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Rym.1469

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  1. Halo, Could the Stab mantra for Mesmer get an allied-only nerf to stab duration mayhaps? So it still has 5s for mesmer themselves. Not a fan of killing it off fro all mesmer builds because of Boon Chrono abuse.
  2. You guys might want to look a bit into support/healing balance in WvW. Barrier Scourge has been going pretty rampant with insanely big barriers on top of the rest of the utility and the gap, especially in raw healing, between Druid/Hvindi and other supports like Hscrapper or Tempest is very wide and push alternatives aside. Evening it out could help. Celestial gear remains a major issue for anything under zerg-scale WvW and results in very unfun builds and experiences - perhaps giving some WvW-specific nerf to the statline could be an option, especially now when all WvW players have easy access to stat-selectable exotic gear.
  3. Two main ideas I have are: OH: A weapon with a block or an evade of some kind. Activite mitigation is a big problem for necromancer in anything PvP when the meta becomes power-based and more explosive, so having an option here would be welcome. MH or both Swords: I think anything here goes, but I think a very interesting angle to take would be Swords, in addition to regular functionality, empowering existing non-player allied characters/specifically minions. Making them do special attack, healing them, giving them superspeed. In general, utilizing Minions in more active gameplay - or even spawning new Minions/non-minions. Throughout the years, that's probably the one area Necromancer has always been lacking in and not living up to it's class name. With action combat in mind, we don't want passive pets to be too relevant, but making their attacks/specials active and tied to Player's animations/attack (aka weapons)? Seems like a win to me.
  4. Title. While the "sucking" cast animation may be gone, the usefulness of this skill went up several times and is now really cool and quite powerful. Still requires facing, along with Dagger 3, but at least only for the cast. Nice job. I feel like if you modified the reworked Dagger trait to make Life Siphon heal for maybe a percentage in AoE (higher in PvE, lower PvP), it could also make MH Dagger a solid healer weapon. Overall, good job. The "frontloaded siphon" works really well with Dagger, because you can do other stuff once the cast is complete, including auto attacking - which is Dagger's bread and butter. Cheers!
  5. Good kitten. I'd maybe try to find a different angle for Staxe Mirage nerf. Staff Mirage is currently a rather cozy build to play and with some added boon duration (compared to maxed out one) it really is a comfortable dps alacrity provider. Might be personal bias though.
  6. Cornerstone Gamemode. But maybe not the cornerstone game anymore?
  7. Well, thanks for listening! Just a heads up; there is an odd "aftercooldown" to GS 2. Basically, after using GS 2 the skill doesn't go on cooldown for an extra 1-1,5s. You can bypass it by using another skill right after, so it's not that significant, but still worth noting.
  8. Hey, Just a simple request - Currently GS#2 and first stage of autoattack share the same animation. It doesn't help with animation clarity and reading enemy vindicator animations, as you might imagine. Could GS#2 get a different animation so it's not the same one? Like the upper slam animation Warrior's Backbreaker uses for example, to make it stand out more. On similar note, the flipover of Imperial Guard (GS#4) animation also feels a bit...unimpactful? Wouldn't mind that one changing as well. Thanks.
  9. Since the original got deleted some time ago from gw2 forum archives and as human species we should aim to preserve our greatest achievements for the next generations, I bring to you and the new Steam frens the original, legendary post from mighty mike, the greatest forum post of all time for the 10th anniversary. Enjoy. -------------------------------------------------------------------------------------------------------- OK gusie listen im decent pvp but my gf left me coz of lederborsd i mean W T F i enter new lederrbord after reset and i say i am decent i adapt i see no gaurd so i think ok go gaurd i go imba heal guard adn i am gona mid and i heal and i heal and i heal moar but w t f i am alone no one helps no loves 1vall i die no win next game i say ho ho ho no guard no gaurd at all i go imba power crit wahtever but guy at srat say ok gusy lisen plan 1 close 1 animal 1 far rest mid ok ok i say i am mid coz far is noob burt map say i am 1 mid rest animal no close no far and i die hard lol loost then enters next and i say lol i know now i follow plan noooobs w t f skyham i change imba engi canon trololol so caanon here i comes 1 mesmer hiding and pul no prob i push and push broken glass canon all mine i shoot a shoot b shoot c w t f non see abc they all canon gate coz it cause no push nothing just fight fight fight chase chase chse i say go b go a and go c all say lol noob u here for golds lossst gf now half interest i say ok lissen good i win next i go up 90% but i dont all ranks 10 for goold next is same and next 70% and down ranks down too i go guard i am mad no guard love i go engi bunker power right no nothing i do ele i go war ooops w t f war nerfes 69% and down gf dont impresss say she leaving now all is vain
  10. Tactics banner looks fat if it gives more than 1 stab stack for 2s.
  11. Not sure if someone has reported it here, but getting sacrificed on Matthias causes Bladesworn's innate passive +1 positive flow generation to bug out and stop working.
  12. If Lush Forest was ever reverted, you could honestly make an argument for Rifle on Bladesworn. But untill that, it just has neither enough damage without burst or utility.
  13. Hey, This is totally disconnected from the ongoing drama and balance patch. Basically, I had an idea to replace one of the existing Augment skills with something niche and unique to Catalyst. It also goes quite well with the theme of Catalyst being master of Combos. https://i.imgur.com/Gl5ltNF.png How I imagine this skill working is that it checks for enemy Combo Fields within 300 units of you and destroys closest 3 ones (and skills they are associated with), creating smaller versions of Jade Spheres based on your attunement at the moment of casting. Then, for every combo field destroyed and transformed this way it eminates AoE damage from the caster's location. Cooldown would probably have to be 60s or slightly more for WvW. So, to give an example - Catalyst fights on point in PvP. Enemy Willbender shadowsteps on them using Sword 2 skill (that leaves a light combo field) and enemy Harbinger places Corrosive Poison Cloud (poison combo field) on point. Catalyst uses Terraform, removing both the Sword 2 field and CPC and because they were in Earth Attunement, two smaller Earth Jade Spheres are created in place of both removed enemy skills. Basically, a playmaking, niche skill original to Catalyst that can keep the spec relevant due to it's unique utility. Would love to hear your feedback!
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