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MADPIEMAN.8023

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  1. Raids should not have an easy mode imo. Firstly, they have a range of difficulties which range from easy to hard that already provide a difficulty curve. In addition, raids are generally not that hard, especially if you use easier comps and tactics . However, the main reason is that Anet simply do not have the resources and time to make an easy mode for raids; which also tend to have less replay-ability than normal or hard modes so are a worse resource investment. I think the main issues with raids are: lack of tutorialisation of the core game that naturally leads to raid difficulty and the barrier of finding a group of players. For the first point; if players were taught about the games mechanics better with increasing difficulty, the general skill of players would be higher and there would be less reluctance to try raids, as the difficulty jump would be less of a perceived barrier. The benefit of this over an easy mode is that it would reduce the difficulty jump for all content not just raids. Regarding finding a group, I think this is a common reason for people not raiding and solving this would help increase the raiding population. Perhaps in-game guild recruitment or and improved LFG; as I believe joining a group of like-minded players is important for raiding - especially when starting out.
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