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Spirou.1964

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  1. I have an idea for a new Crafting discipline. I call it "Doctor". Instead of, for example, weaponsmith, you are a doctor. Depending on which symptoms a patient has, they are treated with different methods. Surgeries, prescription of medicines and more. The idea was first that it could be content in a StarTrek game. Where they had collected all the scenarios that the various doctors in all the StarTrek series and movies have dealt with. But then I found out that it had worked in GuildWars too. As a new "crafting" discipline.
  2. I have long been annoyed that there are empty areas on the world map.Even though I have been playing GW2 since the beginning, I sometimes get unsure if I missed anything.Why are there empty areas that I can not visit? For example, Dominion of Winds.The most logical thing would have been to continue build areas next door - instead of building a new area far away. It seems that Arena has not really thought through this. Because suddenly they discover: -Oh, there is a small empty area. -Then we have to put a jumping puzzle there.I was also surprised that you in PoF can not go to Crystal Desert through the map. You must either take the aircraft from Lion's Arch, or use waypoint to get to Crystal Desert. Then, once you're there - you can't get back in any other way than using a waypoint. The best and most logical thing is that you can go from Fields of Ruin to Crystal Desert. In the same way as Arena did with HoT - where you can go all the way from Dragon's Stand to Fields of Ruin, if you want.I also do not think that living world portal thome is a flexible solution. Because you - not here either, can get there in other ways than using a portal (though scroll).Lastly, I do not think that raids or jumping puzzle should be included in the world map. Only areas what is included in the open and living world.
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