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Chichimec.9364

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  1. One of the things I don't understand about the OP's post is why looking at a map is an issue. I drove a cab in the city I grew up in back before the days of GPS. I always kept a map in the glove compartment to use when I needed it. Right now I'm working on Nevermore and just did map completion on Dragon's Stand last night. Guess what - I looked at the map constantly to see where the next poi or vista was. Irl and ingame, if I don't know where something is, I'll use a map. It's not a big deal to me at all. Another thing I don't understand about the OP's post is their examples of signs in other games along with their claim that there are no such signs in GW2. Yes, there were signs in their first two examples but I also did not see any "self-explanatory" signs in their last two. And I wouldn't have bothered to post any screenshot links myself but yeah, I remember such signs in various Tyrian cities. So again, its not at all clear to me what the OP is talking about.
  2. roflmao - I didn't forget about it, I never even knew it existed! Sheesh, do I have to go kill a giant Webby mom now so I can get her hatchling to spawn in my home instance? 🤣
  3. I'm not particularly a cat person either but I gotta say, OP, that first sentence of yours cracks me up. You won't join a catmander tag because you hate cats? Your loss, not anyone else's. 😂 BUT: The answer to your question should be obvious to anyone reading this thread. The only animal tag we have is the Catmander tag. The only (living) animals we can get for our home instances are cats. (I added the qualifier there because we do get dead animals in our home instances - dead birds, left by the cats.) The only race based on a non-human animal we have are Char, clearly feline. (Are Asura based on rats? I dunno, I'm not gonna touch that one, since I know some Asura lovers). It seems pretty obvious that somewhere high up in the Anet hierarchy there is a crazy cat person with enough clout to force their catmania into Tyria. Though there do seem to be some fish lovers (fish based backpack), bat lovers (bats hovering around a 2nd gen staff) as well as Quaggan and Skritt lovers (Quaggan backpacks, and either Quaggan or Skritt can live in one's home instances, depending on story choices), somewhere in the Anet hierarchy. The most notable missing animals in all this are dogs. I'm not a dog person either though, so I'm not gonna cry about that. (Hmm, come to think of it, a ranger can get dogs as pets, iirc.)
  4. Sorry Op but given all the things in GW2 that need some work, the personality system wouldn't even make it to the bottom of my list. "Forget it; it's a waste of time and developer resources" That's my vote.
  5. OP, I get what you are saying and I can't argue with your personal point of view or personal experience. All I can say is that getting the mastery exp for both the turtle and the SotO skyscale didn't seem like a big deal to me because of one simple thing - exp buffs. My main lives in Arborstone so it always gets the rested buff. That alt also gets 12 hour primers and ascended food for all those buffs, including exp. If I'm particularly impatient to max out a specific mastery line, I'll add other exp boosters. And like the op, I don't bother maxing out mastery lines I don't like/won't use. So focusing all those buffs on the masteries I do want makes them much easier for me to get.
  6. When I first started playing WvW, I had no idea what I was doing and I just roamed the Desert Borderland late at night, killing yaks and guards. It was a while before I started playing during the day, following open tags, initially without Discord, though eventually I got with the program. It took even longer before I found a WvW guild that was a good fit for me, one I run with every day now. That guild is part of a dynamic alliance, one we've run with during the last few betas. I have no factual data to back this up but I suspect that I am not the only WvW player who has made that kind of progression. The OP's suggestion would have locked me out of WvW from the very beginning. These days I do see randos and roamers on our daily runs and they do add a spicy tang to the game. Sometimes it's a solitary player watching our squad from a safe distance. Those are presumably enemy scouts. Other times it's one or more folks following our squad picking off stragglers. Last week it was three to four enemy players running around tapping keep walls, causing us to run to defend, only to find no attackers there. Were all these folks randos or part of some Alliance? Other than the scouts, I have no idea. The OP wants to eliminate roamers who are not part of a guild and as far as I can tell that would decrease the variety of gameplay, not help it.
  7. Did it again at 6:30 pm CDT today, after the patch, and this time I got full credit like I was supposed to.
  8. Just finished the Claw of Jormag boss battle at 12:30 pm cdt today, 4/3/24, and it did not complete the weekly. It counted as 1 event only, not the completion it was supposed to do.
  9. Now that sounds really interesting. rofl - I was thinking the same thing - it should have a chance to blow up the user. And a backpack bomb would be perfect for that! 😂 Oooh, I really like the idea of barrels one could strategically shoot. Excellent point about the supply cost and wouldn't it be wild if the whole squad could use them simultaneously? 🤣
  10. Sorry, you don't get a confused emoji from me because I like your idea. 😅 Though I do have to say my first preference would be for a leggy aquabreather and my second one would be for leggy accessories in WvW. Your idea would definitely be my third choice. It's a good idea. Oh, and I am surprised that aquabreathers came in first on the poll, given all the sentiment on this forum against underwater combat.
  11. roflmao - My guild doesn't run a boon ball. We aren't even comped. I'm not shrugging because I do have fun in WvW even though we are not boon ballers. 🤣
  12. - happily raises hand - My WvW guild runs 2 hours a day, 7 days a week, 365 days a year and I run with then as much as I can because it's fun. We win some fights and lose other fights while attacking and defending across the various maps. A good fight, whether we win or lose, is enjoyable for me. The real fun though, the reason I keep playing WvW are my guildmates. We like hanging out with each other and we have a lot of fun doing so.
  13. Five years ago I did the legendaries for the mastery points on my main account. It took two or three days of hanging out in Silverwastes to get them. A couple of months ago I did them again on an alt account. Again, it took me two or three days to get them all. So my own personal experience is very different than SuavePuppy's. And I agree wtih Shadowmoon that when Anet buffed those beginner map bosses they turned them into boring hp sponges. Back in my very early days in Tyria, the Shadow Behemoth was my very first World Boss. It was so much fun that I did it again, if the Behemoth happened to come up while I was in Queensdale. After Anet pointlessly turned it into a long, tedious, slog, I stopped doing it at all. These days I don't bother with it or the other beginner World Bosses unless they come up in the WV dailies and one of the other daily options is even worse.
  14. My WvW guild runs two hours a day, seven days a week. We've been attacking and defending in the Alpine Borderland keeps since the healing buff was added. Personally, I haven't noticed any significant difference when attacking or defending. No one in the squad has said anything about it either, except for the tag calling for cc when the bar shows up. What I have noticed is that despite all the defending our squad has done this past week in keeps, towers and even camps, I've only gotten credit for two defenses for the WV's weekly Defend 10 World vs World Objectives. Rather than adding a seemingly useless healing mechanic to the Lords that I don't recall anyone ever asking for, I would much rather Anet fixed the broken defense mechanics like a number of us have been asking them to do since they broke those mechanics.
  15. We did both attacking and defending in the Alpine Borderland keeps this morning sometimes right on the lord. I didn't notice the lord's healing having any significant effect either way. Nobody in our squad of 50 said anything about it either. Whether we won or lost in those keeps, even fighting in the lord's room, the outcome seemed far more dependent on the skill levels and sometimes the size of the opposing groups rather than on anything the lord was doing. This is just anecdotal data from one 2 hour run though.
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