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xivor.8754

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  1. I stopped doing world bosses because the power creep made the bosses less of a challenge. When Tequatl was revamped, I remember having to coordinate via TS (TTS or EG guild anyone?) to get good, complete raids. I used to run it with EG back in the day, and their coordinated runs were top notch. I want open world bosses to feel like open world RAIDS. And have rewards that match the challenge. But, expansions and skill reworks have made huge DPS gains and the bosses (including Teq) did not get balanced to keep up in the DPS race. In my opinion, a battle of mechanics > a battle of DPS. If I can auto-attack a boss with a guardian scepter and not have to do any other movement, then the encounter is not worth my time. And any encounter that is that easy is not worth improving the drops on neither, because the required effort does not need any higher reward than what is already there. Anet, please consider reworking the world bosses, and by doing so, consider enhancing the mechanics instead of just increasing HP.
  2. Well of Senility needs a new name. And, sad to see that Warrior just lost its reason to be played in WvW for any other reason than a bubble. And what gives removing all the stat buffs? Boon access is already strong...why remove stats and give more access to boons? Essentially, each stat trait changed to boon gain is really just a hard nerf, because any organized raid or WvW group will already have maximized boon application. Not happy with this update. I am not normally one to speak out, but this time, I am frustrated enough to do so. I cannot find one change that I like.
  3. Thanks Josh! I love the transparency you guys have been displaying and that gave me the confidence to return to the game for another try. I look forward to this weekend!
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