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Teletric.3821

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  1. That might be the case, but also it's very much an optional thing since there are much easier and less expensive things you could be doing for AA. I think clearing a raid wing would be great in the "special" category as sort of a seasonal goal to get people raiding. And if people don't wanna do it, they can still do other stuff and get all the rewards they want from the Vault.
  2. I definitely think the shortbow would work much better as a kit in its current state, with the toolbelt skill allowing you to detonate all the mines at once. Imagine detonating all the mines at one time and then swapping to use Hammer 3 to perform leap finishers from all the different field types at once as a Scrapper...
  3. They have the tech for swapping weapon skills as you can swap the Hammer skills on Ranger outside of Untamed, so what if they applied the tech to Engi shortbow to let you choose different essences? Basically, the idea is that you could swap out the essences the blog post mentions in slots 2-5 to different ones, like you can with utility skills. What this would do is change the types of Chain Reactions you'd have access to. In the example in the blog post, they talked about how the Essence of Animated Sand creates a big AoE of sand that gives allies barrier, and its Chain Reaction effect causes other arrows to grant barrier on the initial detonation. But imagine the ability to swap out the essence in that slot to one that has an inverse effect: creating an AoE of acid that decreases enemies' incoming barrier, and its Chain Reaction effect causing other arrows to inflict damaging conditions (depending on what type of arrow it is) on enemies on the initial detonation. Essentially, you could customize whether you wanted more support oriented Chain Reactions, more damage oriented ones, or maybe a combination of the two. The way I see this in my head flavor-wise is the engineer deciding what kind of arrows they want to keep in their quiver/Universal Multitool Pack.
  4. I've always hoped for a Rambo-inspired elite spec for Engineer with traps and explosive-tipped arrows, and this kind of does it for me. The emphasis on support does worry me a little but I'm not going to "nock" it until I try it.
  5. As many others have said, there's practically no reason to use sword outside of Holosmith because it relies heavily on the heat mechanic to be optimal. At the same time, though, it's the only weapon that interacts with the heat mechanic and rewards you for engaging with the intended high-risk-high-reward playstyle of Holosmith (for example, variable quickness duration depending on heat level for Sword 3). Other weapon skills should also get amplified or additional effects depending on the heat threshold for the sake of consistency. I mean, you guys gave Weaver 30 new weapon skills specifically for the Dual Attack mechanic to account for every Attunement + weapon combination — it wasn't just for sword. And every weapon base Warrior could use got a Primal Burst skill for the Berserker elite spec when it was released — it wasn't just torch.
  6. But then we can only have one kit at a time...
  7. You make a great point and it actually raises my excitement for the next story. If demons are born and/or sustain themselves off of the negative emotions of Tyrians like Deimos did with Saul, it would make sense why the demon in The Deep would latch onto the Pact Commander specifically as opposed to their other allies. Perhaps the demon has already had its eye on the Pact Commander for quite some time, and it was playing the long game to eventually lure them to itself after the threat of the Elder Dragons had been dealt with, knowing the pain and suffering they would have endured. There are so many interesting routes they can take with this concept.
  8. Depends on the race event. In the Pavilion Pursuit, you get 3, 2, or 1 additional Festival Coin(s) depending on whether you placed 1st, 2nd, or 3rd respectively. Some race events (like the standard PoF ones) give you an achievement for placing in the top 3. Again, they aren't huge rewards but still some rewards nonetheless. I guess it may be different for you, but for me the fun and excitement in a race comes from trying to get first place; that's what makes it a race in the first place. Otherwise it'd just be a time trial... I mean, if what you are saying were the case, wouldn't everybody just do the time trial version instead? Hell, they aren't even on a timer like the races are -- you can do them any time.
  9. I hope this doesn't discourage ANet to stop the recent trend of giving warhorns unique blowing sounds; I just think that this should be a treatment that is also given to pistols and rifles. A lot of the guns in the game really do not sound like how they look, especially in the case of skins like the Jade Tech Pistol and Rifle. In promotional material like the launch trailer as well as with the NPCs in game that use them, the Jade Tech weapons are shown to have unique sounds when fired. When you actually get your hands on them, though, it's disappointing to learn that they have the same sounds that pretty much every rifle has had since 2012. Some guns, on the other hand, just look like they'd sound different like the Inquest 2.0 rifle and pistol and it's just... underwhelming. I'm not saying they should go back and retroactively change the sounds of existing guns to make them fit better (though that would be going "above and beyond"), but rather just focus on newer weapons to avoid the mismatch going forward. Plus, it would boost the immersion and roleplaying factor as well.
  10. In all honesty, the consumables are pretty cheap to craft so I don't think it matters very much. Plus, less items in the drop table means the other items have a higher chance to drop now (like the candy canes you need to make those consumables). It's more cumbersome to get them, sure, but it's not too bad IMO.
  11. Full disclosure: I have all mount masteries (including the "bond" abilities) and even went so far as to grind for Mount Energy Booster 3, yet I would still like mount races to be fair to everyone that is able to participate in them. I think OP is on the right track; mount types should either be enforced or every mount type should be available to rent to keep races fair. Perhaps somewhere later down the line, we could have races actually designed with mount swapping in mind (almost like a relay race). Yes, winning a race doesn't really matter in terms of rewards, but the fact of the matter is that the game does give you additional rewards -- albeit not big ones -- for placing in the top three. Plus, it's just a good feeling to win something -- a feeling that should be attainable to everybody who has met the prerequisites to compete in the races. Kind of similar to how winning and losing doesn't matter all that much in unranked PvP matches either, yet anybody who is able to participate can win matches if they have the skill.
  12. I agree, we should have an option to just turn off ambient dialogue. I do like ambient dialogue because it makes the world seem more alive, but hearing the same conversations play out again and again does the opposite.
  13. The first time I recall them doing this was on the Flame Serpent weapons, but you can also see the shine present in some of the Black Lion skins and – most recently – on the Decade armor and weapon sets. My theory is that they're doing this so textures can look reflective on settings where reflections are disabled — a good thing for players on low settings (though it could just be that they brought on a new texture artist on board relatively recently and this is just their style). I don't think think they look bad or anything, but I find it gives those newer items a different aesthetic than the rest of the game. I'm just curious as to how many other people have picked up on this and what your thoughts are.
  14. I really like how they did an Anniversary Event this year which lets all players get in on the big new thing (the armor set) as opposed to being locked out of it for potentially a whole decade. Hope they keep this up.
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