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Nova.4608

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  1. He's in an heightened state of mind. Our feeble minds simply cannot comprehend the wisdom in those words yet.
  2. It's simple. GW2, sadly, isn't exactly in a healthy state and hasn't been for a while. Balance and fixes do not bring in any cash unlike new content and expansions and as such they have a lower priority. It's just a cost evaluation. That's all there is to it.
  3. While damage is nowhere near enough comparing it to classes with a similiar role and gameplay style, the biggest issue is reliability. Warriors suffer from having ridicolously long animation, tedious aftercasts aswell as having no way whatsoever to deal with Blindness, Weakness, Aegis and so on. especially given how abundant they've become as the game progressed.
  4. My biggest wish would be Signet of Rage being reworked to something similiar to this; Passive: Prevent adrenaline decay Active: 10 adrenaline, 10 unblockable attacks, Attacks gain a follow-up strike for X damage that inflict 1 vulnerability for X seconds 0.5s Activation time 40s CD Aswell as bug fixes (Arc Slice is still 130 range instead of 150) Arms rework and tools to go through the aegis/weakness/blind spamming.
  5. Hopefully the November patch strikes while the iron is still hot. This is a leap towards the right path for Warriors, but as someone that has played Spvp for ages, I feel this still not going to be enough for the class to be competitive outside of gold/low plat. I might be wrong (I hope so) but seems unlikely so far.
  6. Charrs have the biggest greatswords if you set the character size slider to max, thus voting Charr for best is the objectively correct option.
  7. Pleasantly surprised. Still a lot of room for improvement, though. Signet of Rage and Earthshaker especially come to mind. In general, while the buffs are welcomed, I don't see this making Spb/Core/Zerk a competitive pick in games against plat+ players. Not until ranges on skills are fixed and aftercasts removed.
  8. Most people on the forums get stomped by Warriors in their current state then complain about it and get hostile towards anyone listing how many flaws and issues this class has or towards people asking for changes. It's not surprising. Warriors are a no-kitten class. There's nothing that can objectively feel unfair in it's kit and is as bland as it can get to play against which results in people getting a big ego check once they realize the blame lies entirely on them for getting outplayed instead of having the easy way with complaining about the opponent's class. It's nothing new either, I still remember people complaining they died to GS/Bow builds back in 2012 just like they complain today about things like Bull's Charge. Unironically, I think this is one of the reasons why Warriors (Outside of Bladesworn for marketing's sake) are in such poor state. It's easier to erase the class that forces people to realize they got outplayed than to have them constantly whine and thrash on the forums.
  9. Specter being stupidly overpowered doesn't mean those classes you listed are dead, far from it. They're simply in Specter's shadow biding their time.
  10. What tools are you even talking about? You have Bull's Charge and Shield Bash that are mandatory to execute the burst setup and at most you have rampage to draw out cooldowns and stunbreaks with. A 120 baseline cooldown elite ability. You have to rely on gimmicks like stowing your weapon on Arcing Slice to bait people's dodges with, something that I can tell you from personal experience doesn't work against even bottom plat/high gold players. I quite literally cannot recall the last time I got a warrior to even set up his burst sequence on me, let alone allowed him to execute it. You don't even need a single stunbreak all you have to do is to simply use map features such as LoS and dislevels to your advantage to completely negate the entire class. Stunbreaks are just the cherry on top if you kitten up or get baited You being tired of getting told the truth doesn't change the facts nor the hard numbers presented by Spb/core/berserker representation (or complete lack-there-of) in any meaningful Spvp.
  11. I'd rework it entirely. It's useless every single piece of content outside of MAYBE low intensity solo open world builds and it's especially bad in pvp. Passive: 2adrenaline/2s Active: 20 might for 4s, Fury for 6s, Swiftness for 6s. 1s activation time 40s CD That's not even worthy of being a normal skill, let alone an elite skill that has to compete with Head Butt, Tactical Reload and Rampage. I would like to see it turned into a mainly small-scale oriented elite ability viable for all specs; Passive: Prevent adrenaline decay Active: 10 adrenaline, 10 unblockable attacks, Attacks gain a follow-up strike for X damage that inflict 1 vulnerability for X seconds 0.5s Activation time 40s CD (Values are for PvP/WvW)
  12. No they really don't, unless you mean Bladesworn. And even then, Bladesworn's not renowned for their damage but for their bugs preventing avoiding of said damage. On core/spb the most damage you can do with a perfectly landed combo on a target is around 15 to 17k. That's quite literally nothing when you factor in that landing a perfect combo is nearly impossible (No aegis, blind, evades, protection, weakness and other misc effects) and takes the entirety of your kit and weapons, aswell as being the class with the most telegraphed attacks and the slowest. On comparison on Herald you can easily reach a 15k burst and exceed it by simply pressing Chilling Isolation, Shackling Wave into Unrelenting Assault with Enchanted Daggers and Impossible Odds active. And that's using 3 buttons with 2 pre-casts, it's not even half of the potential damage you can reach if you were to correctly employ the entire kit available to the class. Warrior doesn't hit like a truck, the damage it deals is negligible if you somehow get hit by one in the first place.
  13. Popularity doesn't always equate to strength. Support guardians (and tempest) are really the only viable support since Scourge was gutted. It's not like you have much other choice for competitive supports if you want one. It's either that or tempest.
  14. Wintrading isn't a problem only when aiming for those top spots. It affects everyone that's in gold and above due to the matchmaker having nothing to work with aswell as gold consisting of something like 80% of the active population at any given time. Especially later into the season. It's really not that uncommon to find people in the top pages when you're in gold 3 and as such it's also not that uncommon to find the wintraders they are trading with and getting your match ruined because of it. It's actually fairly common if you play during off-hours as that is when they have an easier time to link up for the match trade. No, it's not stopping somebody from climbing gold 3 but that doesn't mean it isn't affecting them aswell and making the climb far harder than it needs to be. Situations like those tends to create hyperbole but that's every game's forum in existence, and if you can't extrapolate the truth from an argument that's on you not being informed enough on the situation in the first place. Something which, by the way, takes all of 2 minutes to open the leaderboards ingame to check how many new no-names have showed up in the last day or two. Also, if you think 75% of the top 20 leaderboard being wintraded isn't a massive issue game-wide, I don't know what to tell you honestly. If anything that tells you how little Anet cares about sPvP and how little they care for their game in general if they're willing to allow such a staggering number of cheaters in any game-mode. I'm sure all the two dozen or so players coming from Steam that are interested in this game's dead pvp scene are going to be simply thrilled at realizing that the vast majority of the top players aren't actually top players but just people wintrading, especially when those wintraders stand around doing nothing in their match at gold 2 because the matchmaker cannot function with this population to begin with.
  15. It's really not a "small" problem. You're the only one that believes this for whatever reason. Me and a friend were talking about this problem so we went and checked the leaderboards. Something like 75% of people in the top 10-20 places were no-names with 85% win rate and barely making the cut with the required games to show up. One had a winrate of almost 91%. Two days before it was the same thing with different names. Funny enough, we both play late at night duo so we constantly get matched with these other people and let me tell you something, they aren't the kind of people that get those win rates through skill. Even in pure skillbased 1v1 competitive RTS games there's barely ANYONE even getting close to 80% winrate, let alone EXCEEDING it. Wintrading is a massive issue.
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