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incisorr.9502

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  1. https://media.giphy.com/media/5nohAcRYylndnrylWi/giphy.gif 1shot PEPEGA Deadshot amulet lol. One sages I see 5-7k crits. On Illusions Chronobunk I've seen 16k crits. yes but he said " condi weapon " on chrono it's not " condI " its fucking ferocity and power lmao it still does TIMES less damage than other skills such as RAPID FIRE WITH ITS DOUBLE TIMES FASTER ATK SPEED AND DOUBLE RANGE XD never seen a developer retarded enough to nerf a value by 50%, what goes by 600%+ which is what mirrors got lmao. The mirror nerf was more deserved but it was still too much. The scepter nerf , however, was completely undeservedthe only reason chrono did damage was because of might stacks and ferocity also if you're trying to convince me that 5k damage on a 3 sec cast time skill is too much you're going to have to try harder because it's a fucking joke in comparison to the damage other classes do are you aware that a revenant can do 20k damage with unrelenting assault? iframe skill btw
  2. current #2 is a soloq thief just stop.. thief is the 2nd best class in the game after revenant , you have more control on thief in higher elo games than on other classes you have PepegaStorm which does 12k damage with a full iframe and can be reset, and is aoe, and can swing team fights around this basically.. "i haven't done pvp in ages and when i come back i expect to be the best or else"
  3. lol no one complains about thief? this is a joke? thief is the 2nd best class in the game and has always been #1 or #2 since release and it's the only one class that has been meta since 2012 and is objectively broken thief's entire concept is unfair for a game mode like conquest and it'll never be fair unless they add line of sight to their teleports and even then it'll still be very strong
  4. I don't think you actually know how bad low elo games are. Lol. If you think that you're going to get 80% win rate with only bad players on your team then maybe you deserve your rating , for which you'll have to grind more hours on average than usual. The thing is, if this suggestion is "implemented" then there won't be off-hours as much as there are now. People will play the game more. I'm usually awake at night but i don't play gw2 because i'd gain 6 and lose 20 and its not possible to have 80% win rate in this game, i simply don't think you've seen lower elo games. You can end 20-0 after securing/winning multiple 1v2 nodes/fights and still lose. I have. Over a year ago or so when i was playing entirely at night i couldn't get even plat 2 and when i stopped playing at night i started getting legendary so the problem with your post is that you think that getting high win rate in games with bad people is easy but it is not, and if you DO manage to get high win rate vs bad people then you should be rewarded for it somehow. I don't see anything wrong with someone who plays for 4 hours in "off-hours" to gain some rating. It's not like the gain will be huge anyway and the game will be more alive. You'll have more incentive to play in off hours and so will your enemies and therefore the 'off-hours' will be much less and when you're trying to farm noobs in 4 am there might be other higher elo people who want to do the same or to stop you and then you'll meet (and most likely be placed against each other, with 4 bad teammates) and it'll be a clown fiesta but at least the game won't punish you by making you lose 20 rating so the game can be played and the price you'll have to pay for getting unlucky will be much smaller and bearable
  5. that's like saying that you disagree that the earth is round. It's a factual issue and not an opinion based issue if the same skill can do 1600 damage and 13,000 damage based on different circumstances and factors then it's clearly the circumstances that make the difference and not the skill itself, which is why if you're looking for the culprit of "big damage" you look at the circumstances Skill damage depends on certain factors? Well color me surprised. That is true for every skill in the game. It says nothing about how strong or weak the skill is. By the way, this guy said I am like a flat-earther for having the opinion that scepter 3 is an issue, so I replied "Wrong". And anet deleted my post and gave me a warning?? Incredible. Just permaban me from the game and get it over with.maybe because posting just a single word is considered non-constructive or provocative and yes it's true that skills are influenced by circumstances in other games as well but what makes you think 3 is a good skill? It's the second slowest skill in the entire game. It has medium range. It's targeted non-aoe skill. The skill has nothing good going for it except that it clumps up a bunch of your power into a few hits. There are way more skills that do the same in the game and like a broken record should i start repeating them? Most classes have a skill like this, if not all. Fact remains that multipliers in gw2 are way too strong. If you nerf the skill even further then classes without multipliers will get nerfed while classes with multipliers will still be better.Chrono can have 25 might stacks easier than mirage. In fact, mirage can't have 25 might stacks unless it gets them from someone else or plays power mantra with quickness and even then the window is very small in which you can have high stacks and you need greatsword so yeah. If you nerf the skill then you're essentially going to nerf more than just chrono's broken scepter damage because core mesmer and mirage don't have might stacks and when the skill is nerfed for them - it'll do less damage. In the end, chrono will still do more damage so this nerf proposal is misguided and isn't going to achieve the goal you want. (And yes, chrono will still lose more dmg but they also don't care about it as much because for them it already does excess dmg, while for something like a wizard amulet mirage - losing this will hurt you much more since you actually need the numbers) the correct way to nerf "unfair power damage" would be to nerf the modifiers to it. That way you're not making the skill obsolete for half of the builds in the game you mean like deadshot..? anyway we're past the point where a condition build can be viable without power. The game has too much spammable condi removal and on high elo, where people can play their classes, if you don't have power then your damage isn't going to stick. There will be fights in which it feels like you're not doing much (and you won't be) if your enemy is fast enough to cleanse. You pretty much NEED power for any condi build at this point , else you're risking being useless against some classes and especially teams with firebrand. In a way, the power-creep killed the non-power condition builds. I've played around with deadshot a bunch and while it's good vs some classes with less condi removal (mainly in 1v1s) it's simply much worse than an amulet with +power and condi dmg. You even need precision at this point cus yeah...
  6. I signed today for another game, thinking "ok it's been some time maybe i get matched with normal people" and lo and behold, not a single one of my teammates is within 200 rating of me or in top 250 as far as i'm aware. I've never seen any of them. I've seen 3 of my enemies which were 100-150 rating behind me. Not a single one of my teammates could play they were perma dead, they couldn't hold a cap, we lost 500-200 when i had 42% dmg despite not playing the full game because i was busy typing and because i didn't want to play or was being chased/killed by 3 people. I lost 20 rating (which is the maximum) I get matched with complete newbies, i get robbed by the matchmaking, i get punished by the rating system instead protected which is what rating should be there for. Instead of me losing less because the game failed to find me adequate teammates - i lose more because the person who made the system is completely devoid of common reasoning. Guild Wars 2 is the only game in which the higher rating you get the easier your games become. If i could only play with high rated/competent/high elo people, my win rate would be MUCH higher than it is now. I'm talking about double digit percentages higher. It's absolutely amazing actually how when you get matched with people below plat they don't even understand the concept of conquest or efficiency or pressure or anything. If you are matched with bad teammates vs at least 2 okay-decent-good enemies then the game is unwinnable. There is nothing you can do to win. I have thousands of games in gw2 and i've been matched with all sorts of elo people and this is my takeout from it. You have a person in top 10 get matched with people outside of top 250 and then lose double rating. it's absolutely mind-boggling. The game punishes you for attempting to play it. It's not fun. It's not even so much about rating as much as it is about nerves and game quality. I had nothing to do today (like every day btw) and i was planning on playing gw2 this afternoon but after this game i just don't want to. It's not the people's fault, it's not my gold teammates's fault. It's arena net's fault for not understanding logic.I UNDERSTAND THAT THE GAME HAS LOW POPULATION BUT all you have to do is reduce the rating a high elo person loses if he has bad teammates, IT'S THAT SIMPLE! If i lost LESS rating than usual (the usual loss is around 12) then i could make it up in 1 game but i lost 20 rating which is 3 times more than what i should be losing in a game like this. This has nothing to do with the population of the game, if you punish people for trying to play the game then people simply won't play the game. Literally everybody loses from this situation You also gain less rating if you win a game with lower elo people which is fair at least but the loss makes no sense. I'm aware it pushes you for better win rate than 50/50 but it pushes you for an unrealistically high to achieve win rate in such clown fiesta games which is why it needs to be adjusted. At least for solo play. On low elo games where you get bad teammates and bad enemies you can carry unrealistically much but on high elo where you get butchered matchmaking games then you have the chance to be matched against semi-decent people while having bad people and those are the games that are unwinnable because you can't be everywhere at once. low elo gw2 isn't fun and with the matchmaking being so broken you often get low elo games even at 1700 + rating. People who haven't played high rating games don't know what they're missing out. The problem is that even when you get to high elo you can still be put in a bad game and {{WE UNDERSTAND THAT GW2 SPVP LACKS POPULATION}} but the fact that you can be dragged down to the mud so easily by the flawed matchmaking system is just making people not want to play. @Ben Phongluangtham.1065 if this was addressed there would be more reason to play gw2 spvp ranked, i would be playing right now instead of making this post now if i want to play decent games i would have to wait for good people to be playing but i can't know when that'll be cause sometimes its at this time and sometimes its in 4 am and usually its at night and im pretty sure if there was a way to look at my overall win rate for the past few seasons then i would have the highest win rate on average around peak hours and not in the afternoons, which doesn't speak about my abilities as an individual but about the stupid matchmaking the game has. And win rate aside, i would even be fine with this as long as the game didn't punish me for playing it by making me lose double rating due to its own failures so let me sum it up , again, the solution is simple - if the matchmaking fails to provide you adequate teammates (within a window of your rating) then upon a loss you should lose less rating than the average/normal/usual rating loss and not more. You already gain less. If a 1750 person is matched with 1500 one then instead of losing 20 as you would - you should lose like 7. At the same time you'll only win 5 or so rating which still pushes you for a 50%+ win rate but not for some unrealistic to achieve 75%+ win rate as a solo player in a 5v5 game.For duo sign the loss can be more stingy. It's probably 5 lines of code to adjust all this and can be done within a day.
  7. that's like saying that you disagree that the earth is round. It's a factual issue and not an opinion based issue if the same skill can do 1600 damage and 13,000 damage based on different circumstances and factors then it's clearly the circumstances that make the difference and not the skill itself, which is why if you're looking for the culprit of "big damage" you look at the circumstances
  8. scepter received buffs less than a year ago because it was too weak scepter 3 received a dmg buff but a cast time nerf because the skill was too weak and it's POWER WAS INCREASED AT THE PRICE OF CAST TIME their INTENTION was to make the skill "hit hard" and even then it doesn't hit hard (on condi mirage at least) because of how other circumstances (as mentioned above) matter so much why is it so hard for people to be objective? It hits hard with power instead of with condi.right now, that's what I don't like. how is 2000 damage hard? it hits hard BECAUSE of how much power gives, not because the skill has too much power and i've said that the power dmg in this game is way too high FOREVER ago. If you nerf it's power damage then in my gif it would do 1500 dmg instead 2000 dmg how is that not pathetic for the 2nd slowest cast skill in the game? the solution is OBVIOUS. Nerf the amount of power you get from might stacks or the max amount of might stacks or the dmg multiplier from power stat which will affect all classes in the game, as it should, because the power dmg is way too high compared to condi for all classes in the game You want less power damage, more condi damage. I propse to lower power damage on scepter 3 and increase condi damage. And yet you complain. Incredible.no, i want less power damage in the entire game and i want a mesmer to have a hybrid weapon that works with amulets such as wizard (or even viper) what's incredible is that you don't understand that the skill doesn't do good damage unless you have +power/ferocity/might stacks and your enemy has no protectionnone of these circumstances are related to scepter 3 itself scepter 3 itself isn't the issue how can this be too hard to understand ?
  9. scepter received buffs less than a year ago because it was too weak scepter 3 received a dmg buff but a cast time nerf because the skill was too weak and it's POWER WAS INCREASED AT THE PRICE OF CAST TIME their INTENTION was to make the skill "hit hard" and even then it doesn't hit hard (on condi mirage at least) because of how other circumstances (as mentioned above) matter so much why is it so hard for people to be objective? It hits hard with power instead of with condi.right now, that's what I don't like.how is 2000 damage hard? it hits hard BECAUSE of how much power gives, not because the skill has too much power and i've said that the power dmg in this game is way too high FOREVER ago. If you nerf it's power damage then in my gif it would do 1500 dmg instead 2000 dmg how is that not pathetic for the 2nd slowest cast skill in the game? the solution is OBVIOUS. Nerf the amount of power you get from might stacks or the max amount of might stacks or the dmg multiplier from power stat which will affect all classes in the game, as it should, because the power dmg is way too high compared to condi for all classes in the game
  10. WOW THE POWER DAMAGE ON THIS SKILL IS OFF THE CHARTS PLEASE NERF THE SECOND SLOWEST CAST SKILL IN THE ENTIRE GAME ONLY LOSING TO 100B (Which does way more damage and is aoe) X D this is HYGH DAMAGE GUYS it's not even on a person with demolisher amulet, it's on a person with mirror/same amulet (deadshot in this picture) people only look at extreme cases where scep 3 does 12k damage but nobody looks ta cases where it does 2,000 damage. GW2 community in a nutshell, nobody looks at the picture as a whole and everybody just says whatever fits them to say the problem isnt with scepter 3, the problem is with how much damage power gives (to ALL classes) and with how much damage 25 might stacks give (which is what chrono can get) and with how much damage reduction protection has (33%). All of these are major factors and without all of these aligning you won't hit people for 12k while ranger pet charge does 12k even if you're playing a condition amulet cause your amulet doesn't matter for your pet's stats. So, not only it casts faster (by an AI) and does more damage but it also doesn't even require an amuletif you wanna complain about something go ahead and complain about the power scaling in this game .. as i have.. because i can actually identify what the problems with gw2 are and i'm not impartial and biased and i don't post half-truths https://en-forum.guildwars2.com/discussion/62116/the-protection-boon-alone-is-making-80-of-the-builds-unviable https://en-forum.guildwars2.com/discussion/59778/condition-builds-require-way-more-skill-than-cheesy-power-burst-ones threads posted months ago, there's more but this forum is so heavily censored that getting any actual viable info through is a challenge because the moderators don't like freedom of speech or truth and a lot of the factual information posted here seems to be deleted if it doesn't fit some people's agenda the fact thatno+power amulet scepter 3 with 0 might stacks would do under 1600 damage on a person with demolisher amulet and protection and +power/ferocity amulet with fury/25might stacks on a person with no protection/demolisher would do 13,000+ damage doesn't speak to scepter 3 being broken, i don't understand in WHAT WORLD IS THE SKILL BROKEN WHEN THE SKILL IS THE ONLY CONSTANT IN THIS EQUATION? It's the power multipliers that are broken and flawed and it's those that need to be reworked/nerfed/changed/standard-ized so that it's more balanced scep 3 does around 6k damage on a hybrid amulet which is on the low side for its cast time and that's okay meanwhile, 100b does 20k dmg, guard gs2 does 12k+ dmg while any symbol does 10k dmg with might stacks if u stand in it, ranger 2 does 20k dmg with sickem and no might, ranger maul does 12k+ dmg, worldly imp;act does 18k dmg, backstab does more dmg than scep 3 and so on and so on https://en-forum.guildwars2.com/discussion/53000/game-update-notes-august-28-2018 scepter received buffs less than a year ago because it was too weak scepter 3 received a dmg buff but a cast time nerf because the skill was too weak and it's POWER WAS INCREASED AT THE PRICE OF CAST TIME their INTENTION was to make the skill "hit hard" and even then it doesn't hit hard (on condi mirage at least) because of how other circumstances (as mentioned above) matter so much why is it so hard for people to be objective?
  11. I just signed to play a game in sunday afternoon/peak hours and there were no people my elo so it matched me with sub-1600 rated people (when im at 1750) in fact im pretty sure some of the ppl in the game might've been even sub 1550 constantly doing 1v2 and my team is literally wiping in 3v4 which is almost impossible in a normal game, it's just not fun, you're carrying so much weight in games like these and if you lose you lose nearly double rating and if you win you get 2x less rating. I don't get it. This is why gw2 has a lot less people than it could have. I don't feel motivated to play after this and i'm an active gw2 player, imagine if it was someone trying to get into the game? Efforts arent even remotely rewarded and you are punished for playing the game and that's gw2 if this is a tactic to get people to quit gw2 so they can announce gw3 or something i can understand but if they honestly think this is doing anything positive to the game then they're very deluded and wrong this isn't even salt since we somehow managed to win the game, it's just the most flawed design ive ever seen. If you're going to put a 1750 player in a 1500 game then you better protect the 1750 player for ROBBING HIM/HER out of the matchmaking itself. Add a checkup button that says strict matchmaking that doesn't match you with ppl lower than 100-150 than you or something. I would gladly wait 2x longer for queue time than be forced to play with people from gold in a game where i lose 2x if i do lose. If the loss was lower than normal then i wouldn't care as much but considering its 2x normal it's just too much and you know elo doesn't matter in this game any more but you still have ppl trashtalking you for elo even if you're messing around and stuff and on top of that games on low elo are really bad (they aren't fun) cause people just don't know how to play the game. It's actually funny that in 1500 elo if i played a cheese build i would have LESS win rate than if i played it in 1700+ because it's actually EASIER TO PLAY THE GAME when everyone knows what he's doing and you can make more things work, while in 1500 and lower you're forced to play a build / playstyle that can "carry" your team which could be fun if you weren't penalized so incredibly much for not carrying your team cause at the end of the day 1 person doesn't win a 5 man game and no player in gw2 can single-handedly win 1v5 simply because the points are spread across the map and you can't be everywhere at once so even if you won every fight you were in - you could still lose the game if your teammates fail to do the basics
  12. that's true but instead of punishing people for still trying to play the game then the system should protect people if your teammates are much lower elo= you lose less instead more (you'll still lose 10+ anyway so its not like that's low) and if your enemies are lower elo than you = you'll gain less instead more that way if a high elo player spammed games, at most he'd just get better win rate and u would need insane win rate to stay positive elo gain anyway if fighting much worse players but at least you'll have incentive to play and not "quit"
  13. shh don't tell them mes scep 3 is broken XDDDDDDDDDDDDDD that pet skill is instant on swap unlike scep 3 and for the record a ranger using the same build said that "scep3 oneshots me" and then i asked him to come to arena 3300 damage with deadshot amulet (condi/no power)6.5ish with wizard amulet 11.5k ~ with marauder (poweR+ferocity) AND 25 might stacks so the 2nd slowest skill in the game, with 25 might stacks which on mirage is hard to get, with +ferocity is still doing less damage than a pet instant ability but lets keep being biased and ignoring the facts bois owo
  14. that's not always the case, not every time my opponents are also low rating. If i sign in the afternoon and im 1700+ and i meet a duo of 1750+/1800+ (which is what exactly happened) but there are no other 1700 +ppl signing (or are all in a game) then the game will be filled with lower rate ppl and even tho im against 2x leggo people i'll still lose more or gain less
  15. I mean if anyone from arena net actually bothers to read these forums ,there should've been at least 1 person mentioning this (and i'm pretty sure i've mentioned it myself in the past but nothing's been done bout it) the worse your teammates are the less elo you'll gain on winning and the more elo you'll lose on losing (which is the biggest reason why the game is dead at night and in the morning and you can only play ranked in the afternoon/around peak hours but even then it's not perfect.) Last patch was absolutely horrible and now the pvp population is very thin (cus ppl dont wanna play) so it constantly matches you with people who are 150+ and lower elo than you which is the game's failure and arena net's matchmaking failure and not your personal failure. You have no control over the matchmaking but you get punished if the matchmaking fails and you are the one that pays the price. If you have 1700 rating and you get matched with 1600 and below, instead of gaining less if you manage to carry/win and losing more if you lose because your team is horrible and clueless then you should be compensated by the game for arena net's failure on the matchmaking part and NOT THE OTHER WAY AROUND. This is literally basic logic and common sense but perhaps expecting common sense at this point is too much. The worse your teammates are (compared to you) the less rating you should lose and the more rating you should gain with say an exception of 1800+ but even then there's no need for such exceptions . as it currently stands, if there's no other good people playing you're punished for playing the game. Even if you get 75%+ win rate in soloq at times like these you'll still lose more than you gain because logic 404 not found
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