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Nepster.4275

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  1. Worst profession where exactly? Because for example in unranked everything is sort of good for something, even if we take some silver or low gold elo too If we go higher than that, to somewhere like high gold+ that's where there will be a difference in how certain classes perform
  2. I think at this point we can surely say that mesmer is the most broken class in terms of how much unfinished/useless/exceptional interraction traits it has Mesmer was complicated by default for a lot of people, now even the fact that some skills trigger certain traits and some doesn't makes the whole class more complicated, and do not get me wrong, I do like it when a class is somewhat hard to pull off right but mesmer is that in the wrong way ANet put so much potential into mesmer by making it a bit more complicated than other classes, and they are failing so hard at understanding it that it's just funny I did my 5k hours on mesmer, but since a long time every time I am doing something that's not raids or strikes I just play something else, since they loaded everything into Chrono which get's screwed by the base mechanics of the combat system since it's reliant on stacking up illusions(clone+phantasm) where most of the time you running around hitting things in AoE in a fast pace, I just don't enjoy it anymore Virtuoso was a nice change for once, but the lack of "development" on that spec just killed the whole class for me as it is, the same with Mirage At this point, mesmer in a lot of cases feels like it was made for a completely other game than GW2, something like FF or WoW where you are more than likely not gonna one hit things
  3. The balance team should have involve 3rd party to at least suggest balance changes, there are numerous people streaming this game, I am not sure where would it hurt them to ask out their experience/suggestions about certain classes and builds, not saying to implement everything everyone says but somewhat consider changing things, I doubt any streamer has that much bias as CmC with Ele or whoever with Guardian With a simple math we can sort of figure out if all 9 classes have 3 elite specs with atleast two builds it's (9*3*2) 54 builds they would need to kinda balance not including core builds, and what the balance teams has is 8 or how many people who I doubt are anywhere even close to G1 in terms of skill/knowledge about PvP The game has a lot of potential, but surely it's going to waste if the balance team does not start to listen to the community...Which as you can guess, it probably going to happen since the whole game will collapse sooner than the balance team acknowledging that they are incapable of holding a fair balance with their knowledge
  4. Well, the funny thing is that I have the same against chronos, when I go as a full glass chrono/mirage when I doing dailies and don't want to switch from Mes to something else for one PvP I have quite an easy time dealing with bunker chrono, the glass chrono/mirage burst is just too much for them But yes, I also understand what you mean, the supporting aspect of Chrono should get nerfed, it got overtuned a bit because all the self-sustain it has, is actually a 5 man heal/boon so yea, I think it will get nerfed anyway since a lot of ppl agree that sometimes it just provides too much Well, in my opinion this whole bunker meta is bad for the game, in the last months I am getting more and more games where neither of the teams are getting to 500 points, since people are just fighting on point for 12 mins without anyone going down, part of the reason I think I will skip the next season, this bunker meta kitten is getting annoying after almost a year or two now, it's just boring to fight as a bunker against another bunker because I do not even care if I make mistakes since I can outheal it anyway Yesterday I even had and encounter against a druid and me on some meme bunker reaper that we were fighting for 7-8 minutes on a neutral point, neither of us got any help from anyone since mid was 3v3 24/7, and far was also this same kind of matchup with a warrior and I think half support - half condi willbender fighting where that node was neutral for the whole duration of the game Rather sad to see that PvP that was once requiring skills went into this, where you can do whatever, if you play the better class you win for 90% of the time and skill counts really low in terms of who wins and loses certain matchups, like, you can just play deadeye and pew pew people from 1.5k range, and braindead builds like this
  5. I mean, it depends how you look at it, if something, let that be a build or class that has unlimited kiting potential because it has the tools to do so in a sense that you have resistance against cripple and chill plus swiftness allowing you to kite more easily, also most of your skills are AoE meaning that you can poke people from the other side of a wall or something, isn't that sustain to some degree since you are basically locking people away from yourself while you still doing damage and with doing damage healing yourself while the enemy is forced to follow you I'm not saying warrior is really really broken or something because it isn't, just the warrior toolkit itself is a bit overtuned now with staff and has too much potential for winning a 1vX even if that means to survive until you get someone else to your side making it a 2vX As for the chrono issue, I agree that riffle chrono is a bit overtuned too, but I have also seen warriors holding node in 1v3 but I guess this just comes down to teamcomps and skill levels With chrono the thing is that you don't really have much room to do damage, bunker chrono is most likely Insp/Chaos which would make it better as a condi build(with the amulet for condi+heal+power+vitality? not sure) but riffle does not apply any damaging conditions, so even if you can't kill it, it can't kill you easily either while this isn't the case for warrior since it's sustain is coming from mostly traits and not weapons like in chrono's case so a warrior is free to take any(or most) weapon and do damage from weapon skills and not required to camp one specific weapon for the sustain
  6. The problem isn't F1 damage, could be also a problem, but I think the main thing about the current state of Warrior is that you are just too free in a sense that you are hard to lock down, you are hard to apply condition to, and you have too much movement allowing you to kite basically without restrictions due to the fact that you have almost permanent swiftness and resistance combined with condition cleanses and passive heals and if all this wouldn't have been enough of a problem now you even have a support centric weapon that just makes you more tanky As I see it in my recent matches, warriors are not even trying to kill you, they just run around the point freely trying to kite as much as they can, basically forcing the enemy team to chase it with 2-3 people, while their own team is capping and outnumbering every possible point, and even if you don't chase the warrior, it will keep you on point since it has unlimited sustain until their team comes and outnumbers you I understand that warrior is a duelist class, but there should be limits to duelists too, it shouldn't work in a way that if you are a duelist you are basically free to do anything on the map since you won't get punished for anything because you can just leave any fight you don't feel like fighting and the enemy team can't stop you from doing so since you just go into Rampage and walk away, and all this without much of a skill requirement since most of the sustain is coming from traits without needing any planning or anything
  7. Again, you are looking at one thing only, in this case the daze, you are not counting the fact that yes, the druid daze is just melee but the druid itself is more tanky, output more condies and more soft CC, has a pet which can also CC or even chase you down, can support if it comes to that, and has way more sustain than a mesmer; warrior is yes, not condi but even as a tank build has enough damage and CC to lock people down permanently and kill, can sustain itself really good especially with staff to a degree where multiple people are needed in order to kill; rev again, more sustain, more utility and group support, projectile immunity and almost permanent resistance The mirage build you are talking about is just that, a so-so DPS with not much healing or condi cleanse, no access to stability/reflects, not much movement, has 0 support for the group and in this current meta everyone walks around with stacks of stab and earth aura or some kind of reflect, not even talking about the fact that you are forced to use your dodge in an offensive way Yes I can imagine a dagger mirage winning a 1v1 against some builds, but I met with some of that build on condi reaper, and honestly, just my staff 1 to 5 was enough to chop it to 50% health, and elite+p/t stuns more than enough to not even worry about the matchup, not even talking about me having 2 health bars and access to 3 stunbreaks, stability and the necro's natural sustain against condies -- And I have seen it multiple times that willbenders/holos are basically eating dagger mirage by constantly being on them, damaging and blocking/sustaining the damage
  8. Man, all I see that every week you complain about mesmer While you are not making any threads about warriors chain CC-ing everyone, Druids doing the same, or some troll rev Ventari/Mallyx builds I understand you want mesmer deleted, but I beg you, go on mesmer and try that build you complain about and I can assure you that every decent player on most classes will delete you
  9. Okey I get it, new players and all that but in that case at least make it so you get a currency that you can exchange for ascended armor or something to actually help new players get into fractals and it's higher tiers, and help with their progression by giving armor that can hold infusions or exchange it for something that makes more sense than a +10 infusion, in that case atleast give 2x+9
  10. No, what I am saying is that some classes are too good compared to others It's a thing that one class brings a certain thing on the table, but it's another thing when one class can basically fill all the roles What I mean is yea, warrior is not unkillable but when you need the DPS and the sidenoder and maybe even someone else to bring it down, it's too much of a benefit to pull 3 people away from other points Ele is basically able to fill the sidenoder AND also the DPS role since it's close to if not the best 1v1-er while it's DPS is just too high, if you play condi tempest then you are most likely can even fill the support role to some degree And even if one class is outside of a given scope of "balance" it's no longer balanced since taking certain classes into games gives you a higher benefit than taking something else, for example elementalist or well, some builds I met are rather immune to every counterplay since you cannot kill it from range with power due to the projectile immunity, you can't kill it from range with condies due to the amount of cleanses it has, in close combat it has auras and protection, and when it chooses to can simply walk away while healing for a ton, or just turns around CCs and 100-0 if you chase, the only counterplay is ganking The same with a warrior, it's just simply too tanky for most DPS builds and does too much damage into people by CC chaining them The problem is not that what builds bring to the table, but that how much impact that something has on the game
  11. People being surprised that ANET doesn't listen and doesn't care about endgame content... They would have got a lot of hate for not doing a fractal event, but couldn't care less to make it into something useful, so this event is just a "here you go, have fun" kind of bs Tho, I somewhat agree that the boxes were a bit OP, but not sure how much minutes of thinking and how much more minutes of coding it would have taken to modify the rewards to something more sensible, seemingly it would have taken too much time
  12. You screwed up by complaining with a chrono profile pic xD People hate mesmers even if it's currently the worst class to play anywhere above gold3, anyway As for your problem, thief hard counters mesmer, or atleast the DPS variant of chronomancer on other builds you may have an easier time dealing with but if I can give you an advice, just play something else and not mesmer, it will save you a lot of mental sanity, like go an play willbender you can braindead spam buttons and you still win any 1v1 or maybe try Holo, believe me , after 10+ years it's meaningless to complain about how thief works And currently the problem with thief is mainly deadeye and it's playstyle, the other builds atleast require some skill and knowledge about your matchup
  13. The animation on that skill is so kitten long that anyone who has some awareness can just run away from you, when I'm on reaper I rarely even use it, just start to cast it so I either foce some stab out or some movement Not gonna lie, it's good when you can hide behind something and cast it from there, but in this meta where everyone is running around with stacks of stab/atleast 2 stunbreaks it's not surprising and also, it's an ELITE skill for a reason, so it has to have some impact
  14. Swords are really weak, basically using any other weapon is doing more damage, maybe not dagger Like sw4/5 is good, but the mainhand is just too weak, and also has no condi applications either
  15. Not sure what is funnier, the fact that you somehow died on Warrior or that people just starting to abuse Hammer on rev xD Remember when people came up with idiotic hammer builds on revenant like a month or two ago, memeing in lobby and stuff then somehow the meme became a thing Tho, as other's have pointed it out, Rev could delete people even before but back then they did it with the shiro jump+Gs2+Gs3 or Gs3+Gs2 idk, something like that, basically hitting for >10k with protection
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