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Psaro.6178

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  1. I did around 10 hours of 1v1 duels against players with this spec. Armor sets I tried: Celestial: not as great as I thought it's be. Carrion: Actually impressed. 1.3k hp heal a second. though power damage is lacking. Had lots of trouble with tanking hits against warriors. Dire: Better version of Carrion. A big problem with the class is the power coefficient. With 2k power invested, pistol skills do around 400 damage which is very low. I and the community were under the impression this would be a condi / power hybrid elite spec. Even Harbinger shroud lacks power coefficient.
  2. With the April update there was a bug with Sand Swell which caused it to not function properly. I would check monthly to see if it was fixed and it's finally fixed now.Thanks ANET
  3. You miss the the entire point he’s trying to make. He just wants Anet to give equal treatment to the other game modes. PvE has been spoiled with new maps constantly and PvE armor with PvE mounts.To us, it really feels like Anet just doesn’t care about WvW or PvP.
  4. Whats bugged about it? When you use sand swell and press any button, the skill cancels and goes on a 100% full cool down which isn’t normal.You get no portal, no TP, and full cool down on skill.Sometimes when in combat and you get hit (not a cc attack) the skill just cancels itself.No portal, no tp, and full cool down.I used to use this skill in WvW when solo roaming and it was a key skill in juking in many fights.But ever since this bug, it’s so unreliable. Since sand swell is a teleport skill, I really feel like they just copy the code (after its rework) from another classes tp skill which doesn’t have a cast time (like blink). Sand swell does have a cast time though.
  5. Just want this skill to be fixed already so I can use it again...
  6. Whoa I only wish I was able to see the original post for this.
  7. Since April 23, this skill has been bugged.When you activate Sand Swell then move, dodge, or get cc'd, the skill immediately goes on FULL cool down.Before this patch, it would auto lock you so you couldn't move unless you dodge, then which it would go on a 4 second cool down which is pretty standard.The skill worked great before then.The patch aimed so if you used sand swell in an area you couldn't teleport to, your character would get auto-locked for a full second.However, this caused sand swell to not work normally and constantly go on full cool-down just as easily pressing 'W'.The problem with sand swell and other classes teleport skills is that sand swell has a 1 second cast time instead of an instant cast.It seems after the patch, some functionality of other classes teleport skills were implemented into sand swell but don't take into consideration Sand Swell's cast time.Thus, we're left with this. Skill going on full cool down just by pressing W.No portal. No teleportation. Just goes on full cool down.Sand Swell used to be one of Scourge's best PvP skills before this update.
  8. I actually think Dhuumfire is currently weaker than Foot-in-the-grave at the moment.Only being able to apply 1 stack of burning on 1 target every 5 seconds is very very lackluster.I prefer to run with Foot-in-the-grave than the other 2 options for roaming.
  9. @"dceptaconroy.7928"Here's my personal build for roaming. Been having tons of success in outnumbered fights and duels.http://gw2skills.net/editor/?vRAQNAW7fnE9CF3gd9CO9Cs9ilgBLKpFAKX651+6gl6KMFaCA-j1xHQBHU5niU/hN6GuoSQct/gAeCAA4iAkZIAYRCsqSVVVJFgr70A-w
  10. I know you said you don't really like Scourge, but in my opinion Scourge is absolutely amazing for roaming.As a Necro for all specs in roaming, EVERYONE WILL TARGET YOU in a group fight.As the other dude said above, running double energy is essential for us Necros. The thing Scourge has over Reaper and Core is Sand Swell because it allows you to portal juke and kite multiple enemies.Absolutely the best skill necro has ever received. Just note as I'm posting this Sand Swell is Bugged, so be warned. Warrior:Fight is really easy with any necro as long as you run double energy with at least 2 stun breaks.Pay attention to their attacks and dodge. Guardian:You only have to worry about Dragon Hunters here. Pay attention to true shot as it will destroy you once the DH starts to gain distance. Never get out of melee range of this class and make sure to dodge all True Shots. Revenants:As someone who duels top tier revs like Tubby Two Ton, you need to corrupt their might as often as you can. Applying chill really hurts them a lot so make sure you do this as often as possible. Most common revs aren't too hard for us to beat. Thief: Staff is your best friend if Condi. Axe is your best friend if power. If running condi, do not waste all your skills on a thief. This fight is all about you not burning through cool downs. Thieves can remove condi when they dodge an attack. I like to apply a couple of stacks of conditions and just completely stop attacking. I notice when I do this thiefs just burn through their dodges hoping they dodge an attack to remove a condi. Engineer:Conditions really hurt Scrapper and any necro should win this fight. As for holosmith. As someone who has dueled Xan, reading your opponents and timing your corrupts is your best bet. I still struggle with top tier Holosmith players. Necro:Whoever is better will win. Most necro players are bad tbh. Elementalist:Necro should always win this fight. Mesmer:Ah yes, took me awhile to figure out how to consistently beat mesmers on a Necro. I only know how to beat mesmers on Scourge. Never fight directly fight them. I usually let them chase me and place AoE fields behind me. ONLY fight head on if you know you can secure a kill. This goes for both condi mesmer and power mesmers. It may seem like a cheese strategy but most mesmer burst require them to be in melee range and you could use this to your advantage. Ranger:Saved our hardest match up for last. In a duel against a competent ranger you will most likely lose all the time. Best advice is to always break line of site with them. I've been playing with Corrosive Poison Cloud and as this is somewhat helpful. CPC just isn't going to cut it against pro rangers. Just never let them gain distance between you and make sure you apply tons of chill as it really hurts them a lot. Make sure to always dodge Long Bow 4 as this is the skill that will kill you in the fight. Outnumbered Solo fights:As I mention with mesmer, on Scourge I always let them chase and I'll place AoE fields behind me. The second I notice one backing away and is low, I focus this target. If I notice the my opponents has a ranger, I will always focus them super aggressively at the start. Rangers are our weakness and taking them out asap should always be our top priority. Roaming w/ friends in a small group fight:The second the fight starts, they will all focus you. Make sure to position yourself correctly and let your teammates know they should kill and ranger or deadeye if the opportunity arises. You will most likely have a Warrior completely aggro on you during the entire group fight. I don't know why this is. But there's always one warrior on me in every group fight. Just dodge their attacks and focus other high value targets. If the warrior stuns you, pop a stun break. If your on Scourge, sand swell is amazing for kiting and relieving a lot of the aggro if you're portal juking. I'm just a guy who daily solo roams on Scourge.I also do a lot of duels.
  11. I think there's better food for your Necro than Veggie Pizza. Pretty much all conditions we apply already have long durations. With a meta where condi gets cleared too quickly, I would recommend Damage Reduction food or maybe Golden Dumpling since you have high crit chance for more synergy with your might runes.
  12. Staff + GS for Reaper is probably the best combination at higher tier PvP. So you're not that weird! Sounds like a fun build!Have a link to build?the new focus and warhorn aren't cutting it for me.
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