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Westenev.5289's Achievements
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Not sure if this is a joke, but you see a lot of trend-making studios now following trends to varying degrees of success. Gw3 being a Dragon's Dogma knockoff would be a nightmare lmao.
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I don't think Gw3 would work as anything other than an MMO. Problem with MMO's is that nobody knows the secret sauce to the next big one - even Riot Games recently scrapped their MMO plans because they didn't have a marketable plan to compete with the current market. That being said, I think it'd be neat if this game was like "runescape", which uses "classic, 2, 3" to denote massive overhauls to the game. Game Changing things like overhauling the level 1-15 areas and maybe adding a variation of the EoD training field for actual newbies.
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Wouldn't it be fun if we found the Malyck's tree, and found a cure to help the Pale Tree recover faster? Kind of a conclusion to Season 2/HoT. Not entirely sure what we'd find out there. I don't think "discovering ANOTHER lost human community" would fly, though as far as I know, only Centaurs or Humans really went into that area.
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I'm not here to discuss how people SHOULD play the game. I'm here to discuss how people ARE playing the game, and how that influences my experiences as a PuG commander. The main problem, as I've already discussed, is that people have trouble reaching the Wizards Tower or (formerly) Arborstone. The two main causes are 1) lack of story progression/lack of wizards tower scroll and 2) Doesn't understand that you need certain expansions to do certain strike missions. The fact that I can sometimes get 1-3 of these players per "beginner/training group" makes me suspect that some players are struggling to understand when they should attempt strike missions.
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This thread is funny. Lots of people deflecting, like "if you hate story, you hate the game! Just don't play!". Well, no, you can enjoy gw2's combat and hate the story. I personally think expansions would be better if we visited the mission Hub (wizard tower) first with no story progression. It'd help get players into strikes and raids. As a PuG commander, I see A LOT of people struggle to either reach the hub (story progression locked without teleport to friend) or don't own the expansion (thinking they can enter the strike from EotN like a fractal).
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Would you consider Palworld equivalent to GW2
Westenev.5289 replied to uberkingkong.8041's topic in Guild Wars 2 Discussion
I kinda wish gw2 would take itself less seriously. Less "save the world", more "omg I have a hangover. Wait, where did I park my tank?". You see aspecs of this in the base game, in lws2, and in the lws5 prologue. Palworld is fun because it is chaotic and allows for some horrible player cruelty potential, either for laughs or just to see if you can. Like catching Humans in palspheres, which, while possible, the game outright tells you that's not okay. -
The Game Needs New Excitement
Westenev.5289 replied to eriniy.8607's topic in Guild Wars 2 Discussion
TL;DR 1) Add more fun pvp maps. 2) 20v20 "enter the castle" pvp to avoid interacting with Inactives/Nubs. Basically describing WvW with meaningful objectives, or castle wars from Runescape? 3) Clan based open world PvP. 4) Add customisable housing. 5) Horses and stables. 6) 2 new mounts. 7) Spider that can shoot webs and climb walls. Players can climb said web. 😎 Spider mount can catch (kidnap) players in its web and transport 1 player to safety (certain death?) 9) Monkey mount that stays in combat when you dismount. 10) Will consist of 5 seperate minions, each with different skills to aid in keeping us safe while we AFK. I will admit, at the very least, the mounts do sound kinda cool. -
Hottake solution: Anet should add more visual effects to skills. If the whole screen looks like a blob of flashing lights, NOBODY will have an advantage.
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Symbols to identify the player's role.
Westenev.5289 replied to Master Childman.2135's topic in Professions
If it was an option for Commanders, it'd be easier to remember minute details if you could AT LEAST tag and identify the two most important members of the subgroup (Alac/Quick). From there, it'd be easy to figure out who is the healer, tank, etc because you're focusing on 4-5 people by filtering out all of the dps players from your attention. I'd be a HUGE boon for PUG commanders in group content, IMO. -
Symbols to identify the player's role.
Westenev.5289 replied to Master Childman.2135's topic in Professions
Alac, Heal, Dps and Quickness are the common player terms for roles when it comes to forming a group. It also seems to be how Anet is happy to balance the game, so adding these tags would be nice. I guess terms like "Handkite" or "Tank" would probably also be applicable for raids. It would REALLY help with PuG group building, where people often join or leave without a word, and it can sometimes be difficult to remember who the Alac/Quick/Heal of the subgroup was. -
Whats next..!? more of the same !?
Westenev.5289 replied to Rvoltpt.8453's topic in Guild Wars 2 Discussion
I prefer the 60 dollar expansion + living world over 5 years. It wasn't perfect, but Lws3, PoF, Lws4 and Lws5 prologue came kitten close. I feel like they need to go back to basics and rethink some design decisions. Particularly in the "do x events to do next story chapter", and this might be a hot take, but we need to get (skippable) cutscenes back. Waiting for npc's to finish talking feels awful. Also the fact that some conversations stop and branch at points, where your options are "continue talking" or "leave". If there's no illusion of choice, why not just continue the conversation? Are you just trying to captcha players, to ensure they're listening? xD -
What about a Guild Wars 1 remake.... ?
Westenev.5289 replied to Wizazz.4963's topic in Guild Wars 2 Discussion
It depends. We could demand for gw1 or gw2 updates all we like, but unless it's headed and staffed by passionate workers, we're going to see substandard, disappointing and buggy work that will be justified with something like "players can't understand the hardships we go through because they're not in the industry", per industry standard. -
what's the point of bleeding?
Westenev.5289 replied to BestiA.4319's topic in Guild Wars 2 Discussion
TBF, I'd actually like Burning and Bleeding to have "conditions" attatched to them BEYOND DOT damage. Similar to how I'd like to see "Cripple" get something that makes it more than a worse "Chilled".