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Mouse cursor on salvage bugged after patch?
MashMash.1645 replied to Luthan.5236's topic in Bugs: Game, Forum, Website
Whenever you try to use an endless salvage kit, after opening inventory, the recycle symbol on the mouse icon doesn't show. But then if you use the kits again, it does show correctly. This seems to be reset every time you open the inventory and use the kits again. I was able to replicate this 100% percent. It also does it either in the shared slot or in the normal inventory. As per this video. Edit. I went and tried it on normal kits you buy from vendor, and it did it on these as well. -
Kryptis memory for A Record of War: The Natural
MashMash.1645 replied to Stitch.1794's topic in Bugs: Game, Forum, Website
UPDATE: Actually got this to trigger. I was randomly doing the Dragon Meta boss, and noticed an interactable item called "Broken Kryptis Horn" up on the cliff to the North, picked it up and it triggered a book / scroll, with some events that happened - the memories I guess. As I have seen and got this item before, you obviously need the step unlocked to trigger it. It disappeared after reading it, so I suspect it's like some of the other items. They can spawn around different places. I have no idea why the cheevo asks to find the "kryptis memory", but the thing explicitly called that doesn't work, but this item does. Very weird or just a bug, I'm not sure. Here is the location I found it, but it could be in other places. -
Kryptis memory for A Record of War: The Natural
MashMash.1645 replied to Stitch.1794's topic in Bugs: Game, Forum, Website
Same. Unless their are other memories, but it only says one memory. I guess it's bugged. -
Eagle Eye Weapon Collector not progressing
MashMash.1645 replied to Jampire.4593's topic in Bugs: Game, Forum, Website
It is a known issue. -
Just a final note and feedback. As noted by other poster, people were advertising in LFG, and I managed to finagle the quest step via them. I can see future problems though. 1. The bosses are relatively easy to figure out the mechanics wise, but incredibly annoying in smaller groups. Plus you always have some new people (like me ha!) that dont know about the fight. 2. The green circle is quite punishing. I presume it requires a minimum of people to spread damage? Like the ball drop in Drakkar, etc. Does it scale with people or is it a hard cap? Not sure. 3. Unless the loot is better, NO ONE will craft keys for this. It is trash rewards - like most of the loot in these new maps (that needs juicing or some aspirational drops to go for). Or people will do the bare minimum for story / collections then avoid like the plague. I would suggest what I thought previously - make the item a permanent widget, that you can just have in inventory and toggle as you want. Good for pugging and guilds and stuff. I could understand the crafting angle if the rewards were lucrative, but they aren't. I'm all for challenging content - I enjoy my weekly raids, etc - but this seems super annoying. Also, the buff disappearing sort of screws people.
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So, I did the story step, and it gave me a magic box (whatever it is called). I consumed it to continue the story, thinking it was a permanent widget, as it said click it again to turn off T2. Like it was a toggle-able item. Then the map closed. The buff was gone, so I went to click it but the box had vanished. Do I have to repeat the story? Edit. I just realized I can't repeat the story, until I finish the story, which I can't do because of this issue. The quest log just says do a T2 rift. No markers or NPC's mentioned. I think I'm bricked.