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Exo.2143

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  1. It still feels weird to only fix this in 1 month, despite the explanation.. It is bugged beyond reason right now, and delaying fixing feels weird.
  2. The problem with the double phasing is big, especially at 33%. The numbers phase is even more deadly during this phase, and the double tethers will phase you off.
  3. Correction, misunderstood some people: we only got proof from FSP yes. 🙂
  4. Exactly, there are also both discord and ingame screenshots from those servers confirming that they are doing it on purpose. Even Piken (last T4 MU) confirmed that they have been asked to not interfere in them tieing. It’s really nothing new, and I heard multiple supports with proof have already been made because matchmaking is against the rules, as suggested by the support’s answers.
  5. It definetely has to do with AMD software, drivers or whatever. I had 0 issues with TP crashes or the TP being blank, until I switched to an AMD system. Switched from an Intel and Nvidia computer to full AMD, and since day 1 I had this system I had TP always randomly crashing on opening, or just being blank. On restarting GW2, it would work basically until it stopped working, where I had to wait for another crash or restart. Quite annoying.
  6. I also responded this in the actual preview post, but there is on reddit a very good post by REMagic who has some great ideas on how to buff pDaredevil, which can definetely use a tiny bit of a bump which he wants to achieve by a few simple changes. Link to the reddit post.
  7. Thief is in a good place? Of all classes, I was expecting a buff the most for pDaredevil. I strongly advise you to listen to the comments that REMagic made on reddit. Very easily buffs to Thief, while also not making it too overpowered. Link: reddit link
  8. Since the DX11 update, the dev that did the DX12 plugin has stopped supporting and developing it. I am not even sure if it still works, but just stick with the ingame DX11 engine.
  9. You actually missed them, they were on during the March sale: link. They will probably come back at some point, but not soon most likely.
  10. Normally you only really see Mesmers and Firebrands in organised zergs, simply because of the easy sustain they can bring themselves. When a commander dies, it becomes really hard for a group to keep themselves together. Mesmer can be really tanky with Distortion and self-Stability and valuable to a squad with things like Veil, and Firebrand has a lot of access to self-sustain due to the fact of a lot of Stability to give and share. Thieves shines more the smaller the group gets. It's not tanky at all, even with very tank stats. There is only one skill literally that gives Stability. Yes you could go Specter for the Stability well, but even that is lackluster and Specter really doesn't bring much to the table. Futhermore, Thief has a lot of leaps, jumps, teleports and all that stuff. People will have a hard time following you around, even if it's on voice. If you really, REALLY want to Thief, I mean: sure, go for it, but don't expect to hold up against decent enemy tags. It will work great as a PPT tag, and that's about it.
  11. This week, from March 28 until 31, we have a lot of unique armor skins for sale. These are not all though: there are more unique armors, but some are sold normally as a whole set. I was expecting these aswell (like the Flamekissed Armor, Krytan Armor). Are these coming on sale on a different time? Some of these haven't been on sale for longer than a year, and the Krytan armor currently only can be retrieved by spending 2000 gems on a Digital Deluxe edition for example.
  12. How unfair as it may sound, I think that this is currently a fair system. They are available for a full week: if you miss that, well... it is what it is.
  13. In general Thief needs a buff for power damage builds. Even though Deadeye has a power build that is currently leading the benchmarks: it's unrealistic to pull off in a lot of fights. In fractals for example, the phases of bosses just last way too short, and you will never be able to use M7 to the extent of the benchmark. It's a nice damage number on the golem for sure, but unrealistic in a lot of scenarios.
  14. Definetely Rifle. Rifle is a very underused weapon in GW2. From the core classes only Warrior and Engineer are able to use it. With elite specializations, only Deadeye comes swinging in there aswell. I find it very weapon that weapons like Greatsword, Sword and Staff can pretty be used by almost all classes and Rifle is restricted to 33% (3 out of 9) of all classes.
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