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Chyro.1462

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  1. Could you please make the outfits from the endless clothing tonics available in some shape or form from gemstore? They're nothing super special, but some of them look quite cool - especially the Hoodie variants. But with the scarcity due to them not being aquirable anymore the prices go higher and higher, not really an amount that a casual player would spend on just an outfit with limited customizability. Would be neat if they could be made available again in some way, even if its just a new gemstore outfit that uses the same base model maybe slightly altered or something.
  2. To add another tidbit about stat infusions and how low priority they are .. I play the game since 10+ years and never bothered to get any. They make such a small difference for such a big price that most people don't bother getting them. And I like doing fractals on most my chars so the cheap WvW infusions aren't really an option since they don't have agony resist. They're like the very last bit of min-maxing you can do if you care about that tiny bit of extra stats at the end. But nobody will expect you to have stat infused gear. You can clear every bit of content the game has to offer fine without them.
  3. Hm.. in my first real fight it did happen that I messed up and had a bullet at the wrong time from messing up. Though it doesn't have to stay messed up for the rest of the fight then. If you notice that you stressed out in a moment and realize you pressed buttons randomly or just not in the right order, you can take the next calm moment to check if you have an extra bullet. Can be a bit hard with the small buff UI's or looking if you have floating orbs behind your char. But if you're able to tell, you can fix it by just skipping the first part of the combo next time you're in the element. So instead of 3-2 in fire/earth, you press only 2. Or if it's a water bullet, only 3. Skipping the first skill in the combo that would generate the bullet for the second one. Then you're back on track and can do the next 3-2 combo as normal as soon as both skills are off cooldown.
  4. After watching a neat guide vid and practicing a little, the rotation feels really smooth and intuitive on Tempest. Only learned how to properly play it today and I'm not much of a dps player, prefer healing usually. Managed to get to 39k on golem and 25k in a messy CO daily strike. Felt rather satisfying and happy that I'm able to play some dps at an acceptable level ^^ (was top dps in the squad but that's probably not saying much with how messy the fight went) The main thing to learn is to always use the skills 2 and 3 as pairs in the same combo, and not blindly spam them off cooldown so that you always use them in the same order. For fire and earth, the main condi elements, the order is 3-2. For water as filler to apply some extra bleed and make the rotation more smooth, the order is 2-3. It goes something like this: Fire 3-2 > Fire Overload > fill time til 3 is up again with utilities and warhorn 5 > Fire 3-2 again > then dip into Water for 2-3 > go Earth 3-2 > Earth Overload > fill time til 3 is up again with utilities and warhorn 5 > Earth 3-2 again > dip into water 2-3 > repeat from the start with Fire 3-2. You can skip the water dipping if the element you go to is already up (fire/earth) and only use it to fill the short time till the next element comes up again. Though personally I found it more consistent to just always water-dip inbetween the two main elements. The biggest danger is to be tempted by the off-cooldown skill 2, don' t press it until 3 is available so you can do the 3-2 combo in the main elements. There's also a cool thing you can do when just waiting around for people to ready up, or if there's a boss invuln phase that takes a while. Going through all elements and charge one bullet in each (by pressing just 2 or just 3) turns your auto attack into a pretty strong 'Elemental Explosion' skill. Not worth doing mid-fight as far as I'm aware since it would mess too much with the rotation. But if you got it charged, you can do a quite strong opening shot when the fight starts or boss becomes targetable again after a phase. Could also do Fire 2-3 first if you use the Ele Explosion as opener, to already have the 10% condi buff when you shoot it. (Fire 2 uses up your prepared bullet to give the buff, then fire 3 generates a new one to do the Ele Explosion which puts you back on a clean slate to do the standard rotation).
  5. He's trying, he really is. Try seeing it from his perspective. A new player trying to do his best to learn abot the game, looking at guides and asking for help in the forums. Most new players won't even bother to do that (which is fine really). He is struggling, and the game can be overwhelming with how much there is to learn. There are many peope helping, often with walls of text (am also guilty of that), often with differing opinions on what's the right thing to do or the next step to take. Which can also add to the confusion. Cut him some slack please. I've been ingame with him and also helped along a bit. This topic is no troll, just a player really trying and struggling. If you're getting fed up or frustrated, you don't have to keep trying to help. But don't go out calling out the possibility of trolling. It's nice if you tried to help, but if you don't have the patience to keep helping and clarifying stuff that can be confusing from build guides, don't take that frustration out on the new player.
  6. Eh.. while it's true that you shouldn't worry too much about spending some gold to improve your char a bit, I'd still say that throwing out 10g on trinkets alone is a waste. It may not be much for vets, but it's quite a bit of gold for a newer player. There's more useful stuff they can buy with that (more impactful stuff like runes and sigils, or even a relic - or convenience like bag space). Getting cheap lv80 trinkets to fill the slots is totally fine (like greens) and since he started doing fractals and is apparently earning some currency there, going for some core stat ascended trinkets isn't that big of a leap to go to. If he's already at this point with his gear overall more rounded out, throwing money at the TP to get exotic trinkets does not seem like a great idea. Just my opinion, but the bit of immediate stat increase does not seem worth that cost investment at the point he's at right now - especially if he's already well on the way for getting some ascended cele trinkets through low tier fractals.
  7. Really? I totally wasn't aware of that 😄
  8. You can just go for celestial trinkets to start with, they're really fine as healer stats. You can clear all the way to T4 Fracs with full celestial even, so filling a few slots with celestial is really not a problem and as you noticed you can easily get them through fractal currency or laurels. And since all ascended is accountbound, once you do get your harrier's or minstrel's (or giver's) trinkets that you desire, you can still use the celestial trinkets for another char since they're very versatile. Or even just for an open world solo build on your mesmer. Also the candy cane stuff is totally fine to use, not just as a placeholder. It's exactly the same stats as harrier as far as healing + boon duration are concerned, which are the stats you seem to care most about - just with toughness instead of power. There's also a staff variant of the candy cane weapons, just look it up on trading post (less than 1g). Even comes with an already slotted boon duration sigil ^^
  9. Here, this link is very relevant. To be a thief main is to suffer. Why else would they request buffs like that?
  10. You don't have to wait for cooldowns to line up perfectly to use Continuum Split. There's a few quite simple ways to use it. For example, to get a chunk of your alac/quick uptime at the start of a battle before you use any shatters. Use split with your first clone(s) then spam your shatters then split again (or let it run out) - a quick and easy burst to a lot of boons at no cost of shatter cooldowns. Another way is to use it for a powerful skill to use it twice back to back, or just to keep a 2nd use off cooldown. Like split -> moa -> unsplit -> moa for double the defiance damage, same with gravity well. Or well of precog if you may need a burst of stability and aegis twice in a row. It's a powerful skill, you can use it in small ways for strong effects.
  11. Get a room you two. It's really derailing the topic. You have differing opinions, just leave it at that ^^
  12. Really depends on your definition of casual. You can totally be a casual player that has accumulated lots of gold over time. Unless you say casual = has to be poor.
  13. Dunno if you're even interested in starting an obsidian set or piece, but if you do I can give you an overview. The npc Lyhr next to the forge in the Wizard's Tower is quite important for this, since some recipes and armor skins required can be bought from him. He also offers to do all the mystic forge combining and crafting for you, but charges extra ectos for it - really not worth it in my opinion, as the cost adds up to way more than you'd have to invest to level the crafts yourself. It can however help you in giving an overview of the stuff you need if you check his vendor list. Each piece consists of 4 main materials, with the "Arcanum of Astral XXX" taking the place of what the precursor is in other legendaries. The Gift of Expertise, Gift of Stormy Skies and Gift of Mighty/Magic Prosperity are standard legendary crafting - you collect the mats required, put the 4 things into the mystic forge to recieve the Gift. Those are the main components (the 3 gifts + Arcanum that determines the gear type. Like Arcanum of Astral Grasp for gloves etc), once you have them you can make a legendary piece. They often have sub-materials that also need to be put together in the Mystic Forge. You will need the 'Obsidian Armor Crafting' mastery, but only for the very last step of putting the 4 pieces together at the forge next to Lyhr (requires crafting of the appropriate weight class you want at 500 - this is what determines which weight class you craft. Before this final step, everything is the same for all 3 weight classes. So you can still decide at the end which weight type you want to craft.). - Arcanum of Astral xxx There's 6 different ones of those, one for each gear type. You can buy them from Lyhr in the Wizard's tower for the cheap price of 1 lesser vision crystal. The hard and costly part is that you have to unlock the ability to buy them by clearing a small collection for each piece. As example, the Arcanum of Astral Grasp requires the 'Astral Grasp' collection. Each requires unlocking 3 specific armor skins + defeating one champion enemy from a specific open world event (different one for each piece). The 3 skin sets are the Rift Hunter set (guaranteed reward from playing through story), and the Astral Ward + Oneiros-Spun sets which can be bought from Lyhr. It doesn't matter in which weight class you buy the skins, as the requirement is only to have the skin unlocked and it's the same across all 3 weights. So if you've done this step, you never have to repeat it for any other weight-class obsidian sets for the same gear piece. Buying the skins from Lyhr is a bit of an effort, as it requires some research notes, some high-tier map currencies + a few minor gifts (like gift of venom for example, all craftable by any weapon crafting class at 400, recipes from crafting vendor for the minor gifts) as well as a Purified Kryptis Essence (Amalgamated Essence + 1 lucky clover, any crafter 400+ can do those as well as the Amalgamated. Recipe bought from Lyhr). - Gift of Stormy Skies This is the 'do open world map stuff' gift. You combine a Gift of the Astral Ward with 5x of each mayor map currency (Case of Captured Lighting, Clot of Congealed Screams, Pouch of Stardust) from the 3 Soto Maps. The gift of the Astral Ward is put together in the mystic forge by putting in a Gift of Skywatch Archipelago, Gift of Amnytas and Gift of Inner Nayos. You get those 3 from map completion or doing a lantern-lightning repeatable achievement. In Skywatch and Amnytas the lantern achievement is only available after having done map completion on the same char, in Inner Nayos the lantern lighting is currently available from the get go (may change when its fully released) but also the main way to get the gift there - as map completion isn't possible yet for Nayos. The 4th material is Gift of Persistence, which you can just buy from Lyhr for 250 of each minor map currency + 250 unusual coins (from Arcane chests or Shrine Guardian chests). - Gift of Expertise This is the 'farm kryptis essences' gift. It consists of 1x Eldritch Scroll (mystic forge npc, 50 spirit shards), 50x Obsidian Shards, 1x Cube of Stabilized Dark Energy (any 500 crafting class, 1x ball of dark energy from salvaging a ascended weapon or armor piece + 75 Stabilizing Matrixes bought from TP or farmed from fractals) and 12 Amalgamated Kryptis Essences. Those 12 essences are the big time gate that you have to farm tons of Convergences and Rifts for, every single one eating up 250 red, 100 green and 50 yellow essence along with 50 ectos. You can craft them with any 400 craft class after you buy the recipe from Lyhr. - Gift of Mighty/Magic Prosperity I'd call this the pricy materials gift. Depending on the gear piece, you have to make either the magic or mighty variant. The parts that are the same for both is 1x Gift of Craftsmanship (50 provisioner tokens), 9x Mystic Clover, and 1x Gift of Research (250x exotic luck, 250 Thermocatalytic Reagent cheap from crafting vendor, and 500x Hydrocatalytic Reagent for 2500 research notes total also from crafting vendor). The 4th piece is Gift of Condensed Might (1x Gift of Claws, 1x Gift of Scales, 1x Gift of Bones and 1x Gift of Fangs) or Gift of Condensed Magic (1x Gift of Blood, 1x Gift of Venom, 1x Gift of Totems and 1x Gift of Dust) with all the minor gifts being crafted by any of the 3 weapon crafting classes (Artificer, Huntsman or Weaponsmith) with 100x T6, 250x T5, 50x T4 and 50x T3 Materials for each minor gift (like different tiers of Claws for the Gift of Claws etc). Big wall of text, but perhaps helpful for some. It's a lot to do, but once you get started you can take it one step at a time and to it bit by bit. It's not hard, just a big time and resource investment that you can chip away one piece at a time.
  14. It will make your healing and support a lot stronger if you get your hero points and finish unlocking the chrono traitline. You're still missing a large chunk of your support power by not having your traits, especially giving the powerful alac or quick boons, and that will likely have a bigger impact on your ability to support a group than how many healer gear pieces you have equipped. Ask your friends to help you do some hero points in HoT, there's also easier ones in PoF if you don't mind jumping into those maps as well - they're also 10 points each. I can also help you get them filled out if we're online at the same time and I'm not very busy at the time. While what others say is true that lower fractals (or even higher ones with a very experienced party) don't have to rely on a healer, having a heal support along can make them a lot easier with less pressure on the group. They're mainly saying that to indicate that you can start doing entry level fractals with your friends without full healer gear. If you enjoy healing, fractals are a great place where your healing and support can pretty much carry a group to success.
  15. Really depends if what they want is the weapon mastery that unlocks all elite spec weapons for any spec, which can be unlocked after some early parts of the SoTo story - or if it's the new weapons proficiency, which is in chapter 14. 'The War Council'. Technically the later one is very far into the story, but you can just jump straight to that chapter from the story journal, though you may have to find a way to get to Inner Nayos if you've never been there (tp2f works easily if you have some or an infinite). From the start of chapter 14 it's like one short story instance with dialogue, then a few story steps in the open world map (flying to points in the open world, some dialogue, having to do a bit of events to fill a green story bar etc) until the section where you have to collect 5 artifacts (one of them costing 150 map currency). That's the step that unlocks the new weapon's proficiency. I'd say it's less than 1 hour of time investment to unlock it for basically free. You can just unlock it through the WvW jade heroics npc by buying the 4 artifacts from there, 100 jade heroics each for a total of 500. https://wiki.guildwars2.com/wiki/Astral_Ward_Arsenal ^ this is the achievement that unlocks them. If you instead mean the weaponmaster training which lets you use all elite spec weapons on any spec of that class: https://wiki.guildwars2.com/wiki/Weaponmaster_Training ^ which can also be bought for jade heroics (250) from the WvW if you don't want to do story.
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