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Aihao.5824

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  1. having the same thing for about several months tried every option described in the links are showed here, even ragely deleted gw 2, and now cant even install it cuz of the same problem
  2. Your opinion is very meaningful for us, we'll call back u later
  3. mm deserves to be killable as easy as its easy to play. This build lives too long, there is not big difference between good and bad mm. In both situations its extremely annoying and impossible to play against - he just stands on the node, tanking with his face everything. Even bad mm lives long enough to have +1 that means a loss of the node. U can kill scourge +/- fast, u can kill fast a reaper, but not core build. He has huge shroud hp that gives an ability to soak lots of damage, i has a decent dmg, so he wins every hp tradeoff even being 1v2. Minions give tons of toughness so mm doent care of any damage type - he is good in condi cleanse, and has enough toughness to ignore power damage. Existing a mm in opposite team leads to gameplan change, just realize - existing only one char forces u to change all gameplan if u want to win, despite u have good setup for teamfights, just because mm lives long enough to have +1 for the help. So this class has rly too much, and sould be tuned down
  4. I enjoy playing war, he has enough tools to influence game, but the main question about war is not about its potencial, but performance. Its pretty ok in 1v1, ur death is only ur fault
  5. play what u'd like to, i prefer s/d - its a bit harder than p/d, but has more utilities.
  6. So, i have been seen that condi now plays via devastation instead of invocation, the main question is why? I tried out two these variants and there was around 1000-500 dps difference between these builds. I've not done rotations properly, but invocation is the build i used to play. Well, now just interesting what makes devastation>invocation and what is real difference between their dps? (cuz havent learned devastation build dotation yet)
  7. 2v2 mode is ok, but in 5v5 its about earning point and its not nessesary to fight bunker+support, u just can outrotate them, but not in 2v2, it's gonna be better to take away that column running around by cutting support efectiveness
  8. Meta after feb patch almost had no changes, facetank gameplay, despite anet brought some damage back is still awful. Game doesnt punish players for mistakes anymore, u just facetank on some necro/support just because noone will kill u. A few builds have some ok damage now, but prefeb state gave this damage to almost all. Lots of amulets and runes removed, now we have a few instrumets to deal with, i hope anet will stop process of gameplay depth downgrade
  9. as for me, scg isnt a problem, much more annoying is core necro, as i feel it has more survivability and hp what gives him an opportunity to facetank almost every damage. core necro doesnt care about what dmg do u have - condi, power or what else he just tanks everything.
  10. agree, cuz of good combat system pvp in this game feels rly interesting despite of some balance issues, hope Anet will develop it more than things go now
  11. pls, no wow here, its a different game, i left wow not for seeing the same clownfiest as there
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