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MindWipe.3028

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  1. Guys i need EOD on my alt so i can troll ranked and play meme builds without losing my highly sought after and prestigious PLATINUM rating. There is one major issue however. I have inherited Jewish blood on my mother's side of about 13% making it nearly impossible to pay 30$ to upgrade my alt myself, this is why i need your help. ARENA NET, PLEASE, PLEASE give me EOD on my alt. Ranked players keep cyberbullying me you know they deserve it. I am prepared to offer payment in other forms as well just not money (i need it more than you). Please anet consider my request. xoxoxo xxx
  2. was gone for 7 months and im idk who is left
  3. Speaking from the perspective of a thief main it is complete bs. When shadow shot cost 6 initiative it should always land unless the enemy actually does something to avoid it. It is so bad that i have shot people with shadow shot only for them to then stand still and have it gracefully touch glide across their face. Furthermore, i dont see why this is such a big problem with some skills and yet other skills have heat seeking capabilities. It isnt like the player aims their own projectiles so why do i get punished when the game "misses"? and like i said why is there inconsistency in what skills do and dont track so i dont think they are trying to maintain any kind of logic therein.
  4. It doesn't make sense though. Some attacks do track, life blast, sneak attack and some don't. I dont see why every attack cant just track like them.
  5. your comments are so full of bs and I think you know it too. The op is absolutely correct in what he is talking about and I know because i'm a thief main and I have to deal with this every match just about. I literally get no valid paths trying to teleport on flat ground into a guy on a point. Just a couple days ago i had one that made me want to die. I was 1v1ing this deadeye on silent storm and I had him down to a killing blow. My sword 3 was loaded as was my steal. I was standing on the point while he was standing on the bridge leading into the point. I use my steal and 3 and boom, no valid path. I proceeded to die in game and in real life. don't even pretend like this isn't a thing....
  6. ^^^^^ i swear if someone comes in here and tells me that im wrong im going to lose the last bit (none) of faith in humanity. Yes i am suggesting that my ranged attacks should magnet pull like sneak attack and life blast. I can see now reason why skills that cost 6 initiative like shadow shot should magically "miss" an opponent. DONT ANYBODY TELL ME IM WRONG CAUSE IM NOT WHY DOES THIS HAPPEN
  7. as someone who has been maining thief in wvw for years i am sad to report that staff thief really doesn't have a place in wvw anymore. You can make it work but the problem is it is outclassed wildly by other stuff atm.
  8. the meta is as bad as it has ever been imo.WVW: there is no longer any reason to bring a staff thief anymore as it's damage is completely outclassed by power guard. The only thing it provides is venom share which isnt bad but it isnt enough to justify bringing it over a power guard. In summary while it is useable there is really no longer any reason to bring a thief anymore. PVP: imo the meta is at least as bad as any other meta there has been if not worse. Reason being is i hate the style of the shadow arts builds. Pretty much you decap and +1 everyone which i find boring. But the real problem is shadow arts pretty hard counters pretty much every other non shadow arts build so you are pretty much forced to run it yourself. I have only found one non shadow arts thief build that can keep up but even then you it prob isnt a favorable matchup but it puts you on even enough ground that you can make it work. In short i hate shadow arts and i wish it would go away
  9. So i was in the shower thinking about the new expansion and what the future of thief might look like and i stumbled upon an idea which i think is pretty cool. Spec name - looterweapon - unarmedtraits - the traits would give you different bonuses to compensate for the lack of sigils and weapon stats. Mechanics - steal would be buffed to take the hard earned items out of peoples inventory and from there you can choose to keep them or use them as stolen weapons which you can throw/hit at the enemy with. I do see the possibility that it may be considered unfun for other players to have their items taken from them by an insta cast skill so to counter this players would be able to pick the items they value most and "insure" them so they get replaced if stolen by a looter. The gold would come from a collective pot that comes from all the other players that have insured their items so that way the economy wont be damaged by this mechanic. of course to keep this system from being abused, players who have their alts/ friends allowing themselves to get stolen from in order to split the money will have to relieve a ban. Weapon skills - weapon skill 1 would be a simple chain attack similar to rampage where the looter punches the enemy. weapon skill 2 would be a shin kick which cause cripple to the enemy. weapon skill 3 would be stun attack in which the looter uses an improvised weapon, such as a bike lock inside a sock, to hit the enemy over the head which would have high base damage and cause a one second stun. Weapon skill 4 would be a ranged aoe molotov cocktail attack which causes extra damage to structures such as siege. weapon skill 5 would be a quick dash to allow the looter to escape outnumber fights such as +1s in pvp or roaming battles. Utility skills - Heal skill would be "arrest" where the looter gets on the ground with their hands apart and becomes invulnerable to all attacks while channeling this skill, also heals for a moderate amount of course. Utility 1 would be "road block" where the thief drops an impassable barrier which knocks enemies that try to go through it. Utility 2 would be "throw brick" a simple brick projectile (preferably 2 or 3 charges) which delivers a one second stun on impact. Utility 3 would be "hijack" this skill would be multi functional where in wvw it will allow you to knock an enemy off their mount and use it as your own, but also when used on a non mounted target you steal their weapon and are able to use their weapon skills for a short time. Utility 4 would be "empowering chant" in which the looter starts a chant which while channeled, makes up to 5 allied targets invulnerable. Elite skill - this would be a melee knock down skill (similar to headbutt) in which the looter knocks down an enemy target and in a manner similar to the thieves guild, summons other looter to beat on the knocked down target until the knock down is stun broken or expires. The elite skill would look visually similar to this
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