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MrTJpwnz.4710

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  1. Yeah the amplified wrath nerf is kinda uncalled for. Condi Firebrand builds are too strong, and should be nerfed specifically, meaning not nerfing other specs in the process.
  2. We'll listen but ignore the player base and keep pushing the balance patch anyways.
  3. searing pact burning duration got halved, power for power damage mod got increased to 100%, whirling light burning duration reduced to 3 seconds. Maybe some other things
  4. Oh yeah Willbender is probably straight up worse in survivability and damage compared to condi firebrand. But to be fair the post is about firebrand, so didn't really consider willbender. Haven't tried Willbender in open world, wondering how good it is in terms of surviving, you got evade on F2 + decent heal every 5 hits when it is active, might not be too bad tbh.
  5. As a condition damage class you are actually always a hybrid as you'll always do some power damage. Alot of condition classes have traits that apply conditions on critical hits so having both power and precision is actually not as bad as you might think in terms of damage.
  6. Calculation is correct but you are making the mistake that both Mantra of Potence and Mantra of Solace are not affected by alacrity. They are affected which will make them both a 9.6 second cooldown. The related traits are not affected by alacrity, so liberator's vow and stalward speed stay at 7 seconds internal cooldown. This will give: 2.5/9.6+4/9.6+3/24= 0.802 --> 1/0.802 = ~1.247 meaning 24.7% boon duration required. Keep in mind that this assumes that Feel My Wrath is pressed off cooldown and doesn't have a cast time, which is not really accurate. Usually I add like 2 seconds for this making you require 26.2% boon duration. On top of this you will have the extra mantra charges that you can use for extra quickness. Firebrand runes were used intentionally to go quite a bit over the 100% quickness uptime (iirc firebrand runes would get around 110% uptime), just because mantra's were a unreliable source of quickness cause of its prioritization, which could lead to giving quickness to people from other subgroups or summoned NPC's which is not what you want.
  7. 8/10*1.3 = 104% uptime, assuming things stay the same and it would be on a 10 sec cooldown
  8. I wanna start of by saying that changes to firebrand have been announced for when the xpac launches on reddit somewhere (don't know the changes yet), so things can change on monday when it releases. In general for raids you want to stay away from thoughness cause of tanking. The best DPS setup for solo gameplay/ open world would be this (ideally you'd want to swap the bursting sigil on axe/torch to sigil of strength for ~+100dps but this way its the same sigils for instanced gameplay): http://gw2skills.net/editor/?PWABc+t/lRw6YPMEGJO+KaPdA-zRRYfBxbG9cDFSlRQuFQHpgDHkgYP8WC8sC-e And is very similar gear wise to the DPS raid build for firebrand, difference being different food, and a sinister amulet instead of a viper amulet, not having the sinister amulet will be a small dps loss for when you are raiding, but nothing major. You do have to swap traits and skills around though for instanced content. Link for instanced content setup here: http://gw2skills.net/editor/?PWABc+t/lRw6YVMI2IW0WfveA-zRRYfB1bG9cCFSlRQuFQHpgDHkgYP8W49sC-e If you want more survivability you might want to consider Ritualist gear set that comes with the new expansion (replace all viper pieces with Ritualist pieces), which gives you a good amount of vitality resulting in ~6k more health. Obviously bit lower dps but you also gain some boon duration which allows for perma quickness, in both solo gameplay or in group gameplay. Again alot of things can change by monday, so I'd probably suggest waiting tho I don't think the gear will change, probably just traits/skills, maybe things stay the same and its just a straight up nerf
  9. Yeah it will need to rebalancing, right now it would mean perma fury which is probably a bit too much
  10. There are several runes out there that have 'While in combat' effects like pack runes, which is great. But there are also some runes that didn't get this treatment and those runes are kinda bad right now cause of it. Superior sigil of Rage for example only applies it's fury once which makes the whole rune kind of bad cause it is effectively missing its 4th slot..
  11. how is it an exploit? The game is litterally designed this way that you can swap weapons, armor, skills and traits freely when you are out of combat to give players as much freedom as possible in their gameplay. If people want to use that system to their limits then that is okay. If anything the way it is now feels very very unintuitive (if thats even a word), with boons, buffs and fields dissapearing without anything ingame telling you that it happens or why it happens. Also none will complain about things being slower now, thats not the point. Its about the gameplay that is getting dumbed down, lowering the skill ceiling, making it feel more clunky. Gw2 has the best combat system of all the mmo's, but with changes like this it is slowly getting worse and worse. Also the fact that these changes happen cause of server stability doesn't mean that using skills and swapping weapons suddenly was unintended all those years. The fact that they make these changes now does not mean that it is considered unintended right now either, if it was they would not have said that it was purely for server stability issues.
  12. The change affects both template swapping or manual swapping
  13. Condi WB almost benching higher than condi firebrand after ashes changes 😕 Still get some value out of ashes i guess but still, them feels
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