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Azog.6215

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  1. I think it's better if some of the devs would play WvW intensively for a week and do changes themselves. That is, anonymously, without the Anet guild tag. You'll meet the new gen of thieve and mirage roamers, the infinite kite builds, the +40% endurance regen food spam, the insane damage, etc. So many things were added in this game without thinking about the PvP. It's not just the numbers, it's the design of the classes and skills itself that is the problem. But still, WvW players adapt by abusing whatever is available.Capturing empty towers and keeps isn't interesting and neither is waiting for the enemies to fight them with consent. The most fun and tactical fights are inside objectives where the terrain and walls allow more tactics and also allow solo players to participate. These fights are too rare because 1. WvW isn't active enough for it 2. Objectives are worthless since tiers mean nothing so no reason to siege up a t3 keep (not to mention the fact that this is too hard to siege anything). In the end, I would rather see a simplification of what WvW should be, not another balance patch. Think Fort Aspenwood
  2. In my opinion the problem isn't that mount skins are behind the gemstore combined with RNG, it lies in the fact that this is the only way to get mount skins. There isn't a single way to get glider or mount skins playing the game. I would like a griffon skin for getting gold in all griffon adventures for example.
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