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Stormy Dragon.9210

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  1. Everything was working fine and then suddenly a week or two ago, I started running into a problem with the login screen (the one in the launcher, not the character select in the actual game) is invisible, but if I move the mouse around I can see bits and pieces of it flashing in and out of existence. I can interact with it via the keyboard, but not with the mouse. Has anyone else had a similar issue, and is there a known fix for it?
  2. There appears to be some sort of bug in The Ox's Yoke. About 10 seconds into it, I got hit by some glowing blue orb and the adventure ended immediately and said I had gold medal credit.
  3. Right now, one of the hardest things for new players is understanding which skills cause soft-CC and which cause hard-CC. Why not make that easier by having the shape of the skill button on taskbar tell you that? Instead of having all the numbered skills be squares, why not have normal skills be circles, soft-CC skills be square shaped, and hard-CC skills be eight pointed stars?
  4. I test the game on 3 different PC's each without issues, running a different distro: Mint 18.1, Debian 9, Ubuntu 18.04. Have you tried to run the game in a clean prefix? It turns out this issue was due to a bug in WINE that only occurred for CPUs with more than 16 logical processors (the CPU mask format changes and some of the functions couldn't handle the new format): https://bugs.winehq.org/show_bug.cgi?id=45453 The good news is that I was able to work with one of the WINE devs to fix the bug and it was included in the WINE 4.0-rc1 release I read that one in the changelog, is 16 Logical processors as in 8 Cores + 8 Threads or 16 Real Cores? On my 1700X it runs fine on all 16, however performance is better if I limit it to the first 8 threads (taskset -c 0-7). I'm planning to update the Wine version when 4.0 is released however there's 1 small problem, from what I read, the PBA patches are having issues as of 3.21.In Intel processors, logical cores is 2x physical cores because of hyper-threading. As I understand the bug, it only occurs on architectures that supports MORE than 16 logical CPUs, so it's only an issue for really new ones like Skylake-X or Threadripper
  5. I test the game on 3 different PC's each without issues, running a different distro: Mint 18.1, Debian 9, Ubuntu 18.04. Have you tried to run the game in a clean prefix? It turns out this issue was due to a bug in WINE that only occurred for CPUs with more than 16 logical processors (the CPU mask format changes and some of the functions couldn't handle the new format): https://bugs.winehq.org/show_bug.cgi?id=45453 The good news is that I was able to work with one of the WINE devs to fix the bug and it was included in the WINE 4.0-rc1 release
  6. WINE 3.12 had the same problem as with WINE 3.11, and reverting back to WINE 3.10 allows it to run, so it definitely seems to be a WINE thing, but it also seems to not be affecting everyone. Which distro are you using? Maybe it's an Ubuntu 17.10 problem?
  7. @""ArmoredVehicle.2849" : If it helps, this is the error log I am getting: My first hypothesis is that it has something to do with the changes in 3.11 made to the way the number of cores are calculated?
  8. Has anyone been having issues since the WINE 3.10 -> WINE 3.11 upgrade? I never had problems before and now the launcher is suddenly crashing as soon as it starts.
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