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Mokk.2397

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  1. The biggest problem is not the amount of boons , but the lack of even distribution of boons among ALL classes and professions . As it is right now is a very small proportion of a group can carry the rest . This only requires the skill of a few and not the skill of every member of the group. And it also excludes some classes entirely . THIS IS NOT BALANCE ! THIS IS NOT GETTING GOOD ! Every class needs to be a requirement to make a group successful. So the boons need to be spread out among all classes so that every player needs to be skilful for the group to be successful . All members with a mix of all 9 classes doing they're part carrying each other. That takes the skill of every member. This is balance . This is getting good. This can be done. ANET nearly had it pre-HOT . Some boons should never have been introduced. There were plenty then. Unfortunately, the Guild Wars team obviously have their favourites and everyone else can go jump off a cliff . And it's only got worse. This is why WvW is failing . This is why WvW is so depressing. This why people are leaving. And all the Guild Wars 1 V2.0 content isn't going to bring them back .
  2. What I would like to see is people playing the expansion. I mean seriously, the new maps are dead . The only Meta that has any significant numbers of players is Dragons End. The expansion has been out for less than 2 months and all I hear are crickets. More people show up for The Great Jungle Wurm than the Metas for End of Dragons I wouldn't mind so much if didn't need all these Jade bot boons and anything else I can possibly add just to do one single event as an individual player. But creatures re spawn before I've finished the last batch .What happened to scaling? Not even enough people around to do a strike mission just to complete the turtle mount. Sorry ,but I'm not very impressed with the new expansion.
  3. It's OK I guess , but it takes the fun out of dying a slow death and I miss the belly rubs .
  4. NO. I don't like being forced into a single pew pew role . And the last patch forced the ranger further into a corner. I want to contribute to the group more and not just a tag sniper .
  5. ANET devs are only catering to a very small group of elitist streamers that run META battle . If you not META , you just don't count . God forbid anyone else has any fun .
  6. If at any time you receive hateful , racist , harassing or threatening messages that is in direct contravention of the game rules , take a screen shot of the conversation and submit a ticket and report . I'm sure that a character name can be cross referenced to an account by ANET. Salty comments about play style are one thing , but personal hateful messages are another . If people get so angry that they need to resort to this type of behaviour need to log off and cool off .
  7. OH so Electrified Net is ok ? Besides that bug was fixed May 17, 2016 Fixed a bug that allowed multiple triggers of this trait on a single target.
  8. I really wish people would think before they jump on a band wagon about how "over powered" Ranger skills are Ancient Seeds requires prerequisites and is profession specific and is ONE SECOND immobilize . Look at other immobilize from other classes and it's no more powerful . In fact many have longer duration's and shorter cool downs that do not require a prerequisite or are not profession specific . By peoples thinking it should have a 20second cool down at least . That would mean that any immobilize should have a 10 second cool down for every 1 second of immobilize . . What about Zealot's Embrace , Pin Down , Brutal Shot , Knot Shot , Net Shot , Net Wall , Bola Shot , Infiltrator's Strike , Surprise Shot , Spotter's Shot , Malicious Surprise Shot , Earthen Rush , Swap , Dark Pact . I can go on . People have no idea what it takes to control an AI pet . They're always out of position , slow to activate or dead Most of the time the skills that are controllable fail . . Yet most people won't bother to look any of this up for themselves and compare the skills that do similar things and keep in mind the advantages and disadvantages . No , that would be to hard wouldn't it . But jumping on band wagons is easy . You want something that really needs a nerf take a real good look at guardian . Retaliation should have been just removed not replaced . The boon ball is more powerful then ever now . All this patch did was cater to the all ready existing Boon Ball AOE meta that's been an annoyance for three years now and push the rest of us farther to the side.
  9. "The ranger is a potent damage dealer. We've seen that Soulbeast has extreme burst damage potential, and unfortunately in this case, this has helped create some very homogenous group compositions." I doubt that the ANET understands the meaning of homogenous .(composed of things that are the same kind , similar , equivalent , alike) I'm of-course assuming they mean the "PEW -PEW" But when you consider the changes to retaliation to resolution this essentially negates the effectiveness of condition ranger , spirit ranger , and trapper ranger . So how exactly does this change a group to a less homogenous composition ? It doesn't . In effect the ranger is now forced further into the PEW -PEW roll at the same time making guardian even more invulnerable to attack. Retaliation should never have been introduced to begin with and should have been removed entirely . Guardian did not need a buff replaced with a more powerful buff.. Do they honestly think that I would use Whirling Defense now ? It's a death sentence . Removing The unblockable from Call of the Wild isn't just a nerf to the ranger but a buff to Guardian again . I can't for the life of me understand how a 5 second unblockable with a 30 second cool down is such a threat when guardian has the most blocks in the game. I guess ranger was just to much of a threat to the guardian boon ball meta and something needed to be done to keep the Devs freinds happy . Why doesn't ANET just simplify everything and delete all other classes and change to Guardian Wars 2 .
  10. I suppose ANETs thinking is ranger has plenty of pulls so why fix path of scars . Problem is Prelude slash is barely a pull since its range is only 300 and although Fang Grapple has a 1200 range , it fails 99.9% of the time simply because the pet is always out of position making it slow and unpredictable . Snap to target for Path of Scars is just as useless because line of sight is lost and won't target because that's also far to slow . So if you actually land a hit with Path of Scars , you should immediately by a lottery ticket because your the luckiest person in the game . .
  11. Many times people shout out for a tag . When one does only a couple people join let alone getting in comms . So why bother when theirs less stress roaming..Another problem , that wasn't mentioned in the poll , is tag watching . This happens more than you think . That's why many tags go private .
  12. Reported that ranger by Support Ticket and supplied undeniable picture proof of what he was doing. Haven't seen that person since . Just doing a report bott in this case wouldn't work because nobody could target the hacker . Go with a Support Ticket and supply as much picture proof as you can . Video proof would be even better . A support ticket allows you to add evidence where the quick report does not. By hovering your cursor over the orange dot in the mini map , it showed that the person was many units below ground.But it still leaves me wondering as to how much of a waste of space and oxygen a person needs to be to have to cheat on a video game.
  13. Wrong! Don't try to mislead people. Pulls all foes within the radius on a vector passing through the centre of the Temporal Curtain. When temporal curtain is put on the edge of the wall , into the void will pull people (through the centre of where temporal curtain was placed ) off the wall.The description of function has been like that since 22 October 2018‎
  14. Into the Void is not the only pull that is overly obnoxious . Hunter's Verdict is just as bad . And people that defend these 2 skills should remember that prior to April 19, 2016 Path of Scars was also considered over powered and look what happened to it . It's so severely dysfunctional now it's nearly impossible to do a pull . Sure it has a range of 1200 but it's a single pull of 450 with pathetic damage and requires to much extra key binding to even have a small chance to work . A 1200 pull with Hunter's Verdict is ridiculous with no evade and no block with up to 5 targets. To many targets with to far a distance . Into the Void area of effect is to large and effects to many people for a skill that requires no line of site . Non of the pulls from other classes are any where near as over powered as both Hunter's Verdict and Into the Void . Both need to be toned down .
  15. Really don't know what difference it will make because the same band wagoners will still freely transfer to the biggest blob servers links , completely negating the purpose of the linking system anyway .Fix the transfer system and I might get excited about re-links .
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