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Tolmos.8395

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  1. They might need to limit the number of tomes of knowledge that one of those reincarnations can use, and stop them from being able to use any other level boosts (like level 80 boost), because you'd see a flood in the market of those resources from the gifts. There are folks who are both sitting on large numbers of tomes of knowledge that would probably get 10-20 of those gifts in the first day and folks who will happily buy quite a few level 80 boosts to pop right up and get em.
  2. If ya join LFG and gearcheck, you're in for a bad time and will probably suck the joy out of other people's time as well. If you form a guild for the express purpose of high end, efficient, runs and you gearcheck / metabuild check at the door? Good on you, and I hope you achieve all your goals in the game.
  3. I feel like the armor skins on the store used to change more often than this; these skins went up in either December or January, and it's now almost May... we've seen no other Armor skins since. Are these on a half year cycle, have they become permanent store listings, or has someone just kind of forgotten to swap them out recently?
  4. Can we please swap out the current skin sets on the store with something else? The Incarnate/Strider/Rampart combo has been there since early Jan, and we haven't seen any other sets except Aetherblade since! Would be nice to see some others pass through now and then
  5. I don't think the game is in much risk of not being "saved", assuming NCSoft doesn't knee-jerk shut the whole thing down. Being realistic, the MMO industry as we know it is changing drastically. MMOs like GW2 are out going out of style, which means the ones we have now are probably some of the last we'll see for a while. New MMOs are taking the form of action oriented microtransaction based games from Korea like Black Desert, fps/third person games like Anthem or Destiny, or more console friendly versions like Sea of Thieves. There hasn't been a successful GW2/Final Fantasy XIV/World of Warcraft in a number of years, and I don't think there are many in the works at the moment. There are a few, but their hype trains are much smaller these days than in days past. This means there won't be a lot of choices, truth be told. GW2 is one of the last games of its kind we'll get to play, and when it's gone it will be gone. A lot of folks will continue to come back for that reason alone, not including the fans who honestly enjoy the game and just want to keep playing. As long as there are still some people who older style MMOs, this game will keep trucking. It's only when that interest dies out that we'll probably start to need to worry about GW2.
  6. IMO, they need to produce more skins. Outfits cater to one group of people, but there is another entirely separate group of people who enjoy piecing together custom outfits, and creating unique looks. For those folks, outfits simply hold no value and aren't worth the purchase. By producing both outfits and skins, they can hit both demographics.
  7. Man, folks had been requesting Phalanx armor like mad since November. It's tapered off a lot, so I'm guessing a lot of them may have lost interest by this point, but that was a big one for a while.
  8. Before everyone gets all uptight, I might remind folks that this is mostly for male characters, and maybe Asura females. The base female underwear for the chest is hideous compared to the bikinis you could get in game; Asura being the only exception of having something that actually has some semblance of design to it. This is really so dudes can run around without shirts on all day. And, in light of the way female vs male armor in the game looks, that's a really fair thing to ask for lol
  9. Honestly I don’t see why they don’t. A large number of the female chest pieces are far FAR less modest than the underwear, and there are a few male armors that are close to nothing at all
  10. There has been, and never will be, another game that will be the "new WoW". Even if WoW 2 released, it wouldn't be that. WoW was just a product of its time. I can't really put into words the perfect storm that the market, hype and Blizzard's own popularity managed to create at that particular time, but once the game had released there was really no chance of anything (even another Blizz product) ever doing what happened there again. It is entirely possibly that GW2 is the current most popular MMO out; that I have no clue on. Could be this, or FFXIV, or maybe still WoW. Dunno. But a "new WoW" will probably never happen again using this current medium.
  11. I've been begging for this since the game released. It ended up causing one of my friends to quit, and so this issue has been pretty near and dear to me ever since. An hour into a mission he wasn't enjoying, he got DCed. He could never bring himself to do the mission again, and without doing story stuff the game got boring for him. A month or so later he stopped logging in completely. Honestly, it makes me nervous to do long missions. I got pretty antsy in the Zhaitan mission because of how long it was taking, thinking about how much I did NOT want to do it all over again if I got DCed. Rather than focusing on how much fun the mission was, I started focusing on how problematic it would be for me if I got DCed. I have no idea what sort of architectural changes would be required on the dev end to make this happen, but this is really high on my wish list for this game. There was a reason the problem was handled in Guild Wars 1, and I was desperately hoping it would be taken as seriously here. If it had been, I'd probably still be able to play with my buddy.
  12. I actually don't think making it top priority is the best idea. If we get this checkbox I'm checking it and leaving it on forever. But I still want to do non-RP PVE, and I feel that if I've joined a party, squad, or guild, or put someone on my friends list, then those are the people I want to default join in maps. It's a much smaller pool for me than thousands of RPers out there. If I've gone to the trouble of marking someone as being of particular relevance to me, however transitorily in the case of parties and squads, then the game should try to load me into the same maps as them. (Caveat: to prevent stalking, friend weighting should only occur for players who have friended each other). Once my list of named people has been checked through for map joining, THEN toss me in with others who have flagged as RP. The "join in" map feature is handy but it's much better to just start out sharing the map. I would imagine it would be a top priority, primarily because the logical flow for things like this is conscious decision first, followed by passive decisions next. Checking a checkbox whose sole purpose is to change your server channel is the highest level conscious decision you can make about where to end up. After that, passive things like friends list and guild, etc etc. If friends list overrode the checkbox, then folks would have to sanitize their friends list to make the box work. I doubt that would pass Anets QA to get released I see your point. It's certainly an arguable one (lawyer speak for it has a solid basis). I think I'm coming from a slightly different angle, though. To me, actively selecting a person to friend, guild, party, or squad with is a conscious decision and moment-to-moment choice. Whereas flagging for RP is a one time choice that then becomes a passive factor. "Please put me in maps with random people who also say they RP" vs "Please put me in the same DS map as the squad I joined, oh and if there are non-squad RP people porting to DS hey, if enough of the squad has flagged RP odds are the loners will be with us too." Could help that my friends list is very short and with one exception contains people I'm always happy to see, that exception being a proven scam beggar who always needs just 3 more of x valuable mat, in map after map, day after day, and I want to know it's that same jerk if I see the begging. Besides, think of the pool sizes. What are the odds that a dozen or two on your friends list will all simultaneously decide to join the same zone as you? Whereas out of thousands of RPers, given a goal of just randomly getting mixed with them, the odds are much higher.I can definitely see your point in the aspect of parties. Parties should trump everything else. Now, the following is just my own opinion. Different software devs view things in different ways, so just because I see it this way doesn’t mean a thing in regards to how the devs at Anet would see it: The reason that I figure the checkbox is a logical higher sorting than friends list is because friends list is what we would normally refer to as a “fire and forget” sort of thing. You add someone to your list and don’t think about it. Currently, there are few reasons to clean that list out. On the other hand, the checkbox is a single purpose action, to specifically designed to say “override where you normally would send me and send me here instead.” This distinction is important, because people could have very full friends lists. If the player logging in decides “ok, I want to RP today”, but members of their friends list are non-RPers hanging out in the zone they want to RP in, the player would be beholden to the choices of their friends list to where they end up. What is important here is level of effort to correct. If the checkbox overrides all, then not ending up in the right instance because of that box could be corrected with an action as simple as unchecking and rezoning. In contrast, if friends list overrides the checkbox, correcting the issue would require removing the offending players from the friends list and then rezoning. Depending on the length of the friends list, this could be a timely undertaking if you also want to add them all back once in the zone.
  13. I actually don't think making it top priority is the best idea. If we get this checkbox I'm checking it and leaving it on forever. But I still want to do non-RP PVE, and I feel that if I've joined a party, squad, or guild, or put someone on my friends list, then those are the people I want to default join in maps. It's a much smaller pool for me than thousands of RPers out there. If I've gone to the trouble of marking someone as being of particular relevance to me, however transitorily in the case of parties and squads, then the game should try to load me into the same maps as them. (Caveat: to prevent stalking, friend weighting should only occur for players who have friended each other). Once my list of named people has been checked through for map joining, THEN toss me in with others who have flagged as RP. The "join in" map feature is handy but it's much better to just start out sharing the map. I would imagine it would be a top priority, primarily because the logical flow for things like this is conscious decision first, followed by passive decisions next. Checking a checkbox whose sole purpose is to change your server channel is the highest level conscious decision you can make about where to end up. After that, passive things like friends list and guild, etc etc. If friends list overrode the checkbox, then folks would have to sanitize their friends list to make the box work. I doubt that would pass Anets QA to get released
  14. It would be nice if you roleplayers could enter WvW in "guest mode" and be seen as NPCs by the other players. More than once I've gone into a group full burst before noticing say chat and trying to disengage. The tone of frustration suggested that this was pretty common.This goes beyond players in WvW. World is used as one of the considerations when picking what instances of a map someone will go on. Removing the ability for the RP community to pick a single world reduces the chance for them to matched in a map instance with each other in the game at large without already being in the same guild or in a squad. We'd like to find a way to fix this if we can. Would some kind of RP check-box or special title that when selected prioritizes MegaServer Shards be possible?I’d definitely prefer a checkbox to a title. I like my current title!
  15. It would be nice if you roleplayers could enter WvW in "guest mode" and be seen as NPCs by the other players. More than once I've gone into a group full burst before noticing say chat and trying to disengage. The tone of frustration suggested that this was pretty common.This goes beyond players in WvW. World is used as one of the considerations when picking what instances of a map someone will go on. Removing the ability for the RP community to pick a single world reduces the chance for them to matched in a map instance with each other in the game at large without already being in the same guild or in a squad. We'd like to find a way to fix this if we can.Very happy to see that this is on y’alls radar. Just knowing you are aware of the situation and hopeful to find a solution is a big boost of confidence.
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