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DreamyAbaddon.3265

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  1. GW3 as a single player game wouldn't hurt GW2 as an MMORPG. Look at the Final Fantasy Franchise... FF11 and FF14 are two MMOs Square Enix maintained while they continue making great single player games like FF15 and now FF16. The single player games aren't getting people to leave the MMO games since they are not the same genre. GW3 as an MMO would be a mistake but as a Single player would be great way to bring in new blood to the franchise who may even look at getting into the MMO GW2
  2. I have to strongly disagree. Hear me out: The GW2 universe is like any universe; StarWars, StarTrek, whatever. It's just the lore and world and races we use. Meanwhile, the writers of the game can choose a race and character they want to tell a story of and make a compelling story about that character in this world. The story wouldn't have to be about the world itself but the characters and their relationships and struggles. All you need is motivation, flaws, and how the main char will overcome their flaws and deal with obsticles to reach the climax and achieve their goals for a satisfying ending. Everything else about the world is extra. Seeing how the other races interact in the future and stuff. There can be tons of great side missions too like in Mass Effect games or Starfield or even Fallout games. Side missions could be the bread and butter of Guild Wars 3 were you get to know the characters in other planets and solve their problems. Making new friends and enemies along the way. I love to see how the Mists can be used as a worm hole to travel longer distance using space ships Something like a WarpDrive but call it the MistDrive using modern tech to travel through mists to reach other solar systems or galaxies faster. Waypoints can be Space Stations too.
  3. Man you are making me want to hire a Concept Artist to make Tyria 5,000 years in the future with all the main races becoming space traveling species and get art made for it plus art made to show case what places like Divinity's Reach, Black Citadel, Lions Arch and Metric Province would look like. Tbh I think I can imagine Lions Arch being were the Space Elevator would be located for all races using Cantha + Asura tech and I can totally see Charr + Asura tech being used for Battle Spaceships and Cantha + Asura tech used for Space Stations. Omg I will DIE to see this become a real game using the latest game engine!!!
  4. Yeah, I don't want another MMO. Single player Action RPG Space Adventure in Guild Wars universe would be epic tho! It's a great way to take a break from MMO and stay invested in the world. GW2 can tell the story of Tyria the planet and GW3 can take the stories beyond the Tyrian planet. So many cool stories can be told with new protagonist and I love to see how each race evolved in culture and technology and magic development from that era. What would be so cool would be if Tyria was the only planet that has Magic and we introduce the concept of Magic to other creatures we meet in other planets. Human Earthlings meeting Tyrian Humans would be such an interesting interaction were Humans from Earth don't believe in magic, only science and tech and Tyrian Humans introduce them to magic with tech.
  5. I don't want another generic space adventure game tho. I want to see Humans, Charr, Sylvari, Norn and Asura going on a Space Adventure specifically in a time period were Tyrian races making new friends and foes in other planets with something that threatens all of the universe that they must stop. I want Guild Wars universe to expand beyond the planet. I quickly put this together in photoshop as a concept: https://cdn.discordapp.com/attachments/1174122869865848977/1220864553957457960/2024-03-22_153721.png?ex=66107db8&is=65fe08b8&hm=011d2ccc2bc610823737de5294636f96e6fa516b953b16c66d602c3554932ea4&
  6. I agree. I was thinking mostly single player action rpg space adventure like Mass Effect. It could just be 1 protagonist, 1 class, in a huge space advanture using Guild Wars lore 5,000 years later after GW2.
  7. I see your point. I guess part of that idea came from Sonic Adventure 2 where you play Knockles for treasure hunting, Sonic for speed platforming, and Tails for mech battles. I enjoyed every single one in that game and I was thinking Anet could do something like that for GW3? Asuran Engineer could be a Mech battle gameplay similar to Armored Core Human Warrior could be similar to Devil May Cry's hack and slash Charr Deadeye could be like your first person shooter (Halo with sniper and rocket launcher with pistols gameplay) Sylvari Mesmer could be similar to the game Brothers: A Tale of Two Sons which is a Jumping puzzle game were you can control the main char and clone at the same time to get through obsticals. And eventually these 4 characters team up in the story and become a crew. You can customize your ship too. I honestly love the idea of Guild Wars expanding to Space. I love Tyria but I want to see these characters and classes go beyond this planet. It has a lot of potential. Maybe the 3rd game could be 1 class, 4th game could be another class, and 5th game could be another class, etc. So each game is different and unique and expands the universe and lore. I'd love that too. You don't have to have all the classes and race playable for 1 game. But Mass Effect 1 does have multiple class choices so maybe you can? Idk
  8. GW1 is a coop RPG game. GW2 is an MMO RPG game. GW3 could be a single player action story driven rpg game with optional 4 player coop mode. I think if they do a GW3 it should be 5,000 years into the future, taking place in Space. Think Mass Effect but with Guild Wars lore. Humans, Asura, Sylvari, Charr and Norn become space traveling species who travel new planets and make new friends and foes and the ultimate bad guy could be something like the Dragon Void that lives inside the black hole and who's goal is to rip through time/space until nothing is left. The Tyrian Species + other alien species from other planets must come together, bring new technology and magic to take down the ultimate threat to all existence. This is just an idea. I love to see Humans from Tyria rediscover their ancestors when traveling to earth for the first time, interacting with human earthlings. I want to see how much Human Earthlings advanced compared to Human Tyrians. I love to see what Asuras discover and I want to see how other alien life interact with the Sylvari with their weird biology. The possibilities is endless! An action adventure RPG with guns and space battleships with sword and magic, would be like Star Wars but in the guild wars universe! The possible alien creatures from other planets and different evolution of fighting styles in this universe would be just epic! I guess it could kinda be similar to GW1 where the cities or space stations orbiting the planets you travel are hubs you can meet with other players and outside that, you have instances for you and your party to travel around the planet, doing countless of missions and traveling with your party using your own personal space ship, to another planet and being able to decorate your interior and exterior of your ship and more. Engineer playstyle could be like a 3rd person shooter. Warrior playstyle could be hack and slash. Deadeye could be first person shooter playstyle. Mesmer playstyle could be puzzles playstyles with light platforming. I would LOVE to see Guild Wars franchise to extend beyond an MMORPG and COORPG. Seeing my favorite franchise extend to other genres and expand the universe and lore would just be so freakin cool. ❤️ I don't want Gw3 to be an MMO because I don't want people to leave GW2 for GW3. So to make GW2 relevant, GW3 should be a different type of game imo. A single player action adventure rpg game with optional 4 player coop. I just wanted to share some of my ideas. What ideas do you guys have? Please share your thoughts and ideas too! What would you like GW3 to be and why? 😊Let's hear them. Here is my concept Art of Guild Wars 3: Final Frontier I put together: https://i.imgur.com/eoCfl2k.png
  9. The new Rox Voice doesn't sound right compared to the original. Any possibility to bring back the original actress to record the new voice over lines and retire the character? The new Rox's voice just sounds dumb and out of character. The original has a soft voice and tone that I loved were as the new Rox voice actress is more rough and doesn't match her personality in my opinion. I guess it's just hard for me to accept this new voice is hers after so many years knowing Rox in game stories.
  10. While I do agree with the old Mai's voice should return for that specific mission, what hurts most to me is Rox's voice change.
  11. I do see your point and I respect your opinion. I do agree that Online games do change over the years. Sometimes things don't work out as originally planned so a change is necessary but not all changes are good changes which is why LS1 didn't work out so they had to go back to a format that does work by making the story static and accessible to all players regardless when someone joined the game with LS2 and beyond that way people don't end up missing out. They also had to remake LS1 so that it became playable again since it proved that people wanted to experience that part of the story in game because of the story gap. As for the story of our characters, our titles changed during story progression made sense too. For example, we started off as Hero of Shamore because of the act we did during centaur attack. A title that was earned. Then we progressed to becoming an Initiative when joining the Order of Wispers as a newbie, and eventually started Pact with the other orders and became the Commander of the Pact to take down Elder Dragons. Then we had other nicknames like God Slayer for killing you know who, and Dragon Slayer for killing the elder dragons from our past actions. All these nicknames / titles were something we earned during our story progression and made sense and didn't take us away from our immersion. The only title that felt forced or wasn't really clear to me is Wayfinder? I feel like I just got called that out of random? Would be nice to have a more clear story progression to show how that title was earned in the story and how it fits to my character's unique role in the story. Like perhaps they could add a story instance were they explain this title or role and how my character accepts it or something? That would be a nice addition cause I don't really have a clue how I became the Wayfinder or what this role actually means. Also, I'd like to add that changing ranks / title / nicknames for my character based on what he/she achieved is not the same feeling as when my gender suddenly just turns non-binary since it takes me out of immersion. It's like my female characters all of the sudden isn't female anymore or my male characters aren't male anymore. Like it makes no sense and breaks the immersion for me. So this is why I really dislike the They/Them pronouns being used by npcs to identify my characters. I like playing the game's story because I want to immerse in it. Gaming is all about immersion in my opinion. It's why I like playing them. So this is why I have a big problem with this personally. A change that takes you away from your immersion isn't really a good change for the player.
  12. Oh, I totally get that it cuts down on cost for additional voice lines. But as a player who wants to enjoy the story, I am less concerned about the cost and prefer they spend extra to keep the traditional pronouns for player characters to keep us immersed. Sudden changes on my character's pronouns makes it more complicated to follow the story and takes away the immersion. I want to be immersed when I play a game not be taken out of immersion. Making a game is always more complicated than playing a game so as long as the game is more simple to play and the story is simple to follow, it's worth the extra effort and cost for developers to stick to traditional pronouns for player characters.
  13. The biggest issue I have is the They/Them pronouns being used on my character. I don't mind it on Yao but my female characters are female. The NPCs should refer to me as She/Her. Same with my male characters: He/Him. It really takes my immersion away when characters are using the incorrect pronouns of my characters who are already well established. I really wish this doesn't happen again tbh. If you want to use non-binary pronouns that's fine for some NPCs I guess. But let's focus more on the Story and less on that stuff. I don't want to memorize 100s of different genders just to enjoy the story of the game. Sometimes just keeping things simple provides a better experience. I want to be immersed so sticking to traditional character pronouns for the story would be preferable.
  14. Those who don't want to communicate in Japanese dont have too. But those who want to it would be great. FF14 lets you type between languages. Would be nice if GW2 can.
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