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Requiem.9648

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  1. Yes basicaly the benifit is to tiny and close to not noticable so you should not take it. cause the downside make not sense anymore.
  2. Yes they nerfing the chrono condition a bit by same time and how are just a fine support cdps nothing is overpower on it since confusion got completely destroyed in PVE. But I do agree with some other post that the max dps can be slitley nerf but they should change the ramp up condi damage instead. Mirage have one of the slowest condi ramp up of GW2
  3. https://wiki.guildwars2.com/images/thumb/b/bf/Illusionary_Membrane.png/32px-Illusionary_Membrane.png Illusionary Membrane: Reduced the condition damage bonus from 10% to 7% in PvE only. https://wiki.guildwars2.com/images/thumb/c/cc/Chaotic_Persistence.png/32px-Chaotic_Persistence.png Chaotic Persistence: Reduced the expertise from 250 to 150 in PvE only. https://wiki.guildwars2.com/images/thumb/2/24/Lingering_Thoughts.png/32px-Lingering_Thoughts.png Lingering Thoughts: Reduced the number of whirl finishers from 4 to 2. https://wiki.guildwars2.com/images/thumb/8/80/Lacerating_Chop.png/32px-Lacerating_Chop.png Lacerating Chop: Reduced the clone condition durations from 3 seconds to 1 second in PvE only. https://wiki.guildwars2.com/images/thumb/8/8e/Imaginary_Axes.png/32px-Imaginary_Axes.png Imaginary Axes: Reduced the clone torment duration from 4 seconds to 3 seconds in PvE only. Not sure why Anet are nerfing this when close to nobody in PVE are playing it even if they see on SC top benchmark. There is litteraly only fews boss in the entire game how mirage are actualy good. Nobody except in raid actualy playing mirage cause there is not purpose to. Anet should realy stop looking at benchmark to balance. Feel like that mirage is the new ele random nerf its almost like they are saying we nerfing a condi reaper cause they did top benchmark on MO with permanent frost field stack.
  4. No sure why but since last few patches its seem even SC website have changed the rune of monk for rune of water how give even more boon duration for HB and i can clearly observe after having many pug HB in fractals/raids/strikes that those HB seem have serious issue provide 95 to100% quickness uptime. I am not sure why cause i can't see any significant change on quickness duration from mantra of potence or mantra of solace when you have liberator vow trait on. Also HB should always use the shield 4 skill toward allies give aegis when they have stalwart speed trait on and of oc the fb should have feel my wrath as elite or the mantra of liberation to activate the stalwart speed (7sec) cd. Maybe that because pug does not now that mantra of resolution give quickness when you have liberator vow. In any case i did observed many many hb seem have serious quickness issue since a while i have many log of pug HB have 50 to 60% uptime how realy realy low. For the regular condi quickbrand they should just put back the liberator vow instead of unrelenting crtiticism but again seem they have issue provide proper uptime. Its also maybe due to firebrand placement at the end cause on my case i did was able to provide proper up 100% time with the good old rune of monk to the entire sub.
  5. There is many issue from that tbh it seem the balance team look a lot of SC build and main issue they look at virtue guard/DH and said well it perform well in a unrealistic situation. Need perma aegis and stab to outperform well make no sense for PVE content. The other sad part nobody like the mantra how they working now on Fb but mantra are not shout and i can understand they need to be re-channeled. The problem it seem to cause now its seem they have buff many quickness providers others than firebrand very reliable on boons and cdps. So in a situation you need a condi boon giver you wont take firebrand anymore as primary choice so basicaly only remaining firebrand job is healbrand still speaking about PVE content here not getting into WvW or PvP situtation. Like alacrity willbender they seem to be quite reliable but not sure yet if they worth it.
  6. alac mirage seem very very understune right now in PVE. It seem clones dying for no reason and dont do damage as suppose to no sure why.
  7. I think looking right now this trait when you move cursor on it said 10% damage as the description they not mentioning is only physical dmg. Cause when you using it realy said strike damage not 10% damage (pure dps dmg) how can be confusing if people think that increase condition damage and that does not. That will be a great improvement to firebrand or condi guard variant if they can add the condition 10% dmg increase too. Not sure if that will make a huge difference or that will make the class too op.
  8. I do agree that mirage nerf was absolutely unessesary especialy in PVE. It was ONLY used on very few raid bosses like Matthias, Cairn, Twins Largos and Souless Horror and main purpose was because they got realy high exposure to confusion damage. Now confusion is close to do nothing as condition damage and now actualy worst than bleeding. Basicaly now mirage in PVE are absolutely useless. I have even try the beta with dagger variant for the embush skill and that same thing it is still bad so basicaly Anet said to mirage play virtuoso cause that ONLY mesmer variant how still great in PVE as condi dps and feel sad for mesmer.
  9. Well after review all the dps buff they give to chrono not seem to be the issue but the fact chrono dosent feel good to give allies boons anymore vs any other boon givers sadly. The fact you only give quickness or alac it feel the might is very low and no protection and you require to run precog to have at least string of stab feel very terrible. For mirage well in PVE there is only condition build so far with 1 target like thief how feel actualy worst since. It was great for a little moment for axe mirage but now it back to meh ... you should grab scourge. If you want run alac staff mirage well you should run scourge cause staff is back to sh... so basicaly there is not good pve build for mirage vs any other how can perform better as condi.
  10. is that just me or sadistic searing (using sandflare) does not trigger or any punishement. Shade are still feel terrible there is 0 point to have 3 shade when you cannot have more than 1.5 uptimes.
  11. Well that will be very cool in PVE if all boons giver can have same standard of range AoE. Totaly agree and all have possiblity to pre-buffing or remove the pre-buffing from all of them to make sure they all follow same standard especialy for fractal or open world.
  12. Well best example is the Deep stone fractal. Only few class like mech or Ren can give permanent alacrity outside the fight to be able to give proper alacrity for special action key. recharge. Chrono was able to when wells was doing alacrity but now they cant.
  13. We have tested the new alacrity chronomancer in fractals and it feel kind of bad now. DPS wise seem a bit better but trying to bring permanent alacrity without having a target is not possible anymore now since they have it removed alacrity from wells and tide of time (shield 5). So basicaly Anet killed chronomancer alacrity pre buffing/outisde fight. So in a open world or fractals that nealy impossible to keep good alacrity uptime.
  14. i do agree now since confusion change mirage feel terrible. They should add torment or something to cover the lost.
  15. I just post this cause that what it feel for scourge. No testing as been done on this class. 1.5 shade up time. Impossible to give alac decently even at 100% boon uptime The full dps version and alac need a full rework.
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