Side question on reaping glyph, is it supposed to work in WvW? (Added): Asking since guild member indicated it worked for them in WvW but does not work for me.
  10. Yes, i started the story with a toon that hadn't done it before and went through forging steel and darkrime and chests were there. For now, it has to be a toon that has not done the story until Anet decides to fix it (or not).
  11. Vindicator: while some may like the dodge attack on vindicator, i found myself trying to use dodge as a dodge (cause almost everywhere else that's what it is, except thief of course). I didn't look to attack easy stuff to kill with dodge, i looked to attack vets/champs with vindicator to see what it could do, but due to fight mechanics on some stuff, dodging as a defense was more relevant - only i find myself with 1 dodge with a long cooldown, unless i trait for endurance to recharge faster. I feel there should still be 2 dodges available for fight mechanics, with a few ways to change this: 1) 2 dodges, but only the first one does damage (with a full recharge indicator to ensure you know the combat dodge is available); 2) allow traiting for whether you want 1 single combat dodge, or 2 regular dodges.
  12. Lol, sounds like Maguuma too. They seem to only want to play EBG and nowhere else, can have large queue on EBG and nobody elsewhere.
  13. I think the setup for gunsaber trigger is a bit hard to pull off sometimes and seems only for special situations. Even slow fighting a vet husk in SW (press 11111), can kill it right normally about time that trigger is fully charged, and during the last ammo charging phase if you do anything it can interrupt it. It seems useful more situational for a set fight with on a champ or higher boss that is not constantly moving to get full use out of it most times.
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