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Shiera.3152

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  1. I have a couple of questions I really need answered before I decide which side of the fence I sit on with this issue: Why would any guild ever NOT set themselves as a WvW guild?It seems as if setting yourself as a WvW makes the system put the players in it together on the same WvW team - with no downside at all.Surely even casual PvE guilds would do this, just in case a few of their members want to WvW together occasionally: perhaps for the Guild Mission? Or a Daily Achievement?Surely if all the people I know who WvW I know through my PvE guilds, then why would I ever not set that as a WvW guild? Even if the guild itself is utterly unrelated to WvW, and just happens to have some WvW-ers in it.This of course doesn't really benefit the WvW-ers, but I can see this being done by the PvE guilds just in case. What I don't want is the situation where I have to leave one of my current guilds just to join a WvW guild just so I can play with friends via that WvW guild (UNLESS anet gives out some more guild slots to allow for this) Will Guild missions or Daily achievements be changed due to this?Will the WvW dailies get an overhaul due to this system? I think we can all agree that the Guild Mission system is overdue an overhaul, but surely the new system might potentially lock out players from doing Guild Missions for 8 weeks if you get assigned wrong and don't have enough people to help you complete them?I understand that WvW Guild Missions will be easier under the new system than the old system, but I suspect Anet might want to force WvW-dedicated guilds into the WvW Guild Missions as discouragement for point 1, which would make PvE social guilds really struggle to organise people together in WvW. Will followers be included? or just friends?If friends are taken into account then surely followers have to be as well?This becomes a problem for regular commanders who have lots of followers, but don't want to add them all to their friends list - which is most I suspect. Will the system take account of who in your friends list plays the most in WvW, or who you talk to the most or something?I lead a World Boss tour every day (pretty much) in PvE, and have done for several years now, as a result of this I have literally hundreds of friends, and even more followers.If I get placed based upon my friends list only, then I fear I will get placed utterly randomly, because so many of my friends WvW regularly that it will be impossible to discern one server for me since they will all play on different ones (due to them all having their own friends/guilds) - this problem gets worse if my followers are included... The 'easy' solution to me is to have my main (PvE-focused) guild set as a WvW guild so I can select it as my WvW guild and hope I get placed with the other WvW-ers in that guild, even if they don't reciprocate, which brings me back to point 1... What if somebody wants to play only a bit of WvW? or only occasionally?As somebody who likes WvW but doesn't play every day or even every week, will my lack of WvW-ing mean I sometimes get not put with some of my friends because they WvW 'frequently' and I do not? What about new players? or people with multiple conflicting agendas?I know several hardcore WvW players, and I suspect I might like to play with them during a single matchup, but if there is no way to transfer and I don't get assigned to their world, then we can't play together?Similarly for new players: If they find a guild or friends or something that makes them want to play with a specific world during a matchup, do they have to wait until the next matchup starts to have a chance of playing with them?I know it said that worlds are freely transferable, but they also said that only works if worlds aren't 'full' (90%+) Will this actually solve the problem if the populations aren't locked?We have unbalances in the current population because people have transferred to worlds that have high population due to how 'population' is defined and so on.Surely this might happen again: If everybody transfers onto a few specific worlds as the season begins and they all become full, then all the other worlds will have low populations against much higher ones, and will thus lose, but they can't transfer to a higher world because those are full, or have 90% and require guild membership to join.It won't be as extreme population disparity as the current system, but it could still create a disparity I think.I can see this might not happen (or even: probably won't happen), as it requires quite a bit more organization, but I can't see any reason why it couldn't happen... Finally, and what is in my opinion the most important question: Is anet willing to revert back to the old WvW system if this turns out to be a disaster?It's unlikely, but if after say 6 months (or however long) we all see that this system isn't working out, will anet be willing to revert back to the old system, at least until they come up with a new system or come up with ways to fix it? As a final point I will have to insist on titles that represent the worlds we used to be in - perhaps higher tiers or different classes of title for how long we played in that world or what rank we reached in there, or even what gameplay style we had in it'Legendary Gandaran Commander''Lethal Far Shiverpeaks Scout''Dedicated Blacktide sieger'or whatever(I would very much like my own 'Immortal Vabbian Scout' title - make it happen anet!)
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