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yiksing.9432

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  1. I can't be sure since i haven't been playing mirage for a while but i vaguely remember when traited for clones generation when using a deception skill, i used to able to pop shatter and then followed up with a deception skill to generate a clone as long as shattered clones hadn't reach the target yet. I tried again just now and I wasn't able to generate a clone via deception skill as long as shatter was pressed and the shattered clones are still running towards target on screen. Was the mechanic changed a while ago?
  2. It kinda killed my thousand mirror build... oh well.
  3. Just from short messing with the new changes i feel it's a disguised nerf, loved the old renegade's stunbreak pulsation and in wvw rarely will use renegade utility skills in consecutive ways to run of out energy.
  4. Remove shadowmeld, give me a elite skill that gives 2s invulnerability and unblockable on DJ.
  5. It's nice that you can place the smoke field in any direction you want and further from you but that means no access to Death's Retreat. If you place smoke field on yourself, you have access to DR but now your projectile finisher doesn't get applied. In the midst of combat good luck trying to place smoke field in exact spot you want. Nice idea on paper, clunky as hell to use in real life.
  6. Nothing new, anet won’t be fixing it any time soon. Think of it as a feature for other professions to fight thief, kalla renegade, etc on walls, between walls.
  7. The new changes is healthy but made it nigh impossible to play with latency of 300ms, haven’t touched deadeye since.
  8. Dodge the DT, get fried by scepter #1. This weapon is just well balanced and I’m enjoying it before it eventually gets detuned.
  9. I have more problems against Holo compared to thief to be honest, so some suggestions are welcomed, they hit hard at melee and their stability really makes it hard to create a burst window and they are a whole lot more durable than a thief.
  10. I've been playing Cele Renagade since EoD expansion and hasn't touched it at all since its launch so I'm clearly a noob at the class but I've played GW2 since launch. This build is fun and very versatile but I've always struggled against other profession especially Holosmith and D/P Daredevil. I noticed my issues when against a thief are when they get in melee range, it is quite difficult for me to spread distance so I can use my shortbow against them. When i managed to knockdown, their shadowstep is usually already up. If I had to switch to staff I can mitigate their damage for a while but I hit like a wet noodle and their blind really mess me up. As for Holosmith I just had no way to spread any distance at all, they stick to me like crazy and their access to stability means i have very small window to stun them. On staff its the same issue like on thief. Any advice is welcomed, thank you.
  11. I also noticed the (remembered) password also takes a while to appear before i can click login, before i could click login immediately.
  12. I don't know, i think the changes to SA buffed thieves a lot except maybe for non-SA build like staff. The dodge stealth nerf to 1s on deadeye is really a huge hinderance to deadeye players who plays at 250+ ms latency but overall the SA changes was a huge buff.
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