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Legatus.3608

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  1. I actually assumed he pre-stacked might with more double taps before the shot and had might stacks that fell off in the image, but stacking lead attacks has pretty much the same effect. In either case you're stacking damage effects before the fact, and you still need to have enough initiative left over to actually fire off two doubletaps/TRBs. You could probably stack both with some boon duration, sadly I don't think there is a reasonable boon duration amulet in pvp for thief (I tried to find one before, never found one that was worth using). So the damage could technically reach 6k if you wanted to be obscene about it or get a mesmer to raid buff you. I would call that arguably a real pvp situation if he's just using lead attacks, but it's kind of iffy and misleading and the build still sucks.
  2. Oh don't worry, they're going to fix that since I didn't break any rules. They accused me of accusing you (or someone else) of cheating which never occurred anywhere in my post, and then issued me 4 "points" for it. Someone is going to be sending me an apology. The gist of my last post is that I used the same build and still didn't get anything near 5500 on double tap... I capped out at just over 4k per shot. So again, you are clearly being dishonest about how you achieved that damage. You can: explain to everyone what you really did thereadmit the build doesn't do that much damage under normal pvp conditionsDoesn't matter to me which one you go with, it's pretty obvious to anyone who looks at that image what you're doing just by observing the image.
  3. You would only 4 have malice this way Which is 80% bonus as opposed to the 140% that you should be using if you want the big DJ everyone is spamming about on forums as being op, and if you've got maleficent 7 you're losing out on your gm trait completely. Might be enough to kill squishy builds if you're zerker but you aren't downing any tanks with it. If you're marauder it won't even down many squishes Tested myselfAlso malicious intent trait gives you 1 malice once you mark target so you get full 5 malicehttps://imgur.com/a/7FwPE6hFeel free to tell me where I manipulated thistraitlines crit strikes/trickery/DE :)The part where you're doing 44% more damage with the same build It's like you people think I can't just log on my deadeye and verify your screenshots are bullshit. You really think anyone buys this garbage? You really believe that?
  4. You would only 4 have malice this way Which is 80% bonus as opposed to the 140% that you should be using if you want the big DJ everyone is spamming about on forums as being op, and if you've got maleficent 7 you're losing out on your gm trait completely. Might be enough to kill squishy builds if you're zerker but you aren't downing any tanks with it. If you're marauder it won't even down many squishes
  5. ... More than sure that thief uses no quarter so he gets fury on hits AND thats common to see 8+ hits in a row to crit ...or its not for you ? :D Idk, I remember having a fairly pedestrian crit chance before kneel when I looked Can give you screenshot from pve with 67% crit chance where i got almost every critical hit. But say its manipulated because 5-6 crits in a row thats...too much ...If slightly contribute to thread , stealth on dodge with no cd is not cool but barely care anymore , feeling like time to move onThe reason I say it's manipulated isn't because of the crits, it's (well partly the crits) because he has a crit for 20k death's judgement... while only showing enough hits to gain 4 malice stacks. He also shows a 3k crit from steal warmth.... like what? I've never ever seen a stolen skill from DE do any meaningful amount of damage. This was clearly a manipulation, there isn't any question about it. The timing of the hits he's talking about could be from lag, but there's no way you're seeing 4.7k double taps and 3.7k steal warmths under normal conditions. As for stealth on dodge, it does have a cd. You get 2 dodges then another every 10 seconds. Your stealth and dodge is also tied together, meaning if you want to stealth you sometimes have to waste a dodge to do it. Some see it as an advantage, but it really isn't that great. I kind of prefer the old stealth on kneel if I'm being honest.
  6. squintsMender Elementalist has 17k HP. If you ate two double taps and a steal warmth, you were down well before the DJ hit you.Either that or the image is manipulated.Tl;dr Dodge. Its definitely manipulated, that's the point I'm getting at. The guy didn't even cap his malice
  7. ... More than sure that thief uses no quarter so he gets fury on hits AND thats common to see 8+ hits in a row to crit ...or its not for you ? :D Idk, I remember having a fairly pedestrian crit chance before kneel when I looked
  8. Two double taps isn't enough to max out malice. Congrats on being yet another manipulating, screen editing, obvious setup individual posting obvious bs. Or are you telling us all that 5 stacks of malice is good enough to generate 20k djs? Not to mention the dude crit 5 times in a row without the kneel bonus. Looks legit. 6 pages, hate is real...Also what the problem with...alot of crits ? With 80% crit chance in pve i could not get crit in like 6 hits in a row and you surprise thief can do 6 crits in a row ? Why sceen is edited? I would rather wonder why double tap does so much damage ... or how he isnt used dodges weaver have...He's not kneeling, which makes his crit chance more likely 60
  9. Two double taps isn't enough to max out malice. Congrats on being yet another manipulating, screen editing, obvious setup individual posting obvious bs. Or are you telling us all that 5 stacks of malice is good enough to generate 20k djs? Not to mention the dude crit 5 times in a row without the kneel bonus. Looks legit.
  10. And you expect every class to have a counter for every situation at every given moment? Don't be ridiculous. this had a counter, they removed it (reflect). That is bad design if you can't understand that this discussion is pointless. It still has a plethora of counters though, Dodges, Evades, Invulns, Pseudo Invulns, Blinds, CC, LoS, Body blocking, out ranging it... You must be fighting some god awful thieves man. or perhaps you don't realize i'm talking about DJ. Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.Does every profession have invuls? no they dont.Blinds / CC: first what 1200 range blinds do you have? If you can think of some that's nice, but your also forgetting to mention the fact that the thief is coming in with stealth. you have no refrence point to hit him with blinds or CC.Los: this is PvP most maps don't have decent LOS spots while on point, (obviously there are exceptions)Body blocking: so your either die or killing a teamate. body blocking only work for mesmers and MM necrosOutrange: Are you serious? thief's have teleports. shadow step, and rehashed shadow step those are some horrible thieves. Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either Any decent player facing a DE is going to use his blocks and reflects and all those other measures on the Three round burst. Dodges should be held in reserve for DJ and yes you can chain two dodges in a row. It in fact how a Daredevil thief makes things hard for the DE. Dodging twice won't nullify it sadly, the de will just restealth and fire another. This is why I think dodging a dj should remove the malice stacks. Bad idea. Aside from this being too complicated to implement(only lose malice when the enemy dodged it, but not when its out of range, blind etc.), it was earlier established in this thread that DJ only hits too hard with non-viable trollbuilds. Doesn't sound like something we should take into consideration when thinking about balance. If a build can't get on the leaderboard no matter how well it's played, I just don't care to nerf it. Let the one trick pony be.Also I'm pretty sure they wouln't ever try to create a code to check WHY a skill missed, but if the devs felt enough pressure they would just turn malice into adrenaline 2.0. And you'd lose stacks upon casting a malicious attack, regardless of it hitting anything or not. So if you don't want that, dont advocate for losing malice on enemy dodge. Not to mention, about 30% of my DJ-s miss because of bugs. That would also take malice away. I can setswap my dagger/pistol to rifle the instant my enemy(warrior) puts up shieldblock, and melee a DJ into his fat face and not hit because "out of range". Still getting the 3 seconds of revealed, because that part of the code isnt bugged... which is always nice, but losing all malice on top of these would just make it perfect though. Malice gets consumed upon hitting your marked target, or by using Mercy. You don't want to change that, trust me. Well, I kind of agree in the sense that DE is total trash in real spvp and wvw regardless of nerfs or buffs and don't want to call for nerfs to it. But, in terms of how the skill works, I feel like every ability in the game should have some counterplay, and I feel like dodging being a core counterplay mechanic shouldn't be negated by the ability itself. I don't like that someone can DODGE the deaths judgement, but the fact that the ability didn't connect means the user can just keep spamming it until the guy runs out of dodges and dies. I definitely think that's a bad mechanic, and thief has a lot of ways to restealth including during the revealed timer now. Maybe that was the original intent, because the old DJ didn't consume malice, but I don't like it. Yes, the spec blows, so maybe give deadeye some extra utility as compensation for fixing the malice, like reducing the initiative cost of rifle 2 or adding protection during kneel - giving it some buffs for the user. I just feel like dodging the ability should negate it, not just delay the damage for 1.5 seconds. By the way, I do believe there is already coding in place to differentiate between dodge and other missed shots, because there is text popup saying "evade" or something when you dodge IIRC. Two things: 1- The skill is so obviously broadcasted that even tough it looks great on theory it sucks on practice. Saving a roll for DJ isn't that hard.Most DE's are running berserker and for a class that needs to root itself to the ground to attack taking it down doesn't take more than a few seconds. The whole "fails DJ and reapply stealth" isn't that broken on practice if you know how to fight thieves. 2- Said system is already in the game. Every venon works like that. Yes it's broadcasted and very easy to dodge, the problem I'm thinking about is that once you dodge it you haven't avoided the damage - it's still going to come as soon as the DE can restealth and fire another one, until it connects. I don't think it should work that way, even if the spec is garbage. IDK, maybe you disagree, but it doesn't seem like dodge is really countering anything at the very least. You basically can't block, reflect, projectile destroy, or dodge a DJ. My point is that in the 4 seconds of revealed its totally possible to kill the thief.The elite can be interrupted and even if you can't, if you have a general position of the thief it is extremely easy to pressure it even if uses his ultimate to clean reveal. Keep in mind tough that everyone in this topic seens to be focusing the 1x1 situation vs a DE, yet we all play a 5x5 game.If there is a DE at the team fight, its logical to focus on it since it is a high damage ranged class, just like we usually focus on World Impact Rangers to eliminate the enemy team DPS off the team fight and enforce numbers advantage. At 1x1 it can get complicate due to circumstances but it can also be manageable. In the 3~6 seconds that the thief need to ready a second DJ you can always move to a kitting spot and kill any chance of a second DJ on your face.As long you kite enough to always have a dodge ready, pressuring the thief until it runs away or die is extremely simple, as DE's simple doesn't have the kit for long fights. I will be sincere that I find Three Round Burst to be more problematic than DJ most of the time.Talking about TRB, DJ hits so low that you can prolly eat it and reflect the TRB spam post-DJ to kill the DE. DE is a so-so roamer, and most DEs people conplain about just go to team fights and waste time. Most of the matches teams with DE loses to rotation.As a DPS DE also loses to classes like Power Rev and Fresh Air Ele that have way better DPS potential and burst capability.As a ranged DPS, DE loses to Ranger both on range, CC and DPS. Soulbeast is also able to potentially deal more damage off-stealth than the DE itself.DE is one of the weakest Thief vs Thief build of the game. Any Thief, be S/D, D/P or even Condi can pressure a DE out. Cmon guys. This topic is getting tiring. DE got a lot better post patch, but it is still bad.People in this topic are more like OMG-STEALTH-NERF IT than actual people seeking advice. Stop the drama and learn to deal with it.You don't have to convince me dude, I've been a thief player since GW2 was released. I have no issues with DJ remaining as it is. But, I can't say I feel right about having a hard hitting ranged ability that is unblockable, unreflectable, undestroyable, and dodging it only delays the damage by 1.5s. Then again the spec is trash, so I don't expect it to be a problem either way. Well whatever.
  11. And you expect every class to have a counter for every situation at every given moment? Don't be ridiculous. this had a counter, they removed it (reflect). That is bad design if you can't understand that this discussion is pointless. It still has a plethora of counters though, Dodges, Evades, Invulns, Pseudo Invulns, Blinds, CC, LoS, Body blocking, out ranging it... You must be fighting some god awful thieves man. or perhaps you don't realize i'm talking about DJ. Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.Does every profession have invuls? no they dont.Blinds / CC: first what 1200 range blinds do you have? If you can think of some that's nice, but your also forgetting to mention the fact that the thief is coming in with stealth. you have no refrence point to hit him with blinds or CC.Los: this is PvP most maps don't have decent LOS spots while on point, (obviously there are exceptions)Body blocking: so your either die or killing a teamate. body blocking only work for mesmers and MM necrosOutrange: Are you serious? thief's have teleports. shadow step, and rehashed shadow step those are some horrible thieves. Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either Any decent player facing a DE is going to use his blocks and reflects and all those other measures on the Three round burst. Dodges should be held in reserve for DJ and yes you can chain two dodges in a row. It in fact how a Daredevil thief makes things hard for the DE. Dodging twice won't nullify it sadly, the de will just restealth and fire another. This is why I think dodging a dj should remove the malice stacks. Bad idea. Aside from this being too complicated to implement(only lose malice when the enemy dodged it, but not when its out of range, blind etc.), it was earlier established in this thread that DJ only hits too hard with non-viable trollbuilds. Doesn't sound like something we should take into consideration when thinking about balance. If a build can't get on the leaderboard no matter how well it's played, I just don't care to nerf it. Let the one trick pony be.Also I'm pretty sure they wouln't ever try to create a code to check WHY a skill missed, but if the devs felt enough pressure they would just turn malice into adrenaline 2.0. And you'd lose stacks upon casting a malicious attack, regardless of it hitting anything or not. So if you don't want that, dont advocate for losing malice on enemy dodge. Not to mention, about 30% of my DJ-s miss because of bugs. That would also take malice away. I can setswap my dagger/pistol to rifle the instant my enemy(warrior) puts up shieldblock, and melee a DJ into his fat face and not hit because "out of range". Still getting the 3 seconds of revealed, because that part of the code isnt bugged... which is always nice, but losing all malice on top of these would just make it perfect though. Malice gets consumed upon hitting your marked target, or by using Mercy. You don't want to change that, trust me. Well, I kind of agree in the sense that DE is total trash in real spvp and wvw regardless of nerfs or buffs and don't want to call for nerfs to it. But, in terms of how the skill works, I feel like every ability in the game should have some counterplay, and I feel like dodging being a core counterplay mechanic shouldn't be negated by the ability itself. I don't like that someone can DODGE the deaths judgement, but the fact that the ability didn't connect means the user can just keep spamming it until the guy runs out of dodges and dies. I definitely think that's a bad mechanic, and thief has a lot of ways to restealth including during the revealed timer now. Maybe that was the original intent, because the old DJ didn't consume malice, but I don't like it. Yes, the spec blows, so maybe give deadeye some extra utility as compensation for fixing the malice, like reducing the initiative cost of rifle 2 or adding protection during kneel - giving it some buffs for the user. I just feel like dodging the ability should negate it, not just delay the damage for 1.5 seconds. By the way, I do believe there is already coding in place to differentiate between dodge and other missed shots, because there is text popup saying "evade" or something when you dodge IIRC. Two things: 1- The skill is so obviously broadcasted that even tough it looks great on theory it sucks on practice. Saving a roll for DJ isn't that hard.Most DE's are running berserker and for a class that needs to root itself to the ground to attack taking it down doesn't take more than a few seconds. The whole "fails DJ and reapply stealth" isn't that broken on practice if you know how to fight thieves. 2- Said system is already in the game. Every venon works like that.Yes it's broadcasted and very easy to dodge, the problem I'm thinking about is that once you dodge it you haven't avoided the damage - it's still going to come as soon as the DE can restealth and fire another one, until it connects. I don't think it should work that way, even if the spec is garbage. IDK, maybe you disagree, but it doesn't seem like dodge is really countering anything at the very least. You basically can't block, reflect, projectile destroy, or dodge a DJ.
  12. And you expect every class to have a counter for every situation at every given moment? Don't be ridiculous. this had a counter, they removed it (reflect). That is bad design if you can't understand that this discussion is pointless. It still has a plethora of counters though, Dodges, Evades, Invulns, Pseudo Invulns, Blinds, CC, LoS, Body blocking, out ranging it... You must be fighting some god awful thieves man. or perhaps you don't realize i'm talking about DJ. Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.Does every profession have invuls? no they dont.Blinds / CC: first what 1200 range blinds do you have? If you can think of some that's nice, but your also forgetting to mention the fact that the thief is coming in with stealth. you have no refrence point to hit him with blinds or CC.Los: this is PvP most maps don't have decent LOS spots while on point, (obviously there are exceptions)Body blocking: so your either die or killing a teamate. body blocking only work for mesmers and MM necrosOutrange: Are you serious? thief's have teleports. shadow step, and rehashed shadow step those are some horrible thieves. Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either Any decent player facing a DE is going to use his blocks and reflects and all those other measures on the Three round burst. Dodges should be held in reserve for DJ and yes you can chain two dodges in a row. It in fact how a Daredevil thief makes things hard for the DE. Dodging twice won't nullify it sadly, the de will just restealth and fire another. This is why I think dodging a dj should remove the malice stacks. Bad idea. Aside from this being too complicated to implement(only lose malice when the enemy dodged it, but not when its out of range, blind etc.), it was earlier established in this thread that DJ only hits too hard with non-viable trollbuilds. Doesn't sound like something we should take into consideration when thinking about balance. If a build can't get on the leaderboard no matter how well it's played, I just don't care to nerf it. Let the one trick pony be.Also I'm pretty sure they wouln't ever try to create a code to check WHY a skill missed, but if the devs felt enough pressure they would just turn malice into adrenaline 2.0. And you'd lose stacks upon casting a malicious attack, regardless of it hitting anything or not. So if you don't want that, dont advocate for losing malice on enemy dodge. Not to mention, about 30% of my DJ-s miss because of bugs. That would also take malice away. I can setswap my dagger/pistol to rifle the instant my enemy(warrior) puts up shieldblock, and melee a DJ into his fat face and not hit because "out of range". Still getting the 3 seconds of revealed, because that part of the code isnt bugged... which is always nice, but losing all malice on top of these would just make it perfect though. Malice gets consumed upon hitting your marked target, or by using Mercy. You don't want to change that, trust me. Well, I kind of agree in the sense that DE is total trash in real spvp and wvw regardless of nerfs or buffs and don't want to call for nerfs to it. But, in terms of how the skill works, I feel like every ability in the game should have some counterplay, and I feel like dodging being a core counterplay mechanic shouldn't be negated by the ability itself. I don't like that someone can DODGE the deaths judgement, but the fact that the ability didn't connect means the user can just keep spamming it until the guy runs out of dodges and dies. I definitely think that's a bad mechanic, and thief has a lot of ways to restealth including during the revealed timer now. Maybe that was the original intent, because the old DJ didn't consume malice, but I don't like it. Yes, the spec blows, so maybe give deadeye some extra utility as compensation for fixing the malice, like reducing the initiative cost of rifle 2 or adding protection during kneel - giving it some buffs for the user. I just feel like dodging the ability should negate it, not just delay the damage for 1.5 seconds. By the way, I do believe there is already coding in place to differentiate between dodge and other missed shots, because there is text popup saying "evade" or something when you dodge IIRC.
  13. And you expect every class to have a counter for every situation at every given moment? Don't be ridiculous. this had a counter, they removed it (reflect). That is bad design if you can't understand that this discussion is pointless. It still has a plethora of counters though, Dodges, Evades, Invulns, Pseudo Invulns, Blinds, CC, LoS, Body blocking, out ranging it... You must be fighting some god awful thieves man. or perhaps you don't realize i'm talking about DJ. Any decent thief is going to come out of stealth with 3 round burst, (which will bait your dodge) then use DJ, incase you don't know Dj has a cast time of 1/2 seconds without haste, (the thief will have haste due to traits) your dodge roll has an iframe of 3/4 of a second. learn timing and evades are not a defense.Does every profession have invuls? no they dont.Blinds / CC: first what 1200 range blinds do you have? If you can think of some that's nice, but your also forgetting to mention the fact that the thief is coming in with stealth. you have no refrence point to hit him with blinds or CC.Los: this is PvP most maps don't have decent LOS spots while on point, (obviously there are exceptions)Body blocking: so your either die or killing a teamate. body blocking only work for mesmers and MM necrosOutrange: Are you serious? thief's have teleports. shadow step, and rehashed shadow step those are some horrible thieves. Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either Any decent player facing a DE is going to use his blocks and reflects and all those other measures on the Three round burst. Dodges should be held in reserve for DJ and yes you can chain two dodges in a row. It in fact how a Daredevil thief makes things hard for the DE.Dodging twice won't nullify it sadly, the de will just restealth and fire another. This is why I think dodging a dj should remove the malice stacks.
  14. De has enough room to fit one teleport on a 45s cooldown and without stealth and shadowstep it would just be free kills It's still free kills even with stealth and shadowstep, it just requires you to know how to beat it while those exist Stealth and teleport actually contributes nothing to the fight on it's own, and are the only defenses thief even has. Compare to mesmer and ranger where they actually have some block and invuln, on top of a larger hp pool, and can still stealth and move around quite a bit. Btw fun fact I just got hit by worldly impact for the first time yesterday, I checked and it did 8k. In no way did I feel like it was op and neither is deadeye (except for the 60k worldly impact thing which is obviously a bug)
  15. but DJ is a stealth attack and cannot be used if revealed. I don't use rifle, but that -is- how it works right? It's a flipover skill and reveals you when you use it, but you must be in stealth to begin with. If a thief three round bursts on you from stealth, he is revealed and cant set up for DJ immediately unless he burns his elite. and that takes a full second from Meld to DJ. https://wiki.guildwars2.com/wiki/Death%27s_Judgment is the description wrong or something? hasted meld, dude. Sounds like a lot of excuses and lots of opportunities to counterplay and interrupt... Fact's are not excuses.. Excuses. triggered? Nope, just saying it how it’s, I’m not the one having trouble with easily avoidable highly telegraphed attacks, unlike some people. Reading is hard isn't it....."Let's put it this way i have 11k life running a full glass core d/d thief spec.i have 0 problems killing deadeyes. But i can't honestly say Deadeye is a healthy spec for pvp? You can't either" it's obvious at this point your using this to get carried, and you wonder why the player skill level is at an all time low. do you need a hint? kitten like this. All these people complaining about a kitten build that isn't good in pvp or wvw at all, and the vast majority lying about how fights with DE play out. Tell you what, why don't you link the build for me and I will walk you through the combat with said DE build. Because every single person on these forums thinks deadeye is the only elite spec in the game with 6 trait line slots and 12 utility slots, it is impossible to have a reasonable conversation. Link me the build you think is OP. welcome to the club people put mesmer in. The punch is in the corner.But in the case of mesmer the build was ACTUALLY good. The deadeye specs these people are talking about are trash builds that are generally only useful for trolling in bronze :(
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