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Jski.6180

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  1. I am going with underwater weapons for there given classes (and balanced for though weapons hehe.)
  2. Its a good utility wepon for support builds. Giving ele an frost field goes a long way for aura support but its very week to hard cc. (Wish they would give ele an utility frost field at some point.)
  3. I would not mind seeing more forced movement it would make a lot of "spamable" attks have poisoning problems that would fit well with low cd skills. (So ideally you would have big hit skills that apply a lot of effect force you into casting with an small leap locking you out of using any other cast time effect as well as not being able to cancel the animations. I am thinking the 3ed hit to chain AA.) I also want the ability to control the detection you move when you use such an forced movement effect not always going to way your looking or not looking. (You should be able to use burning speed to back away and use burning retreat to dash into ppl your looking at for an example.)
  4. If they speed it up to 1/2 cast time i think it would be more land-able.
  5. I like the ideal of making conja weapons more of an wepon swap or at least let you put them up to save duration and let you go back into using your current wepon/atument.
  6. An earth field and bleed effects are missing from the combo effects if we are going to go new combos the game is missing an earth field. If any thing we could cut back on the field types like making water/ice field the same combo effect healing blast leap forst aura projiecal/wherel chill. Now making an lighting filed give super speed is an chose on blast swiftness realy dose not cut it these days or just make it an fury blast too.
  7. http://gw2skills.net/editor/?PGwAg2JlNwEZIMF2JOUXutdA-DWZYVBLGdhbYnggfCwC9jWAA-w Maybe? Mostly roming and small numbers fight in wvw. I am not sure if you can give up much more for another conja wepon.
  8. I have no ideal what the effects should be i just think auras should be something that classes should have there own aura typing with the ability to use that type of aura for transmutation. Making pure aura support a real thing for the ele class.
  9. I think it would go a long way to letting classes have an class related aura ele should not be the only class with aura base effects even transmutation would be something cool to see on other classes. That and give ele more ability to support others better with these auras as you can feed other classes auras for there "class" aura effect hehe. AoE stealth blasting is balance stealth leaping is not as you can chose to not to do any dmg making it impossible to realy stop ppl from pulling off stealth spam effects. That and shadow aura could be a realy cool effect for the thf class an enveloping of shadows that dose not simply hide you but also truly has an effect. Earth field is missing for sure from the game anet gave ele poison field for there field base earth version elite spec and that was just sad. Other classes for sure should have earth fields such as an ranger maybe war.
  10. All blast should have an support effect, all leaps should be an aura effect (added in an shadow aura poison aura as well as an water aura), wherels and projectiles should be condi and support ish effects (light keeps clears). Also add in an earth field blast is barrier leap is earth aura wherel/projectiles are bleeds.
  11. The delay seems a bit long it realty needs to be speed up some maybe 1/2 sec OR add in evasion and/or movement clear would go a long way.
  12. When you inflict fear strip boons in aoe around that target as well as the target. Say on an 10 sec cd. We need more relic that have effects like this base off of class condis. So rune of the spellbraker should be taunt base boon strip much like the necromancer relic i am suggesting. I would like to see an burn base boon strip relic as well but that one may be a bit harder to pull off as there a lot of random burn on classes that makes it very hard to control the triggering of that suggested relic. That would cover most classes need for an boon strip effect. As for an transformation relic we should simple call it that relic of transformation get + effects when you use such an skill or during there a lot more effects like this then just on necro.
  13. I few more thoughts on pistols looking over the skill sets it looks like the pistol is more about buffing other pistol skills but there maybe 2 skills maybe 3 skills that are real pay off skills for all of this buffing. Elemental Explosion, Frozen Fusillade, and Searing Salvo seem to be the main 3 for non weaver (i do not know the duel skills that well). These 3 skills on there own don't seem worth it most of the time for there effects but the full kit of the pistol seem to want you to push these skills to do high spike dmg or support effects. They do not seems like enofe to carry the wepon for any thing.
  14. The best chose would be just add in an boon strip relic that strips boons in aoe base off of applying an condi type or landing an crit on say an 5-10 sec cd per target. Tieing an boon trip to hard cc never works well as you want to strip stab more then any thing else. Elite skill are too min max for cd same for healing effects.
  15. I kind of want to see underwater weapons become usable on land. Balanced for sure before they do mind you. Its odd that anet has not done this yet as its an simple balance some rework with out an comply new set up for new weapons.
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