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messiah.1908

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  1. the most easy way is to delete the fragments and just after 2 sec around the table and the player a pulse of heal is out healing around it sure you have to reduce the amount of healing
  2. maybe instead of delete 1 legend add one more so 3 legends can be swap.
  3. i stop playing rank cause i saw that when i got to tier 3 gold and needed 2 win to get to plat i suddenly got bad players and went to gold 1. so i stopped caring much.had more reason to stop it (10 placements i had 7 afk in a row)also the fun disappear from rank. in season 1 and 2 i had more fun with full team and playing with plat ppl even when i was gold or lower. more rotation, communication and less flaming. but this is me. now in theory you have X PLAYERS some of which are good and some are bad.they both have 10 games of placement for which the system puts them in a tier. also consider their last mmr. so assume i am bad player who practice a lot and started from bronze. in order to be plat i need to win a lot above 60%. and also the system must to put me with ppl below my lvl. as with ppl above or the same lvl i can assume 50% win chance or below.in order to have above 60% win ratio the system must decide for you but while doing this in the same time it decides it to for other player who will have 50% win ratio or less. so he will stuck in bronze while you proceed to plat. with 50% win ratio mathematically no one should get to the next tier ever. as you get less points for win than losing.so in order to get to plat you have to have above 60% win ratio (i lost game and got -26 while winning got me 13 points)so if ppl got to higher lvl it means that the system choose them and allow them to move up the ladder. i dont think its rigged rather the math behind the system.
  4. i like to see another fellow player care about renegade.first i think we should consider renegade theme. heavy armor first in line who ambush to do havoc on the fields while blindside the enemy from the sb hits from the mist.i agree with your first comment that renegade should focus on evades. but i think you make it too complicated. the first problem i think also can be tricky to fixed. why?i also though stability will fix the problem but it seems to be too hard to handle and i dont like it to be like scourge aoe. as this idea can make anet nerf again the spirits. so how to make the spirits do something when they are easily killed and cc?i would give them an aoe field proc with them so if they get killed or cc you still have the field . soulcleave - already have fire field breakrazor bastion - light field for 4 sec - so with sb or staff you can proc condition cleanse aoe or at the target arearazorclaw rage - smoke field i wish :D but can be poison field - so with sb or staff you can proc poison and weaknessicerazor - ice field - so with sb or staff you can proc chill and torment if traited and frost auradarkrazor - dark field - so with sb or staff you can proc life steal or blind if this goes i will add to citadel bombardment blast finisher with each hit. as it already cost too much and hardly use if you want to cleanse you will use it for fast aoe cleanse but will cost you 40 nrg at least and more to do more blast finisher proc. the above can be hard to implement so i would start with the below regarding the spirits i would make them to take 25% less dmg .regarding cc. make them unable to kb or kd. only stop attacking for 1 sec when cc.i agree that the cast time should be 0.5 sec regarding defense and endurancewe have vigor which proc with fury - sword 5 gives fury, legend swap with invocation proc fury , healing skill proc fury, some rune proc fury or give back endurance, assassin RS proc fury and enemy below 50% proc fury.vigor bring 50% endurance back, retribution has 25% back alsothus i only would change the trait endless enmity to proc fury below 75%. SBan easy fix is to delete sevenshot and give it an evade backward 600 range 0.75 sec, proc super speed for 2 sec if it hits.spiritcrush - in pvp very easy to move out or to foresee it as it take time to cast and than to proc. so make this skill fasterbloodbane path - add cripple for 1 sec to itspiritcrush - make it so i can target it behind me or while moving - the sb should be firing from the mist and blindside the enemies.... so you have cripple , evade and kd skills. thief sb skills are 0.5 sec cast time, ranger sb skills are 0.25 sec cast time but renegade are 0.75 cast time. they should reduced to 0.5 sec cast time it seems that the defense renegade brings to himself is by aoe around him but atm the aoe are easy dodgeable or the radius is small (spirit crush and citadel bombardment hardly hit much) traitkalla fervor should also reduce conditions duration on you by 2% each stackatm its very easy to get to 5 stacks without the help of the major adapt trait line. so you have 3 free trait line to rethink gaining the 5th stack of kalla fervor aoe cleanse 1 condition. icd of 10 secgaining the 5th stack of kalla fervor proc retaliation and regen for 4 sec. icd 10 secgaining kalla fervor your attacks does more 2% dmg for each stacks and cripple you foe for 3 sec. icd of 10 secsudden reversal should be knock back 300 range as i want to create range with shortbow.heartpiercer dmg increase to 33% like ranger and thief traits.all for one i wish if it could cleanse 1 condition. but anet dont want revenant to cleanse i guess.lasting legacy in order to be rival to the other two traits should also be share with 5 allies around you. or the self benefit should be much higher like doable30 ferocity become 60 so max from 150 to 300 and 2% condition dmg to 4% condition dmg so max from 10% to 20% more dmg.
  5. everyone is complaining and no one is giving any advise but to nerf the sustain of this game.what do you think when a big nerf will come. other ppl will complain saying each fight goes forever like 3 min which is so boring. (remember bunker chorno meta?)if you nerf dmg you will need a nerf to sustain which inturn will need a nerf in dmg again and all over again. so to buff or to nerf is not the problem of this game per se . the main problem of this current game arethere is almost no counter class or build beside to rev. (counter is condi build or range dmg)- warrior almost counter them all. other class or build dont have a counter, which mean they dont have unique weakness (beside rev)each few class or build can do it all. dmg class have good sustain with dodges, evades, healing, etc....*no role (beside thief) - thief role is to decap and +1. any other class dont have unique role and have both good sustain and dmg. anet is going in the right direction trying to give us more builds to play, like sage ele or comeback of FA ele. guardian as support bunker. engi as dmg dealer.they still have few mistakes here and there which their only fault is not doing frequent patch like 2 weeks. warrior sustain should have nerfed already, necro dmg nerf already, renegade buff should have come already. DE dmg should nerf already or easy to avoid. ele sword buff already. the more the community waits the worse it goes. as ppl want more changes to come and more precise ones which anet tend to fail.
  6. for pvfun renegade is fun. good dmg in pve (i hardly play pve for 3 years till this patch) so i can kill npc with cool weapon and utilities animations. BUT warbands easily cc and becoming usless while nrg lose. - how to fix? give them ticking stability and more hp or reduce nrg and cd so they can be more spammable. atm you can summon them all and have to w8 for nrg while as usually spamm AA F skills cannot be combo with other skill which cost nrg beside AA. SB hard to use and i mainly use AA and #2. dmg is low but sometime range works in pve. after playing it so far i came to the conclusion renegade is more ritualist from gw1. spirit which cannot move, do dmg, cc, life leach, or heal. easily killedbut in gw1 we had more nrg to play with. i really like the idea of spirit who fight aside of me. but atm in pvp they are so useless, in wvw the same, the dmg is very low compare to other build class and expansions. probably anet afraid from the what happend in hot expansion where revenant was so strong so they nerf it before they issued it. i hope and guess we will see huge buffs
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