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Leeco.6705

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  1. I have to agree here. I have played all of the classes and I quit playing Scourge because there are no re-positioning tools, if you screw up even once you are dead and useless. I have more deaths on my scourge than on all of my other toons combined. So I just stopped playing scourge and moved to classes where I could re-position quickly. It is absolutely not a face roll class in WvW. In fact I would argue that because of it's lack of mobility it is the least "face roll" of the classes that I've played. I agree that the condi spam and absolute zone control provided by Scourge was a real pain especially in close quarters but it was a harder class to play. And to you i can just say that you are blatantly lying, take a look at fleshwurm, spectral walk, sand swell and finally trail of anguish, those are all repositioning tools, 3 of them being teleports .... You return back to your "initial position" not to a different position ie: the direction your entire zerg went to vs say when I play ele and I just mist form directly to where my team went or as a firebrand where I use merciful intervention to shadowstep to my closest ally and provide "healing". Spectral walk is a tether, it takes me precisely back to where I started from when I initially cast it. While I suppose on a "technicality" you could call it a re positioning tool, and under some circumstances it could be useful.. IE: I cast it before the zerg starts the fight and then I use it's ability because my zerg ran towards the exact location I was when I cast it. Because it only takes you to the precise place you were when you cast it, in reality it's not a particularly useful one. Fleshwurm is the same skill as spectral walk, I guess it could be used if you're doing jumping puzzles? In WvW though, spectral walk and fleshwurm are super telegraphed and easy to counter. So why you'd recommend that? Not sure, also why Necro has 2 of the exact same mechanic I have no idea either, but there ya go. Sand swell, is a short range portal that doesn't even compare to any other portal, I could see a basic argument for using it but due to the short range of it and the whole "condi-spam" problem of other classes plus the massive aoe's (which scourges contribute to) again, it's not really as viable except when you're running to somewhere. Yes, it allows short "re positioning" but it has to be within a certain range and when you're in a zerg you're rarely running it, you use trail of anguish instead because it offers stab and speed. Out of all the skills mentioned only trail of anguish is really useful. But yeah sure, I guess on a technicality you could remotely call the other two "teleports". Do I use them? Did I use them? Not really because I was usually dead before then but again that boils down to my lack of skill at proper positioning when playing a necro vs being able to do the same as my firebrand or ele. I have better skills and more leeway with those two classes. I spent a lot of time dead as a necro. My experience of course isn't the only experience out there and I'm 100% sure there are necro's out there who did not have the problems I did but, saying a class is a "faceroll" class because it has AOE spam ignores the skill of the people who had to focus on their rotations and positioning. Scourge isn't an "easy beginner class" to play in wvw unless perhaps you've already played classes that had even more tricky rotations and positioning issues... I suppose if that's your experience then perhaps I could see it being "easy" or "faceroll". yikes dude, ill just leave this here (even with timestamp), see for yourself how to use those things, this guy has more videos were he showcases ityour answer shows that you did not put alot of time into the class, or rly tried, you just gave up.spectral walk and fleshwurm are completely different, this just shows that you never even tried fleshwurm, i assume you think its cast on the position where you are standing ? WRONG, it can be cast anywhere in a 1200 range (edit: timestamp for some reason doesnt work, go to 3:44min)great video indeed ...even if it showcases none of the original poster's arguments since it is a roaming video and the OP describes BvB situations ...in Blob fights Spectral walk acts as a stun break you can't teleport back because you teleport back to the enemy bomb and teleport away from your commander ...fleshwurm is not a stun break and is 1,5 sec cast and this is a lot in a blob fight ,if you survive the heralds' phase smashes and cast(even harder now without the self barrier) your commander will be 1,5 sec away from your port so you are still out of position ...and of course you can't precast it because then its spectral walk and will teleport you away...sand swell is also completely unreliable since you need to SIT STILL for 1,5 sec not to mention accidental ports of teammates away from your commander's position....you can't compare these skills to blink,lightning flash and merciful intervention because these skills teleport you TO your commander ... in blob fights there is only 1 position and that's you commander's position .if for any reason as a necro you miss your position you're dead because you can't go back to your commander where your Firebrand is ...
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