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tehdras.1489

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  1. this. a thousand times this. having a stat combo that is pure support/healing would be amazing. Magi's could be considered to be however it doesn't include Concentration which is necessary for druids, might tempests, healbrands, boon thieves, and any other support class that gives boons. I run minstrel's now because it has the best overall usage of stats but then that puts me in the position of being tank as well because many classes that are meant to tank are using other stat combos that don't give them enough toughness to go higher than mine. I would really love to be able to join raids and maximize my efficiency as a healer with a healing primary stat and still have vitality and concentration WITHOUT it being necessary to maximize toughness as well.
  2. to quote a good meme, "You tried!" that being said, i see both good and bad in the templates and am constantly getting feedback from the community while i'm streaming. Pros: save space in your inventory by saving the equipment in the different equipment templatessave time on switching skill sets using the skill templatesgreat for characters who only get used in one game typefast switch when it works if you dont have to change anything else because of the severe limitation on numberCons: moving gear from one character (i.e. legendaries) causes all build templates using that gear to get completely deleted moving gear from one character to another also requires you to remove it manually from EVERY SINGLE TEMPLATE...way too expensive. I know others have said this repeatedly and I agree that as a company you need to make money too but at the moment, the templates are such that its cheaper and easier to buy additional characters rather than additional templates of any kind. the cost of 1 equip template + 1 skill template = 800 gems (the same cost as a new character which would have 3 of one and 2 of the other)uneven amounts of both equip and skill templatesnot enough templates that can be maxed out. you get a MAXIMUM of 6 of each with up to 24 stored skill templates onlyI rarely if ever post but felt this would be one time i would do so mainly to point out that there are many things that can be done to help address the issues, including: give us an increased amount of template slots for max. i main ele and for my tempest alone, i have at least 7 different gear loadouts i use and thats not including weaver or base ele and that's only for pve in raids and fractalsallow us to somehow mass unequip/equip gear from templates without it deleting all data from them or allow us to share them to other characters so we can use the gear on diff characters without having to recreate templates each and every time. if i have 4 gear templates using my legendary on one character and want to move my legendary gear to a diff character for a bit then move it back, i have to unequip it from all templates 1 item at a time AND 1 template at a time THEN move it. then when i move it back, i have to recreate ALL 4 templates again. that completely removes my want to make more legendaries because it would be cheaper and easier to just make multiple ascended sets and just set and forgetreduce the price to make it cost effective to get more templates rather than getting more characters. make them around 100-150 gems each and you'll get a much better payout and receptionthe way pvp and wvw templates are linked atm makes me not even want to play those 2 game modes bc it will screw my pve templates up. keep those separate the way they were before or give us a diff set for those. we dont care if you have to give us a few diff rows of templates. top row pve, middle pvp, bottom wvw and make it auto switch to that row when we enter that area. we know you have the staff to do it so please do this.you gave us 3 skill templates, why did we only get 2 equipment? keep it even please and dont make this a "money grab" that many are calling itincrease the max each to at least 12 though more would be better. skill templates arent as needed in my opinion as equipment ones because i can click a few attributes and be fine but changing everything in an equipment loadout is horrendous.sorry for the long post and I really hope this is read. I'd add more but I think these are the main points needing addressed first and then its just fine tuning. thanks for reading (if you do) and I look forward to any feedback and action (if it comes)
  3. UPDATE: so someone suggested running this one via someone else's instance who's ALREADY COMPLETED the quest. when i did it, i dc'd after the portal but was finally able to do my own instance and succeeded. this one actually worked though when everything else didn't. I don't know what was causing the issue but please (for the love of whoever) fix this one
  4. I've done this one more than 3 times trying solo and in a party. I've restarted computer and modem and still get disconnected right after the Palawa Joko conversation where it says "You're right. I do need your army, but I don't need you." I'm basically stuck at this part and can't finish the storyline now and not sure what to do either. I submitted a bug report but i haven't gotten a response yet. This issue is DEFINITELY not fixed though and highly frustrating when I have to start all over from the beginning with no way to skip past any conversations so basically wasting at least 30 mins of my time every time i try and do it (the first time it was 2 hours because i was solo and in trash gear...).
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