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Krvsh.4590

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  1. Holosmith = MeleeMelee = StabilityNo Crystal Configuration: Eclipse = No stability Conclusion:You will have a pretty rough time fighting close range. Not to say it could be impossible, because you get stun-chained. Anet please reconsider your decision.
  2. Might and damage reduction on corona burst is a double nerf which makes this skill probably useless. 300 Range on shockwave sounds horrible because you give up your movement with this skill. Shockwave is supposed to be used as a long range cc to set up a burst or cc chain, it is easy to dodge because of it's slow animation. My recommendation would be that you should look into a special mechanic of the holo the heat mechanic.The skill could work like this: 450 Range under 50% heat and 600 Range over 50% heat. This would require you to manage your heat more probably and not just spam skills. PLS NO 300 RANGE!!!
  3. Hi,I didn´t know where to post this, but i thought this is the right place. Last Balance Patch Anet reworked the Jump Shot of the engineer (rifle 5 ability) in the following way; Jump Shot: This skill now animates more smoothly when used to reach a lower elevation. Now the skill doesn´t have a unique animation with the legendary HMS Divinity anymore , Anet pls fix it. <3
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