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kuteykathy.8123

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  1. Btw.: an exploit is the usage of game mechanics in an (by the dev) unintended way. Quite the opposite of what you think it is. That skill is made to pull you off that tower. I doubt this is intended to pull a player off a tower. Devs didnt imagined that this skill would be misused in wvw.As a ranger with my longbow skill n4 I cannot throw a npc guard off of a tower, I remember in beta 2012 I could throw them and then was fixed.All attacks that trespassed walls have been fixed except the DH pull because doesnt trespass literally, but the range is absolutely not justificable, and overpowered.1.) Why do you consider this skill misused? Does your view of a pull skill being "misused in wvw" extend to every other pull skill in the game?2.) No NPC can be pushed or yanked off a ledge, but you are not a NPC. You can freely knock other player off a tower with your longbow 4.3.) What do you mean by attacks that trespass walls? As you mentioned, you were not pulled through the wall but off the wall. 4.) Why do you feel the range is not justifiable and is overpowered? On the contrary, 1200 seems quite standard for active pulls (Thief's Scorpion Wire, Ranger's Iboga pet, Engi's Magnet, etc.)> A Ranger by definition has to have the longest range in the game. A guardian, with heavy armor, tons of blocks and heals, shouldnt have that long range. A base guardian does not have access to that long range pull--only the Dragonhunter specialization. Keep in mind that the Dragonhunter specialization toolkit has elements quite similar to the archetype of Rangers--they gained access to Longbow as a weapon, Traps as utility skills, and a throwable spear. It makes sense for them to have access to range (plus the DH range is still lower than the range available to Rangers).
  2. GW2 is not real life, so I hope you understand that it makes no sense to try to compare the skills and abilities in-game to what exist in real life. What could exist "in real life" is not a good foundation for trying to nerf the range of a skill. When I play my ranger, it certainly makes no sense either that I have a never-ending supply of arrows drawn from thin air that can pierce through multiple people and travel further than a bullet. Magical arrows? I certainly hope they don't implement a limited count/ammo system on our longbows to conform to real life :) For a better tower defense experience, I strongly encourage you to try to have stability before you walk up to the edge of a tower or cliff--otherwise you put yourself at risk of being pulled/pushed to your death. At the very least, scan those below you to determine if any of them pose a risk of pulling you down (thief scorpion wire, DH spear of justice, necro grasping darkness, engineer magnet pull, mesmer, etc.).
  3. I play Power Druid in WvW and enjoy using Smokescale and Wolf :)For underwater, I like the Shark and Reef Drake. Smokescale Provides smoke field for stealth and blindness combosCan stick to target more easily with smoke assaultHas a CC in its attack chainWolf AoE fear as its f3 skillHas a CC in its attack chainShark Has a CC in its attack chainLets me have a shark named Nibbles :) Nice mobility when merged if you're running SoulbeastReef Drake Creates a dome that reflects projectiles --> Useful for defense/escapingArmored Fish Also a nice option for on-demand CC through its f3 skill
  4. You cannot humanly cancel the animation at the last milliseconds, making the other player think that you fully committed to casting the spell. You can easily cancel the animation even without waiting until "the last milliseconds." No macro is needed for this.
  5. If you're looking to roam on a druid, both power and condi are still viable to run (though you'll still certainly feel the nerfs that have been applied in the past). http://gw2skills.net/editor/?POjAMZlFwwYdMPGKO2Ptt6SWRaA-zRhYBh78JigtoAEDCrUaLByMEioA6NCscWqyMC-eThis is the power longbow/staff build I run -- longbow for damage, staff as a utility weapon. Just some notes about it: Very squishy but has decent survivability through kiting and weaving stealth. Feel free to change up the stats to your liking.3 stunbreaks on the bar since we lack stability :tongue: Decent condi cleanse--particularly useful with the popularity of condi right now in WvW. Most importantly, it's a lot of fun!The majority of my WvW playtime is still logged on my druid, so don't lose hope on druid :) I've also made some quick videos of the build in action if you're keen to view how it plays: If you're looking for a condi build, Paper Roll has some thorough explanations on his channel: https://www.youtube.com/channel/UCS3kkLvqJICIc5DkMtieV8g
  6. Such a mood :lol: :yum: Haha, my face when anet removed fall damage reduction traits --> :trollface:
  7. This reply accurately sums up my experience quite well too :smile: I don't play in open world PvE much anymore, but I still find myself returning to HoT maps periodically to learn a new profession better
  8. Thanks! :grin: :tongue: Haha, part of the desert BL initiation! Thanks very much! :lol:
  9. Hey all! Do you know your Newton's Laws of WvW? :wink: Take your seats or get sent to Gravity's office!:lol: Silly fun video that I hope you enjoy!
  10. Agreed with all the previous posters and the ideas presented. :( RIP old choking gas...
  11. Thanks very much! Glad to spread around laughs :grin: Yes :tongue: that one could have dropped into the water to access his underwater skills. Most people seem to hope for the best that the gliding will save them--which makes these moments possible!
  12. Haha happy to hear :lol: ! The process to make 'em is always fun :tongue:
  13. Hey all! Sharing some more fall damage shenanigans :) Hope you enjoy! <3
  14. Chase away balance patch scaries with a good laugh :) Hope you enjoy!
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