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Elothar.4382

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  1. Same problem about twelve hours ago. I bailed out once, thinking that going back to Amnytas might solve... no luck. Second time around, I played blind. Finally managed to finish it, with Peitha reviving me multiple times.
  2. Have been unable to get past the initial encounter with Taimi after going around and collecting emotions. She does her speech and tells me to take Scruffy out for a spin. I can see the star and Scruffy right next to her, but cannot interact with either. I've quit the chapter and restarted... same result.
  3. I've also noticed it, mostly on the Krait structures in old Tyria (Timberline Falls and Mount Maelstrom). At first it was funny watching them tilt from side to side while they ran up the spars. It did get a little annoying after a while. Thanks for looking into it.
  4. I can only speak for my personal experience. I have been playing since launch but my wife recently decided to try the game out. She played Wow (including raids and heroic dungeons) for over ten years. She found the GW2 starting experience good although parts seemed complicated to her. The combat felt about right for her. As she adjusted, we moved to higher level zones and other content that has kept her engaged. As an observation, I do a lot of mapping with new characters and I am okay with the open world stuff.
  5. No, it does not. There is a WvW skill... I think it is in the Provisioner line... that allows WvW autoloot..
  6. I've played games that use this kind of system. No thanks.
  7. I believe it is the nature of the temporary pass, I have permanent passes on two accounts and log out all the time there... and am not booted. I got a two-week pass on one of my other accounts and it indeed will boot me if I log out there.
  8. I tried WoW Classic... lasted about three weeks. It was a great nostalgia trip but got really, really grindy very fast. I loved GW2 when it launched. I have enjoyed its evolution. I am very happy with it now. In a world of unlimited resources, I wouldn't care one way or the other about a GW2 Classic version. But if it consumed resources that could better be spent on the current game, then I'd lean against it.
  9. I enjoy a variety of different activities and also enjoy repeating things like the personal story and the LW stories. I am constantly moving from one activity to another... and just go wherever I want depending on my mood. Thus far, I don't have a problem staying engaged (been playing since the pre-launch beta). An interesting (at least to me) note is that I have left other games... and that has invariably occurred when I found the game and its entirety more frustrating than enjoyable. That hasn't happened with GW2.
  10. I do a lot of different things at different times. In game, I go with things I enjoy. If I tire of them, I move to something else. I am having fun. When I stop having fun, I'll stop playing.
  11. The concept, for me, is in the context that I rarely, if ever, enjoy content the first time through. I am not a great player so, the ability to enjoy it comes only when I do it multiple times and begin to understand mechanics and find my comfort level. With that in mind... first, there must be a reason to do it (other than... it's just fun). The rewards must justify the effort. Second, the mechanics should "make sense." For me. That means that there must be clues that I can discern that indicate a need to do something in particular, whether it's a voice-over clue... something on the ground or in the air, or some animation by a boss. I should be able to see and learn how to react. In other words, I am not crazy about random crap that happens where the outcome depends more on luck. Finally, for me, there must be some organizational flow. Example... Dragon Stand meta. I like it because it has a definite. process. It has a clear beginning and progresses logically through until the end. I am more apt to do "repayable content" if it involves more than a single encounter. I enjoy the metas for that reason. I do not enjoy content that basically has me beating my head against a wall repeatedly... or, content where I eventually complete but have no idea how I did it.
  12. As others have said;, the "feeding" is separate from the treats. The feeding is time-based. The treats can all be given at once. Also, the "system" will not let you over-feed. You lose the ability to give more food after the four pieces. It comes back when the time cap is reached.
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