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Downstate.4697

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  1. Give ele 5k more health and 5s off all their heals and it’s a warrior
  2. It’s already on par with similar cantrips. Personally I’d remove the ammo, double the cleanse, remove might, and then have it also grant 1s of resistance per condition removed.
  3. I’d be okay with it if they changed some of the mechanics of 2v2 and 3v3. Not a fan of people running super tanks to run out the timer. I think a better solution is to increase damage after a certain amount of time. Maps could have an objective. Each map could have a node in the middle that spawns on timers or once certain conditions are met that provide buffs to your team if it’s won.
  4. I think I’d still run it if I wanted to play OG d/d with water air arcane.
  5. While nerfing sword might address how strong it feels, I think the problem is the healing that skills provide without investing into healing power.
  6. We should put all the guardians in special camps and force them to farm unranked for gold. This way we can keep them out of the population and also take the fruits of their labor.
  7. The algorithm tries to prevent the same profession being on each team, not mirroring. That being said, it’s counter productive to their design philosophy. a big issue is that the algorithm is all about finding averages within a certain time frame and then adding buffers the longer you wait to increase that range. Unless you have a lot of players with similar stats all playing different professions, you are going to get bad matches. Plat 2 players wait a long time in solo queue because no one matches their level. Removing duo queue could help with match equality, but all it will really do is force high ranked players to Smurf.
  8. Maybe increase revealed duration to 5s? The only time I really see stealth as a major issue is with deadeye. Maybe the solution is nerf stealth access in deadeye.
  9. I bet you also refuse to weapon swap too. The game doesn’t have to balance around your preferences. Also in what context are you complaining? Wvw roaming, zerging, PvP, Pve?
  10. That’s the nature of PvP now. I would argue that’s part of the reason ele feels bad to play.
  11. Just give it a 20s cooldown or give it a charge. That would give it a more unique identity at least
  12. The reasons I don’t like pistol is that you need to face the target to do anything. It basically means you can’t output any real damage if you are being hard focused. The best way to play pistol is probably to limit your enemies movement as much as possible, which tempest probably has the easiest time doing.
  13. Anet can’t deliver new content so they want repeatable content. GW2 PvP is already repeatable. It’s also a waste of manpower to try and police PvP, which accounts for like what? 1% of their player base?
  14. My point is there should be shorter respawns to prevent snowballing.
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