Jump to content
  • Sign Up

Connla Dda.9407

Members
  • Posts

    68
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Connla Dda.9407's Achievements

  1. Tested it today in WvW, and guess what? It is worthless. 1,5 second cast time is too long. Our downed players were not ressed a single time due to they were killed before Spirit of Nature were casted. I tried 5 times, 5 times without any result. So another argument goes on to change this particular elite skill.
  2. Hej, at the moment playable elites from Ranger are two more less. Entangle and Strength of the Pack. I do not consider specialisation ones atm. Please provide us more diversity and reduce cooldown of Spirit of Nature. Ideally to 60 sec. in WvW and PvP. I know it is powerfull ressing 5 allies but we truly lack of diversity. And regeneration it provides goes well with other Ranger traits. Well, at least 90 seconds? 120 sec. is too long for 4 x 3 sec regen in my opinion. Make ranger ressing bot again. As Search and Rescue is not valid anymore due to dead pet all the time. Thank you in advance.
  3. You must be joking, Nobody uses "We Heal as One" heal skill. Due to insuficient condition cleanses. You need to use Healing Spring or Soulbeast heal skill - bear stance to celanse conditions. otherwise you will be dead in matter of seconds. Celestial Harbringer for example. Never approach alone. Even can do 1 vs 2. And no, this is not learn to play issue.
  4. As i said before, with 100% boon uptime you have to sacrifice everything aggressive wise utilities and traits. When you bunker up you will note kill anyone and will be defending only longer. But the renault will be the same. You will need to respawn. While other classes stack 25 sec. Protection easy. We need same treatment. In my opiniom.
  5. WS dodge - 3s protection x 2 = 6s + Moa Stance 4,5 s + Protect Me 6s = 16,5 sec protection while cooldowns are 25 and 30 sec respectively. So far from perma protecttion. On Celestial grear. While Harbringer stacks it up to 25 seconds uptime of Protection. Stop telling not whole truth.
  6. Why i can not have permanent protection buff as a ranger? Like (unkillable abomination 1 vs 1 celestial) harbringers and elementelists have? As i ranger, no matter the specialisation i do not feel comfortable in competitive modes like WvW and PvP. Ranger have to always choose to go full aggressive with utility or sacrifice it to defensive play and loose competitiveness. Give us, rangers, tools to stop being punching bags to all other classes. Perma protection for starters at least on celestial gear!
  7. And effect od mistwalker infusion do not apply to the bacpacks. Please fix it.
  8. When you put 3 mistwalker infusions on your character it should change colour of character's skin for serwer colour you are currently playing. But if you enter wvw from Armistice Bastion this skin colour change effect does not happen. You need to replace one of the infusions with regular one and than place mistwalker infusion back again to get the colour skin change feature. Please fix this bug. It is annoying.
  9. When you equip Marksmanship trait - Moment of Clarity, it should prolongue dazes and stuns by 50%. But maces description of stun and daze do not change. Bug - do not applying 50% more time to daze and stun? Or just description do not showing proper times? Can someone check please?
  10. Hej again. I was referring to roaming classes not zerg ones. Zerg uses different food. Sorry for not mentioning all broken specs, i adressed most common ones. I wrote also about removing entire family of +xx% endurance regeneration food. Including holographic one. Thank you for keeping this post alive. Seems my argument is valid if have such big response and folks are backing it up.
  11. It seems my argument is valid as thieves try to blur the topic theme.
  12. Roaming classes like thieves, mesmers, Willbender, Catalyst and Har(d)bringer are good enough without it. Especially thieves abuse it. Stealth on dodge and stuff. Only good thief can kill another good thief in this game. Ballance it better by removing this food family from game. In my opinion.
  13. Description od spiritual reprieve - soul beast meld support pet beast skill does bot change when you choose invigorating bond nature magic trait. It should add healing to the skill. But does not? Is it only lack of description? Does the additional healing from invigorating Bond adds to the basic heal of spiritual reprieve? Can Someone check in pvp and wvw? Thank you on advance.
  14. Healing Vindicator on Minstrel gear heals twice as much as Druid. According to ARC DPS. Also providing perma resistance buff preventing condition applyment. No need to clense whatsoever. Druid is used in META guild wvw composition only as a bad replacement to superior Vindicator. I do see no need in weakening druid's performance. It is on good spot at the moment.
  15. Oh, now i get it. You need 10 stacks of Mabon Strength to effect trigger and gave roughly 25% more might efficiency. On 25 stacks of might it will be like Dawdler wrote 37 x 25 = approx. 930 or so power. Which is 187,5 power more from 25 stacks of might. For 8 seconds it seems as description says. I think it is still worth to try. Sorry Dawdler 🙂 my bad.
×
×
  • Create New...