MMO as genre lost its apeal now its shooters and mobas wich sells Only in the mainstream sense. I think MMORPGs can still exist and thrive (just look at some of those 10+ year MMORPGs) but won't be sustainable if they are chasing after the newest features. Like for me, I couldn't really give 2 kittens about GW2's lauded twitch combat mechanics and its high action-esque content, for me I just like the races and the voice/personalities they have and had the game gone for an old skool tab-targeted, dice-roll type of gameplay but gave 10x the build options and 2x the race options, I'd have liked the game 500% more. Hell, if NCSoft hadn't shut down CoH so I could just play both (GW2 for when I want combat closer to action combat and CoH when I want to craft personal characters, builds and stories), I'd have been 45,000% more happy with that.COH was really underrated, right out of the box you felt beast and the story was very well done I hope we get a COH 2 esque game in the near futureMany games can thrive at once